RezMyDeadbody Posted July 9, 2021 Share Posted July 9, 2021 Yareli: All the fun of skateboarding... through a small studio apartment with shag carpeting, filled with cats, legos, meathooks and random pits full of rattlesnakes. I don't agree with everything the OP said- personally, I like Yareli's general aesthetic. Not every warframe has to be some Edgelord nightmare who's backstory is about being dismembered slowly by robot zombies. Also, I have to give DE props for implementing a few of my original buff suggestions. However, there are still huge problems. What was the point of giving her a signature Secondary with nearly non-existant Crit %? I love the Kompressor, and it's bubbles are a lot of fun, but since it gains almost nothing from her 200% Crit for Secondaries passive, there's no point in using it. Anyone attempting to get any sort of benefit from her Passive would use a kitgun or Twin Grakatas. The Kompressor needs to be at least 25% base crit. Her Exalted K-Drive can't be modded? Really? Her Exalted K-Drive doesn't earn Ventkid status? Really? Her Exalted K-Drive can't do any of the basic K-Drive tricks like nose-flips? Really? Her K-Drive is REQUIRED if you want to be able to live more than two seconds? Really? Her #1 is nice, but as EVERYONE has noted, it needs to just toss all 15 bubbles at once. Her #3 is nice, but as EVERYONE has noted, it needs to strip armor, be mod-able for Range, and have it's damage doubled again. Her #4 is... awful. Seriously. It would be horrible if it were half the cost, had twice the damage, and six times the range. Her hitbox needs to remain the same size even when she's on her K-Drive. The genius who decided to grow it needs to be groin-punched. The simple fact is that most of the older tilesets are simply not Yareli-compatible at the moment. Trying to navigate through some of the Grineer tile-sets is so ridiculously difficult and disorienting that you literally... and I mean "literally" in the old-school sense... could turn off your monitor and do every bit as well. All she does is slam into walls, stall on doorways, get stuck inside crates, and launch herself into every single buff-removing pit in site. Again, I like Yareli. I have 8 Forma in her already. I like her look, I like the basic concept. The problem isn't that she's complete trash, the problem is that fixes are so incredibly easy and obvious, and yet DE continues to refuse to address them in a meaningful way. Link to comment Share on other sites More sharing options...
(XBOX)Big Roy 324 Posted July 9, 2021 Share Posted July 9, 2021 I don't have her and have only read feedback and saw videos. So take this with a grain of salt. But my suggestion for changes. move the DR to aqua blades make it scale off of enemies touched and damage absorbed. So health to aqua blades is gained by cutting enemies near by and the damage builds based on how much is taken in for a short period. Which will then count down itself (like 5-10 seconds here) Have riptide hold enemies for a duration. Synergy with 1 would be enemies caught in the snares are pulled to riptide. Once inside enemies are dealt damage shot/swung into riptide by allies upon expiration. Make merulina an ability that now increases the strength and reduces cost of other abilities but has slow energy drain. Link to comment Share on other sites More sharing options...
RezMyDeadbody Posted July 9, 2021 Share Posted July 9, 2021 1 hour ago, (XBOX)Big Roy 324 said: I don't have her and have only read feedback and saw videos. So take this with a grain of salt. But my suggestion for changes. move the DR to aqua blades make it scale off of enemies touched and damage absorbed. So health to aqua blades is gained by cutting enemies near by and the damage builds based on how much is taken in for a short period. Which will then count down itself (like 5-10 seconds here) Have riptide hold enemies for a duration. Synergy with 1 would be enemies caught in the snares are pulled to riptide. Once inside enemies are dealt damage shot/swung into riptide by allies upon expiration. Make merulina an ability that now increases the strength and reduces cost of other abilities but has slow energy drain. These are all good, well-considered ideas. Additionally, I'd suggest that there really needs to be two versions of Merulina, one of which provides damage mitigation and without actually forcing the user into K-Drive mode. That's the real issue with Merulina- it's really not optional as it's her only damage reduction. The player is forced to use it in order to survive, but it's not ergonomically viable in 90% of the game. They simply MUST decrease her reliance on it. Link to comment Share on other sites More sharing options...
Cyborg3104 Posted July 23, 2021 Share Posted July 23, 2021 On 2021-07-08 at 4:13 PM, Leqesai said: Right? That's the cringe I was talking about. Why is Yareli a kawaii frame? I just don't get it... I mean it IS interesting but it also doesn't match any of the current warframe aesthetic. I mean.. she is the vent kid frame and they don't act like that... Thank god you said it. I thought I was the only one cuz you see people saying "Omg her design is so cute." But I find it incredibly cringey and simply out of touch. I'm really not for the anime driven stuff that is being added to the game, the wings you could get from ticker, the revenant deluxe... It just looks bad compared to the really awesome designs warframe has been represented by. I get some people would want a kawaii frame, some people are into that stuff. But make it a skin, not the main design of the frame. Idk maybe I'm being nit picky and biased. Link to comment Share on other sites More sharing options...
DarkSkysz Posted July 24, 2021 Share Posted July 24, 2021 On 2021-07-07 at 3:32 AM, (PSN)Vexx757 said: Also can anyone tell me how to get 3400+ k-drive standing on a single race? Go inside orb vallis, mount your k drive and look for the active races on the map. Then find one with the scoreboard being over 5k. Those are really easy to score 5k+ points. Like today, there is one near temple of profit that its possible to get 5,5k with your eyes closed xD Link to comment Share on other sites More sharing options...
Fiedra Posted July 24, 2021 Share Posted July 24, 2021 If the K-drive was a specially tweaked version with better handling (and you could mod it) I feel like a lot of her flaws would just go away. Line-Of-Sight on her 4 though... a very, very clearly bugged mechanic used to nerf abilities... get that out of my face. Might as well add a flat 50% chance not to pull enemies and it would objectively perform better on any ability. Also, I'm of the opinion that elements should be retread if it's with a new twist on things. You can't have a monopoly on water or fire forever, at some point you're gonna have to retread and put another spin on it. Like Nezha and Ember, they have very distinct playstyles despite using the same element. And of course, I know Magical Girls is not a palatable aesthetic to everyone, (personally i love it) but the beauty of a game with so many frames is that you can just ignore them if you don't like em. Link to comment Share on other sites More sharing options...
Vaml77 Posted July 25, 2021 Share Posted July 25, 2021 On 2021-07-07 at 12:00 AM, Leqesai said: Yareli is officially the worst frame I've used. Bar none. Every one of her abilities is bad. Her aesthetic is cringey and the concept of her gimmick is mind-boggling in its stupidity. Kdrive in regular missions does not work. She hits her head on stuff, loses momentum, retains momentum when she shouldn't (just jump in a small area), can glitch through the world, and is limited to secondary weapons. Nothing about her kdrive is good. The 75% damage reduction is a tacked on, less useful Warding Halo. To clarify a few things Her 1: Slow moving, low damage bubbles. Pointless as CC and terrible kill potential Her 2: No redeeming qualities whatsoever. Kdrive in regular missions was a horrible idea Her 3: The blades do tiny slash damage, require physically contacting enemies (as far as I can tell), have zero verticality, and are not positively affected by range mods whatsoever Her 4: Terrible LOS restricted CC. The base range is low, the damage is terrible, and it makes Zephyr's Tornado look incredible by comparison I may be missing something but I haven't observed any real synergy between her skills either. She plays like a 2013 Warframe. A really... REALLY bad 2013 Warframe. To add icing to the cake. Her signature weapon, the Kompressa is ----Even worse than Stug----- The warframe is good... Bad is nyx, harrow, valkyr... Link to comment Share on other sites More sharing options...
Vafthrudnir Posted July 25, 2021 Share Posted July 25, 2021 12 hours ago, Vaml77 said: The warframe is good... Bad is nyx, harrow, valkyr... Harrow has always been amazing and since helminth Nyx is decent, Valkyr is a solo disgrace. Yareli is utter trash. Link to comment Share on other sites More sharing options...
LillyRaccune Posted July 25, 2021 Share Posted July 25, 2021 If little miss "Ya-Ya" came out years ago when crowd control was the absolute meta and the best means of movement was by coptering, she would have been great the way she is. But that time is long gone. Her kit just needs to be changed: get rid of the k-drive and rework or replace her ultimate. She has two crowd control abilities: her 1 and her Ult. Her ultimate isn't even crowd control, it's dispersal! Her water blades is fun. I stuck Overextended and Vial Rush on her, it moves more effeciently. In general, I am very disappointed with Yareli. Link to comment Share on other sites More sharing options...
LillyRaccune Posted July 25, 2021 Share Posted July 25, 2021 On 2021-07-09 at 1:42 PM, RezMyDeadbody said: Her Exalted K-Drive can't do any of the basic K-Drive tricks like nose-flips? Really? Oh that. You need to swap weapons (Y button on the xbox controller) to unequip the pistol. Then you can do tricks and hit the "black-out" zones to your heart's content. Link to comment Share on other sites More sharing options...
Vaml77 Posted July 25, 2021 Share Posted July 25, 2021 56 minutes ago, giovanniluca said: Harrow has always been amazing and since helminth Nyx is decent, Valkyr is a solo disgrace. Yareli is utter trash. Maybe you are not modding yarely very well.. Link to comment Share on other sites More sharing options...
Vafthrudnir Posted July 25, 2021 Share Posted July 25, 2021 1 hour ago, Vaml77 said: Maybe you are not modding yarely very well.. I am modding her perfectly, the problem is that her key feature can't be modded and her abilities do nothing aside from CC and inferior survivability. Link to comment Share on other sites More sharing options...
Reverse830 Posted July 25, 2021 Share Posted July 25, 2021 I still have no idea why Marelina isn't moddable. Correct me if I'm wrong, but Marelina is the only part of the game where you can rank it up (just like every other piece of gear, exalted or otherwise), but can't mod it. Could even get some use of those niche K-drive mods that nobody cares about, like the damage on tricks or Quick Escape. Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted July 25, 2021 Share Posted July 25, 2021 On 2021-07-06 at 11:02 PM, ZenHare said: It feels like she should be a intro level warframe rather than a frame you are picking up much later in the game. It's hard to say something good about a frame so bad. Well she does have one thing that she is good at - she looks cute. Plus, something else you can add to the list. With her limited and counterproductive CC, she adds almost nothing to a team. Banshee and Nyx put her CC to shame and they are OLD. It is really odd as most of more recent warframes have been really strong in their own right and great additions to a team. They just wildly missed the mark with this one. Except no frame should ever just be “for early game and nothing else”. Every frame should be able to perform up into high level content. Regardless of where you pick them up along the star chart. Link to comment Share on other sites More sharing options...
quxier Posted July 25, 2021 Share Posted July 25, 2021 22 minutes ago, Reverse830 said: I still have no idea why Marelina isn't moddable. Correct me if I'm wrong, but Marelina is the only part of the game where you can rank it up (just like every other piece of gear, exalted or otherwise), but can't mod it. Could even get some use of those niche K-drive mods that nobody cares about, like the damage on tricks or Quick Escape. You can rank her up? I though she only give Vent's standings. Link to comment Share on other sites More sharing options...
Leqesai Posted July 25, 2021 Author Share Posted July 25, 2021 1 hour ago, Reverse830 said: I still have no idea why Marelina isn't moddable. Why do people keep pushing this? What mods do you want to equip to Merulina, exactly? Most Kdrive mods would not be that useful in non-open world use. The way I figure it the mods that would be somewhat useful are: Juice (55 energy per 100 trick points) **This one would be useful without a doubt** Quick Escape (5s of invulnerability when mounting kdrive) All of the movement mods would make the awkward control in small tilesets worse (jump height, speed etc.) All of the trick mods are pointless within the context of regular missions Of all the mods I consider only two to be useful. There are a few others that would be usable but they're just generally pointless. The damage numbers are abysmally tiny (400m cold damage in 4m when dismount? 40 heat damage per second via fire trail?). If modding Merulina for open-world use is the goal then yeah I agree it would be nice to have the option. But swapping mods in/out when playing regular missions vs open world would be annoying IMO. Link to comment Share on other sites More sharing options...
Vahenir Posted July 25, 2021 Share Posted July 25, 2021 5 minutes ago, Leqesai said: Juiced (55 energy per 100 trick points) **This one would be useful without a doubt** This would be useful in open worlds. Good luck getting 100+ trick points in any normal map. Link to comment Share on other sites More sharing options...
Leqesai Posted July 25, 2021 Author Share Posted July 25, 2021 1 minute ago, Vahenir said: This would be useful in open worlds. Good luck getting 100+ trick points in any normal map. For sure. This is compounded by the fact that you have to unequip your secondary to pull off tricks while using merulina (as far as I've observed). Link to comment Share on other sites More sharing options...
(PSN)ErydisTheLucario Posted July 25, 2021 Share Posted July 25, 2021 13 minutes ago, Leqesai said: Why do people keep pushing this? What mods do you want to equip to Merulina, exactly? Most Kdrive mods would not be that useful in non-open world use. The way I figure it the mods that would be somewhat useful are: Juiced (55 energy per 100 trick points) **This one would be useful without a doubt** Quick Escape (5s of invulnerability when mounting kdrive) All of the movement mods would make the awkward control in small tilesets worse (jump height, speed etc.) All of the trick mods are pointless within the context of regular missions Of all the mods I consider only two to be useful. There are a few others that would be usable but they're just generally pointless. The damage numbers are abysmally tiny (400m cold damage in 4m when dismount? 40 heat damage per second via fire trail?). If modding Merulina for open-world use is the goal then yeah I agree it would be nice to have the option. But swapping mods in/out when playing regular missions vs open world would be annoying IMO. All questions I wondered about myself. What good does modding Merulina do? Link to comment Share on other sites More sharing options...
Perfectly_Framed_Waifu Posted July 26, 2021 Share Posted July 26, 2021 4 hours ago, Leqesai said: Why do people keep pushing this? What mods do you want to equip to Merulina, exactly? 4 hours ago, (PSN)ErydisTheLucario said: All questions I wondered about myself. What good does modding Merulina do? It's quite simple when you think about it, really. (And I believe I've already explained this to Leqesai without getting any opposing argument.) The main reason for why Merulina should be moddable, at least in my opinion, is because this is only half true: 4 hours ago, Leqesai said: All of the movement mods would make the awkward control in small tilesets worse (jump height, speed etc.) The movement mods would make the controls even more awkward if Merulina's current jump height, speed, etc. are kept as is. In addition to making Merulina moddable, DE could decrease its movement stats to a point where the movement mods would nullify that "nerf" aka buff to controllability. For example, K-Drives do not normally have any double jump height. Instead, they have to add the Poppin' Vert mod. Merulina plays as if she had a max ranked Poppin' Vert, whereas folks including myself would be much happier with leaving that mod on but mostly unranked. Making Merulina moddable in combination with appropriate movement nerfs would allow such customization. Same for (lower) movement speed, or (faster) jump charge time. In short, the effective result of Merulina being unmoddable is not that it doesn't have any mods, but that it's running mods you can't unequip that makes it more awkward to control than it needs to be. Imagine if Nezha had half his mod slots locked and permanently occupied by "- XX% Friction" mods - that's what Merulina currently is but worse. Link to comment Share on other sites More sharing options...
(PSN)Vexx757 Posted July 26, 2021 Share Posted July 26, 2021 On 2021-07-24 at 10:36 PM, DarkSkysz said: -snip- I already got it by using a different method but thanks anyway. Link to comment Share on other sites More sharing options...
Godmode_Ash Posted July 26, 2021 Share Posted July 26, 2021 Pretty much the entire community agrees Yareli is bad and needs rework, there are plenty of threads on the forum about this. I suspect DE is working a huge patch that address all issue since sister update. Maybe it will land this week. Link to comment Share on other sites More sharing options...
Perfectly_Framed_Waifu Posted July 26, 2021 Share Posted July 26, 2021 4 hours ago, Godmode_Ash said: I suspect DE is working a huge patch that address all issue since sister update. Maybe it will land this week. And the gods know that if they just sweep her under the rug and move on to the next frame, they'll never hear the end of it. Link to comment Share on other sites More sharing options...
Leqesai Posted July 26, 2021 Author Share Posted July 26, 2021 1 hour ago, Perfectly_Framed_Waifu said: And the gods know that if they just sweep her under the rug and move on to the next frame, they'll never hear the end of it. I just hope they fire whoever designed Yareli... out of a cartoon cannon.... into a pool of jello... then give them a stern talking to and only a half portion of cake for their birthday... then allowed to continue working because I don't think anyone losing their job over such an atrocity is fair, nor is it appropriate. #hashtagpostingrandomnonsenseandbeingcomicallydramatic.com Link to comment Share on other sites More sharing options...
ChaoticEdge Posted July 26, 2021 Share Posted July 26, 2021 On 2021-07-06 at 10:00 PM, Leqesai said: Yareli is officially the worst frame I've used. Bar none. Every one of her abilities is bad. Her aesthetic is cringey and the concept of her gimmick is mind-boggling in its stupidity. Kdrive in regular missions does not work. She hits her head on stuff, loses momentum, retains momentum when she shouldn't (just jump in a small area), can glitch through the world, and is limited to secondary weapons. Nothing about her kdrive is good. The 75% damage reduction is a tacked on, less useful Warding Halo. To clarify a few things Her 1: Slow moving, low damage bubbles. Pointless as CC and terrible kill potential Her 2: No redeeming qualities whatsoever. Kdrive in regular missions was a horrible idea Her 3: The blades do tiny slash damage, require physically contacting enemies (as far as I can tell), have zero verticality, and are not positively affected by range mods whatsoever Her 4: Terrible LOS restricted CC. The base range is low, the damage is terrible, and it makes Zephyr's Tornado look incredible by comparison I may be missing something but I haven't observed any real synergy between her skills either. She plays like a 2013 Warframe. A really... REALLY bad 2013 Warframe. To add icing to the cake. Her signature weapon, the Kompressa is ----Even worse than Stug----- u want extra back bone how bad she is? For this guy sum it up what about to say when I play her. Spoiler Link to comment Share on other sites More sharing options...
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