LordPantaloonsthe3rd Posted July 8, 2021 Share Posted July 8, 2021 If you shoot an aimed missile from the Tenet Envoy and it hits a Nullifier shield it causes the beeping noise that plays while the missile is active to play on a loop. Sometimes the sound loop can be stopped if you fire another aimed missile and it successfully explodes but sometimes the sound bug lasts until the mission ends. This bug occurs in normal missions and the simulacrum, attached videos were recorded in the simulacrum for ease of recording. -Reproduction To trigger the bug: Using the Tenet Envoy, Fire aimed missile (hold RMB) at an active nullifier bubble. Very repeatable. To (sometimes) stop the sound bug after it has occurred: Fire another aimed missile and ensure that it explodes normally and does not hit a nullifier bubble. **However Sometimes this bug starts and firing another missile and ensuring it does not hit a nullifier bubble does not stop the sound bug. Once this occurs no amount of deliberate triggering of this sound bug has(so far) stopped the sound from playing and it continues until the mission is completed or abandoned. I do not know what triggers this second form of the bug where the sound is persistent and cannot be removed by another missile, I was unable to reproduce this in my session in the simulacrum but this has occurred in solo, host and client games in normal missions and can occur after the sound bug has been triggered and stopped already. This happens regardless of the weapon being modded or not and has occurred for me in solo, host, and client games. I have several videos (be sure to toggle sound on) This one shows the bug occurring and shows that it can be stopped sometimes by firing another missile. This one shows the bug occurring again, and shows that swapping to your secondary weapon does not stop the sound bug. It also shows the missiles floating in place where they hit the nullifier bubble This video shows that the sound bug persists in the simulacrum even when you go into the arsenal and switch weapons completely. (swapped from tenet envoy to acceltra) This video shows that leaving/finishing the current mission ends the sound bug. Link to comment Share on other sites More sharing options...
[DE]George Posted July 9, 2021 Share Posted July 9, 2021 Thanks for the report, we'll investigate. Link to comment Share on other sites More sharing options...
LinkHyrule03 Posted July 15, 2021 Share Posted July 15, 2021 Can confirm this as well. It happens to me rather often. Nullifiers do seem to be the issue. Also happens with variants of nullifiers, such as corrupted nullifiers. I have noticed that in extended survival runs, sometimes the long-running beeping that can't be stopped will suddenly stop, seemingly without cause. I theorize that it might be related to one of two things: 1) Sufficient passage of time, such as if the rockets automatically despawn after x number of minutes 2) Perhaps it has to do with building up enough enemy drops and other entities to despawn the bugged rocket At any rate, if the exact cause of the bug can't be discovered, I guess the solution would be to either have the rockets bounce off the nullifier shield and then continue to act normally or for the rockets to explode, despawn, and cease the beeping noise when they hit a nullifier shield. Link to comment Share on other sites More sharing options...
KX297 Posted July 20, 2021 Share Posted July 20, 2021 I have also run into this bug. I ran into it playing Elite Sanctuary Onslaught and was not the host. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.