Traumtulpe Posted July 17, 2021 Share Posted July 17, 2021 Added a video to make the issue clear. Link to comment Share on other sites More sharing options...
Raso719 Posted July 17, 2021 Share Posted July 17, 2021 Should have been a Kuva Sobek. :/ Link to comment Share on other sites More sharing options...
Traumtulpe Posted July 19, 2021 Share Posted July 19, 2021 Added a comparison to the Corinth Prime. Spoilers: Corinth Prime is better at around 20m distance or more, has a useful alt fire and pretty good Riven disposition. Realistically, the only reason to use a Kuva Hek is if you'd like to shoot a single enemy in the face in melee range. Which is highly ineffective. So there really is no reason I guess. Link to comment Share on other sites More sharing options...
rapt0rman Posted July 19, 2021 Share Posted July 19, 2021 Or shoot 4 enemies in whatever range because it's still a good weapon that doesn't just have one fire mode. Link to comment Share on other sites More sharing options...
Vaml77 Posted July 19, 2021 Share Posted July 19, 2021 this weapon is for close combat....but i agree about the alternate fire thing. Link to comment Share on other sites More sharing options...
Teosinte152 Posted July 23, 2021 Share Posted July 23, 2021 Right now the Scattered Justice mod can only be put on normal Hek, not Kuva Hek. Is that a bug? If Nightwatch Napalm works for both normal Ogris and Kuva Ogris, there is no reason why Scattered Justice shall work for only normal Hek, not the Kuva version. Link to comment Share on other sites More sharing options...
(PSN)Ze_LoBoToMiZeUr Posted July 23, 2021 Share Posted July 23, 2021 Been answered already, and same as vaykor hek, it would make the weapon too strong. Link to comment Share on other sites More sharing options...
Teosinte152 Posted July 23, 2021 Share Posted July 23, 2021 Thx for redirection. Link to comment Share on other sites More sharing options...
Redfeather75 Posted July 23, 2021 Share Posted July 23, 2021 I use Kuva Ogris and it suuuucks without nightwatch napalm. It's mandatory. Perhaps it was realized that nightwatch napalm didn't make the weapon awesome it simply made the weapon solid. Link to comment Share on other sites More sharing options...
RagingGrizzly Posted July 23, 2021 Share Posted July 23, 2021 While they answered the reason why it doesn't work, it just doesn't really make sense for me. Its not like the Hek will clear rooms with it, and we have the Zarr already. Link to comment Share on other sites More sharing options...
TheSixOfDiamonds Posted July 23, 2021 Share Posted July 23, 2021 Quote We might be willing to reconsider in the future if suitably scientific appeals are made It's not out of the question, but for now, it's "as intended" I'm not min-max or "break the game" minded enough to think of it as broken to have the combo. What I'd love to see is the numbers comparing a built Kuva Hek (with a full 60% bonus) to a built Exergis or Tigris Prime. Link to comment Share on other sites More sharing options...
Redfeather75 Posted July 23, 2021 Share Posted July 23, 2021 1 minute ago, RagingGrizzly said: While they answered the reason why it doesn't work, it just doesn't really make sense for me. Its not like the Hek will clear rooms with it, and we have the Zarr already. I feel the same way. Hek doesn't nuke rooms so allowing it to do amazing single target damage isn't bad, it only makes the weapon attractive compared to stuff like kuva zarr! The balance of things can't be treated like they exist in a vacuum. Every weapon/mod is a choice over another weapon/mod. And balance should make all things equally attractive. Or at least try to. It's hard I know. Link to comment Share on other sites More sharing options...
Teosinte152 Posted July 23, 2021 Share Posted July 23, 2021 Scatter Justice may not be enough to make Kuva Hek solid though, especially when everyone have 230% multishot that 200% multishot from Scattered Justice isn't overpowered at all for a real-bullet weapon. Link to comment Share on other sites More sharing options...
Teosinte152 Posted July 23, 2021 Share Posted July 23, 2021 I think unless DE decides Hunter Munition no longer works for AOE damge, blast and energy weapons will still dominate tier 1 guns for a long time. It would be nice if there is some nice little stunt for Kuva Hek, especially since we already have such good shotguns as Bubonico. Link to comment Share on other sites More sharing options...
V2lkyr Posted July 23, 2021 Share Posted July 23, 2021 At the end of the day the Hek can't nuke so it would't be anything super crazy,esp when the Kuva Zarr and Tenet Tetra were added in the same patch. Link to comment Share on other sites More sharing options...
(PSN)IndianChiefJeff Posted July 23, 2021 Share Posted July 23, 2021 38 minutes ago, (PSN)Ze_LoBoToMiZeUr said: Been answered already, and same as vaykor hek, it would make the weapon too strong. Don't care, still want it. It doesn't make sense for the Vaykor Hek simply because the "Justice" proc wouldn't be able to stack twice, making for quite the coding headache. Arbitrary limitations are still arbitrary. People have Rivens, just give me something neat for once. It's not an AoE weapon, so whatever concerns exist about balance are utterly irrelevant these days. While we're at it, might as well make transmog variant skins a thing so that I can still keep my Steel Meridian dedication on full display. Vaykor Hek's legacy deserves to live on. Link to comment Share on other sites More sharing options...
NovusKnight Posted July 24, 2021 Share Posted July 24, 2021 Having been using a heat KHek in steep path, it is waaaay stronger than VHek could ever be... At what it does. And these shotguns are meant for different roles. Vaykor hek, in my opinion, is the quintessential assault shotgun. Semi auto, 8 shots, tight spread, packs a punch. It is basically a Benelli M4. It lacks the raw punch of some heavier shotguns, it lacks the volume of fire some full auto shotguns do, but it instead offers a balanced damage output that you can rely on and swear by. One shots typical fodder enemies, and does not struggle too bad against heavies. KHek meanwhile is a much beefier shotgun - in many ways, one that is meant to do what the vaykor does in half the shots. Which is literally what it does, with 60% roll almost doubling damage, on top of devastating stats. It is like a 2x dps vaykor hek, offset by 2x more frequent reloads. The alt fire almost makes it a modern version of 2019-era tigris prime, with absolutely EXCESSIVE burst damage kept in check by reload. The VHek is absolutely brutal and absolutely able to do completely stupid things, up to and including ONE SHOTTING STEEL PATH HEAVIES INSTANTLY. 8 vhek shots could struggle to kill some of these targets, if status / hunter procs screw you. The KHek is almost like an assassination tool, maximum lethality on a single specific target but bad at multi-target. I honestly do not use VHek because its role of "chunky semi auto shotgun" was grossly overtaken by corinth p. KHek meanwhile is somethimg i do use. It offers uncompromising power in every shot, sounds incredible, feels as brutal as it kicks, and has a "Oh S#&$ i need this one thing in my crosshair to COMMIT DIE" panic button. Link to comment Share on other sites More sharing options...
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