My current build is: Serration, Galvanized Chamber, Critical Delay, Vital Sense, and Hunter Munitions. Very standard. I would like to fit 1 elemental mod and then Primed Firestorm and Bladed Rounds in the last 3 places but I've run into a problem.
The priority order of combining elements is putting the Tenet damage bonus (25-60%) before the innate Cold the weapon has as part of its base damage. This means that on a Heat Envoy with a Toxin mod I am getting Gas + Cold instead of Viral + Heat. The idea was to blast a group with Viral, hopefully get the 1st status proc for +100% dmg vulnerability and then hit them again with what is essentially a chonk rocket launcher. I realize Gas could fit it into the AoE nature but I'm not a fan.
Opinions? My current 2 options is drop Bladed Rounds to force elements or to switch to a Toxin Envoy + Electricity mod for Corrosive + Cold. If you have other ideas: hit me with it.
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Diedact
My current build is: Serration, Galvanized Chamber, Critical Delay, Vital Sense, and Hunter Munitions. Very standard. I would like to fit 1 elemental mod and then Primed Firestorm and Bladed Rounds in the last 3 places but I've run into a problem.
The priority order of combining elements is putting the Tenet damage bonus (25-60%) before the innate Cold the weapon has as part of its base damage. This means that on a Heat Envoy with a Toxin mod I am getting Gas + Cold instead of Viral + Heat. The idea was to blast a group with Viral, hopefully get the 1st status proc for +100% dmg vulnerability and then hit them again with what is essentially a chonk rocket launcher. I realize Gas could fit it into the AoE nature but I'm not a fan.
Opinions? My current 2 options is drop Bladed Rounds to force elements or to switch to a Toxin Envoy + Electricity mod for Corrosive + Cold. If you have other ideas: hit me with it.
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