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Sisters of Parvos: Hotfix 30.5.3  


[DE]Megan

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Sisters of Parvos: Hotfix 30.5.3  

 

Barring any emergencies this will be our last Hotfix before TennoCon

 

Weapon Changes:

  • Ambassador clip size increased to 96 and increased ammo pool to 960.

  • Tenet Diplos clip size increased to 92 and increased ammo pool to 460.

 

Changes:

  • Renamed the “Sentinel” Foundry category to “Companion” and added Hounds under this tab in the Foundry for easy finding.

  • Updated Vermisplicer description from "attack up to five" to "attack up to three". 

  • Prevented exiting Galleons/Capital Ships while performing a Finisher to alleviate potential issues.  


 

Fixes:

  • Fixed an inability to login related to the Lich Showdown node.

    • This was hot-dropped serverside Wednesday night! 

  • Fixed a rare crash that could occur when warping out of a Railjack mission.

  • Fixed a crash that could occur when using the Enhanced Renderer.

  • Another fix towards a softlock during the Kuva Lich/Sister Convert/Vanquish choice related to attempting to switch from Pistol to Parazon.

  • Fixed scenarios where Railjack Survival (and potentially Spy) rewards were not given when playing Public matchmaking. 

  • Fixed progression stopper in the Waverider Quest due to some Challenges not registering properly.

  • Fixed not receiving Vanquished Sister rewards if a Client Vanquishes their Sister before a Host migration and becomes the new Host.

  • Fixed Sister Soul Punch ability not being properly limited to a single clone instance at a time. It can also no longer copy your Pets/Sentinels since these were missing some customizations (like their heads).

  • Fixed Khora’s Venari not gaining Affinity. 

  • Fixed Rivens not being generated for the Cadus.

    • After looking into this issue we saw that some Bo Rivens out in the wild can be equipped on the Cadus. This fixes both the missing Cadus Riven generation AND that some Rivens were generated that could be equipped to both the Bo and Cadus. Please be advised that this fix will correct any existing Bo Riven Mods so that they cannot be equipped on your Cadus.

  • Fixed issues with some Helminth Invigorations not being applicable.

  • Fixed 50k Kuva not appearing in Teshin's Steel Path Honors offerings.

  • Fixed excessive camera shake while on Yareli’s Merulina.

  • Fixed friendly Syndicate Specters having the Parazon Mercy icon when they’re below 40% Health.

  • Fixed the Railjack becoming vulnerable while players are inside the Galleon if a Host migration occurred. 

  • Fixed all enemy shockwave type attacks doing knockbacks (ex: Corpus Scrambus, Eidolons, etc).

  • Fixed enemy Hounds activating its Null Audit Precept when it doesn't have a visible target. 

  • Fixed Buff and Energy not resetting upon entering a Sanctuary Onslaught Conduit when Yareli is riding Merulina.

  • Fixed cases where the Tenet Envoy rockets could remain in the air indefinitely.

  • Fixed the Synth Mod Set bonus not functioning while on a K-Drive/Merulina.

  • Fixed the Necramech Aviator stats having incorrect values.

  • Fixed Yareli Clients not receiving her Passive buff after changing Primary weapons in the Simulacrum's Arsenal.

  • Fixed Primary Critical Chance Helminth Invigorations not buffing Primary Shotguns.

  • Fixed Railjack On-Call Crew members playing their idle Transmissions in non-Railjack missions.

  • Fixed Excalibur being displayed when viewing the Operator collections in the Market. 

  • Fixed Chat Links for the Kompressa, Zymos, and Keratinos lacking build/acquisition hints.

  • Fixed Chat text appearing and becoming stuck on screen when maneuvering various options in the Pause Menus.

  • Fixed inability to select scroll bars for Chat windows when using a controller.

  • Fixed Mulciber Armor scaling on numerous Warframes.

  • Fixed Day of the Dead Glyphs being invisible on Nidus, Tenno & Orokin UI Themes.

  • Fixed HUD scramble audio and visual spam when in Fass puddles in the Cambion Drift.

  • Fixed a script error that could occur when using Sevagoth's Shadow's Consume ability on an enemy just before it got converted to a Thrall by a Kuva Lich.

  • Fixed a script error related to the Simulacrum and Xaku. 

  • Fixed a script error when an On-Call Elite Crew member with an increased Pilot Trait spawned in a non-Railjack mission.

  • Fixed a script error by viewing Treasurer from the Codex in the Orbiter.

 

Missed change:

  • In Update 30.5, a restriction was added to the Exodia Contagion Arcane for Zaws, where it can only activate once while you remain in the air. To use Contagion again you must touch the ground.

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Can we get a statement on the scattered justice and kuva hek interaction? Right now it is the only outlier case where a syndicate mod can be applied to its respective weapon that does not already have the innate syndicate effect.

 

E: See here for their "response"

 

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Please remove the "on kill" condition from galvanized mods, and just make them buffed version of their respective mods. The problem with guns vs melee is that guns don't inherently do enough damage, these mods and arcanes only help guns that are already able to kill, 90% of guns are still just left in the dust.

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Gerade eben schrieb Joezone619:

Please remove the "on kill" condition from galvanized mods, and just make them buffed version of their respective mods. The problem with guns vs melee is that guns don't inherently do enough damage, these mods and arcanes only help guns that are already able to kill, 90% of guns are still just left in the dust.

If you can't get a kill without the buff from the mod, you won't be able to get a kill with the buff. Get better guns.

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Still no fixes for dojos?

 

 

Dojo Lighting, Colors, and Shadows still broken from the initial Sisters of Parvos update.

 

  • Room colors on initially spawning in are much darker than normal and is ignoring Polychrome Settings.
  • Moving from room-to-room does not have the lighting or colors update properly, often keeping the coloring from the previous room until later.
  • Sentient and Entrati objects have incorrect collision and missing textures.
    • Examples:
      • Sentient Shield (Wide) has excessive & incorrect collision.
      • Entrati Portal Gate has excessive & incorrect collision & Missing Textures on various parts of it.

 

Additionally, can you remove the "Can't Build" radius around the VentKids in the Bash Lab?

 

 

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pls change yareli's acquablades to scale with range, at least with an augment and make merulina %damage scale too :(

also, in infested spaceships when u get into merulina you'll fall from the map, experienced the same problem in kuva deffenses 

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3 minutes ago, [DE]Megan said:

Missed change:

  • In Update 30.5, a restriction was added to the Exodia Contagion Arcane for Zaws, where it can only activate once while you remain in the air. To use Contagion again you must touch the ground.

Can this be added to its description to not cause any further confusion, thank you.

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So, we are getting lich/sisters up to probably a 99% damage reduction value when Tier/Rank 5, but also a heavy nerf to melee. And we are bashing them like we would do with a freaking bulletsponge, except with a melee, since rifles and co still suck for this purpose. On top of it, we are taking more than 4 minutes to actually kill that one on their fleet/ship/cruiser/wtfever-last mission.

Either revert melee changes or rethink the damage reduction stuff, as this is more than a total time waste. I want to have options to play with and not being stuck to a fooking inaros/invisible frame and a fast hitting melee weapon.

 

Oh and yea, let's not forget about the sheer unnecessity of building another dojo-lab for no bloody reason, to research yareli warframe parts for 3 days (as there are no other items there, and probably won't ever - adding 1-5 stuff to it within a year doesn't justify the lab itself) ... as this makes absolutely no sense.

First of all, the lab itself is not justified. There is no reason to add that lab, as there is no other content dedicated to it and probably never will, as we can see the item additions to the other labs, syndicates and so on, and to be frank, K-Drive is a flop. Simaris and sometimes Tenten are the only "labs", which are receiving stuff from time to time (inevitablely). 1 day build time for the lab, 3 days for the research for the parts, 1 day (as most of people won't wait for 12 hours to claim them. People have work to do, you know?) for the part building and another 3 days of build time for the frame itself.

Was the feedback in the past about Equinox not clear enough? With the day and night forms? No? 1 day parts, 3 days half-part, 3 days full part. C'mon DE. Stop this. It is not funny anymore.

 

Also, we won't forget the fact, that you are literally backstabbing us for having all frames subsumed, tons of resources spent and abilities being applied so far. Thanks for that. Like it's that hard to run a simple json query to search tables for users, accumulate the "subsumed warframes + matertials used + applied abilities"-exp and reapply them to their respective system. Is this just laziness or are you guys not even thinking about it? Shall I script a simple SQL query for you? Send me the table data and I will even program a stored procedure for 10k plat, which handles these things in perspective of your lazy attitude.

 

Additionally, still no freaking auto exposure option for the damn mission entrance effect ... this white-out is annoying and irritating. Just remove it finally. It has been more than a year now.

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still no fix for Tenet Enovy* causing severe problems with sisters that have it equipped (T-posing, unable to follow or attack)

still no fix for Requiem Ultimatum being completely broken, consuming the item but not spawning lich/SOP

 

* Edit: Actually not just Tenet Enovy, same issue with Tenet Diplos. DE, did you even TRY spawning the Sisters as On-call allies before releasing this update? The only one version of sister of On-call that "worked" for me is with Cycron. Even with that, her face deforms into a thing that looks like she went several stages of evolution backwards, her nose, brow and chin heavily inflating.

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vor 4 Minuten schrieb [DE]Megan:

 

  • Fixed scenarios where Railjack Survival (and potentially Spy) rewards were not given when playing Public matchmaking. 

I really don't want to know what kind of spaghetti code would lead to mission rewards not working only for certain missions only when playing Public matchmaking.

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2 minutes ago, hanadotwav said:

pls change yareli's acquablades to scale with range, at least with an augment and make merulina %damage scale too :(

also, in infested spaceships when u get into merulina you'll fall from the map, experienced the same problem in kuva deffenses 

^^^^

 

+1

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