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Sisters of Parvos: Hotfix 30.5.3  


[DE]Megan

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6 minutes ago, [DE]Megan said:

Updated Vermisplicer description from "attack up to five" to "attack up to three".

Really don't see why Vermisplicer had to get the same treatment, since it barely compares to kuva nukor.

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Why do the characteristics of kuva grattler differ in space and on the surface of planets?in space, he has cd 2.1 x and 100 hit damage and 205 projectile explosion damage, while on the surface of the planets, he has cd 2x and 50 hit damage and 155 projectile explosion damage. Please fix it. 

 

 

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15 minutes ago, [DE]Megan said:

Weapon Changes:

  • Ambassador clip size increased to 96 and increased ammo pool to 960.

Since you are looking at Ambassador can you also change the drop chance and make it somehow humanly acceptable? The expected time to get 3 x 8% + 1 x 16% rotation C in four different survivals with a forced Railjack intro is making that weapon one of the most frustrating and inexplicably dishonest grinds of the entire game. 

Seriously, what were the devs thinking when gating that average gun behind such an absurd grind? That players will get so annoyed that they will buy it for platinum? Why such a dishonest anti-consumer practice?

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2 minutes ago, Krankbert said:
4 minutes ago, Joezone619 said:

Please remove the "on kill" condition from galvanized mods, and just make them buffed version of their respective mods. The problem with guns vs melee is that guns don't inherently do enough damage, these mods and arcanes only help guns that are already able to kill, 90% of guns are still just left in the dust.

If you can't get a kill without the buff from the mod, you won't be able to get a kill with the buff. Get better guns.

You mean like one of the 10% of guns that can already kill and thus are the only weapons being affected by literally everything DE added to fix the problem?

Because that's the problem I'm getting at, people can only use that 10% with these mods and arcanes, the other 90% is left behind because as you said, they can't kill, get better guns.

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4 минуты назад, Pixia сказал:

Still no fix for Galvanized Aptitude/Savvy/Shot not working on projectiles 😭

yeah, was expecting it to be fixed as it now considering these mods are actually major part of the update. but again, magnetize for mag is broken for a year despite all the reports.

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7 minutes ago, [DE]Megan said:

In Update 30.5, a restriction was added to the Exodia Contagion Arcane for Zaws, where it can only activate once while you remain in the air. To use Contagion again you must touch the ground.

A reasonable change. However, originally the 'Aim' condition for the Contagion was to prevent accidentally launching it and dying due to self damage. Now that thats gone, can this condition be removed? 

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Still no fix on Galvanized savvy/shot/aptitude not working on projectile weapons.

Melee is still light-years ahead of primaries/secondaries, just a bit more clunkier (looking at you, glaives).

In the time i do a sister larvling (~3 mins run), i can do 2-3x kuva larvling (~1 min run). And we get nothing if we don't want to spawn the sister, unlike liches.

Hopefully, we will get a "Better liches Sisters" patch before 6 months.

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9 minutes ago, -NovaUmbra- said:

Are you serious? When will you address the Scattered Justice + Kuva Hek issue.
And when will you fix the Galvanized Savvy//Shot//Aptitude Mods NOT working on Projectile based weapons properly....
 

see

  

17 minutes ago, [DE]Momaw said:

It was made incompatible on purpose. Our napkin math indicated that between the better crit stats and innate elemental bonus, the Kuva Hek without the augment is stronger than the basic Hek is with the augment. We might be willing to reconsider in the future if suitably scientific appeals are made, but for now you may consider this "as intended".

 

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Grineer Squad Deimos bounty stage is broken beyond belief.
It seems it stopped taking number of player into account and progressing Tenno side as per full squad (1-1.5% per pack of Infested pods), meanwhile Garv getting his progress at correct rate (3%) therefore failing the bounty, unless you steal every single enemy off of him.
That's not all though, mid-way the bounty stage Infested pods start to spawn either no enemies at all or just a single one, 4 back-to-back T5 bountly attempts to just be able to grind the daily cap and the stuff is not working or taking 15+ minutes just for a SINGLE Garv stage.

I really not looking forward it being the last hotfix before tennocon.

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19 minutes ago, XHADgaming said:

Can we get a statement on the scattered justice and kuva hek interaction? Right now it is the only outlier case where a syndicate mod can be applied to its respective weapon that does not already have the innate syndicate effect.

yeah so there's a thread floating around out there where someone literally asked in the in game chat about that when they got grouped with a dev or something, and they said it's apparently intentional and likely not going to change. Be nice if they bothered telling the entire community instead of just one person in game, but hey, be nice if they fixed Yareli so she's viable beyond level 30 missions and fixed the liches new damage reduction being way too strong against regular weapons or the fact that they added more grind on them rather than less. 

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No more hotfix? Parazon is broken. 70% of the time I try to use it on a downed sister just does nothing and I have to wait for her to heal, down her again and try again. I just misses a LVL 5 sister due to 3 parazon malfunctions.

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