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Hotfix 10.6.1 + 10.6.1.1


[DE]darryl1
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When you fix it?

http://hostingkartinok.com/show-image.php?id=32f871c86fb78cef9ac88e6774aa0f40

Or you even didnt try?

Before players just fall through the floor without any reason and only one exit exists: leave level.

With one of updates you add player killing trigger if they fall to long, then player can try luck & revive - sometimes player go back to surface, otherwise.. you know.

But now player can die even at mission end! Nice.

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Dont know if other players are having these issues but these seem to be happening since the hotfix;

 

Changing weapons at some point in the game makes a player 'invisible' in game - player is still in the game but no interaction anymore.

 

At end of game you no disconnect and award screen, screen stays black and either dissed from server or revive/forfeit screen appears. 

 

In some mutiplayer matches opponets become 'rubber bands'

 

Finding it hard to join 4 player invite matches, connection screen stays on forever

 

Oh and your warframe is reverted to a previous one not the last chosen when you leave a game lol

Edited by ComplexLain
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Yep, still having the black screen syndrome. Mostly seems to happen in an excessively laggy match or if in survival match and run out of O2 but still make extraction. Now I am at least seeing the revive/forfeit screen tho, and it seems to disconnect much quicker too. So looks like some progress has been made.

 

 

Also had something weird happen, get to extraction and all but one of the escape pods are gone.

 

 

Here's a screen cap.

 

http://cloud-2.steampowered.com/ugc/487806724373416325/D0FEC3E66D92C9EEFCABF840100B21BDE62FEE78

Edited by SluggoV2
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Hotfix 10.6.1

  • Fixed unresponsive black screen appearing at end of mission. Back to the drawing board on that one, sorry! :(
  • Fixed Hud UI breaking when more than 4 players connect in a clan dojo.
  • Drastically reduced benefit of unintentionally-released Sprint Speed Aura. This mod is still in development until official release.
  • Fixed a case where player would occasionally be unable to melee/block after being knocked down during melee swings.
  • Fixed a similar case where player would become stuck in the melee charge anim if knocked down while meleeing.
  • Fixed Sentinel Crowd Dispersion knocking AI out of Bastille causing them to pop.
  • Reduced difficulty of some mastery challenges, implemented frame-time performance improvements (noticeably for lower-end hardware), and lessened depth-of-field effect.
  • Restored original Bladestorm functionality where all enemies in the current room are eligible for attack, plus fixed a long-standing issue where subsequent targets weren't prioritized based on proximity to original target.
  • Fixed missing roots in Orokin Derelicts (DX11-only); these were sometimes needed to advance in the level.
  • Halloween decorations have been boxed up and put away in the attic until next year.

Hotfix 10.6.1.1

  • Small Hotfix to remove an unreleased weapon skin.

please fix the netcode..correctly this time..the lag spikes are making the game unplayable.

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