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Aimbot mod to revive hitscan weapons at late-game


Kripnex

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Why do I and most people stay away from hitscan weapons? A few reasons...

  • Standing still to aim when up against high level enemies is suicide, and aiming in mid-air or while on the move is too difficult.
  • Reduced room clearing ability, each target takes time to aim at, and targeting individuals rather than clusters dramatically reduces kill rate.
  • Aiming is physically draining, and if you own AoE weapons then you will instinctually gravitate towards them for comfort.

Sometimes I want to take the Karak and go in a lower level mission to enjoy how it fires, but then the flashbacks hit me... I need to aim for every kill or get right in the enemy's face, some of my bullets will miss by centimeters and frustrate me, and worst of all, I can't jump around as much as I would like, so it's a nightmare rather than fun.

 

 

I just miss the aimbot that UT2004 had, not having to aim right on target, but nothing too crazy either, now before I go, I also want to include what I think an aimbot mod should be like:

  • Auto-aim cone roughly the size of ignis's fire jet, perhaps larger if a primed variant is deemed acceptable later on.
  • Accuracy/bullet-spread not affected.
  • The aimbot aims for the chest to ensure as many bullets as possible hit.
  • If your crosshair is on an enemy's head then the aimbot will not interfere (not that important imo).
  • The mod should NOT be for Exilus slots, as it is essentially Firestorm and increases your kill rate.

 

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I don't mind your suggestion as you do suggest it as a mod. I think the mod just aiming in the center of an enemy model is good enough. The mod can be good for beginners or those not particularly good at shooting. However I think it's a fair trade off to limit the ceiling that you can achieve while using that mod.

For starters, if using that mod, headshots should be difficult to achieve unless a stray bullet happens to hit the head or you hit the head while the aim is correcting itself. The mod will also mean less control so you won't have as much agency as someone who runs without it. By having these downsides, it makes the mod more like a choice for those who have difficulties but not something that great where experienced players will feel the need it must be in their build.

On another note, I think you idea does not solve the issue you raised. Even with such a mod to the specifications you outlined, hitscan weapons are still vastly inferior to AoE weapons for the most part.

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😂🤣🤣🤣

Way to dob yourself in, guy. Probably a smart idea to just speak for yourself. It’s a shooting game. Mechanical shooting skill is one of the core mechanics of the game. If you can’t shoot while moving, I would suggest practicing. 
 

As that’s literally one of the most basic mechanics in the entire game. It’s a shooting game, with a lot of emphasis on movement mechanics.

 

Instead of removing the very mechanics of a shooting game, perhaps you should just develop your basic mechanics.

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6 minutes ago, Emolition said:

hmmm here I allways thought the hitscans was the easier weapons to hit with as they hit where you aim compaired to slow projectiles that need to be aimed 5 meters infront of targets to hit.

Now that you bring that up, hitscan weapons also benefit that you can be completely hiding behind cover but still hit enemies because you are using a hitscan weapon. As long as the reticle isn't obstructed, it doesn't matter if your entire body and weapon is behind a crate or a corner.

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11 minutes ago, vanaukas said:

pressing W is physically draining , please make a mod that move the frame on this own.

If you seriously think you are making a point and not just being annoying, then take off all of your sprint speed mods, all of your mobility mods, and use a frame with low base speed like Rhino (not the prime variant either), if you aren't fine doing what I just asked you to, then you admit to being a hypocrite that refuses to decrease the efficiency of pressing his W key, but vilifies me for trying to increase the efficiency of pressing my RMB key, either way your response is a cancer that never seems to vanish from this community.

I want aiming to be made more efficient so that precise aiming is no longer required for hitscan weapons, so that we can focus more on moving our mouse to the next target, and less on making minuscule movements for 1 target in a game that has hundreds to thousands of enemies per missions.

And let me be clear, aiming is no longer required for AoE weapons, so an aimbot is nothing earth shattering, but you focusing on only one of my arguments and making a strawman of my suggestion makes you a disgusting person.

 

18 minutes ago, Emolition said:

hmmm here I allways thought the hitscans was the easier weapons to hit with as they hit where you aim compaired to slow projectiles that need to be aimed 5 meters infront of targets to hit.

If you are standing still and you need to hit 1 target, then ok maybe in your case hitscan and AoE are about the same.
In all other scenarios... not a chance, with AoE you aim once and 5+ targets die, with hitscan you have to aim 5 times.
When you are jumping and gliding around you can't do a damn thing with hitscan, while AoE only benefits from you being midair.

This is not csgo where you kill 20 enemies in a 30 minute match, you have to kill hundreds, sometimes per minute, using a terrible thirdperson perspective, in a game that is incredibly fast.

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35 minutes ago, Kripnex said:

If you seriously think you are making a point and not just being annoying, then take off all of your sprint speed mods, all of your mobility mods, and use a frame with low base speed like Rhino (not the prime variant either), if you aren't fine doing what I just asked you to, then you admit to being a hypocrite that refuses to decrease the efficiency of pressing his W key, but vilifies me for trying to increase the efficiency of pressing my RMB key, either way your response is a cancer that never seems to vanish from this community.

I want aiming to be made more efficient so that precise aiming is no longer required for hitscan weapons, so that we can focus more on moving our mouse to the next target, and less on making minuscule movements for 1 target in a game that has hundreds to thousands of enemies per missions.

And let me be clear, aiming is no longer required for AoE weapons, so an aimbot is nothing earth shattering, but you focusing on only one of my arguments and making a strawman of my suggestion makes you a disgusting person.

Basmu is a projectile based AOE weapon and I need to aim to hit something, I honestly don't understand* where you get the idea that every AOE weapon doesn't require any aiming or that aiming is just pressing right click to be "efficient", just put the damn reticle over a body and you are hitting something with a  hitscan. I think you are misunderstanding the benefits of hitscan weapons. Either way, I think that maybe you should play cookier clicker with an auto click tool to feel acomplished and not physically drained.

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Regardless of how easy or hard it is to aim at enemies, adding an aimbot just reduces player interaction. DE isn’t going to add a mod that assists in playing the game for you, especially not to such a major degree. Additionally, it’d probably get pretty boring running missions while literally not thinking about what you’re shooting at. 

Tnere is also one important advantage that hits an weapons have: easy headshots. AoE can’t headshot, and projectile weapons are much harder to aim than a weapon that hits instantly. If you want more effectiveness out of hitscan guns, go for the head. If you have trouble with aiming like that you could even use Warframe abilities to lock enemies in place. Vauban’s Bastille is basically a headshot shooting gallery.

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Auto-aim mod won't solve the issue.
The issue isn't the difficulty to aim or any sort of comfort, but how low the outcome is even when you aim perfectly.

If you consider a player able to land every bullet on enemies weakspot, most of single target weapons (not only hitscans) are much weaker than AoE weapons.

To fix this, we simply need more incentive to use single target projectiles over AoE, with game mechanics that promote aiming skills. Removing headshots on AoE was a great first step, but more could be helpful (innate or through some mods) :

  • headshots grants critical hit
  • successive hit on a same target increase damage it receive
  • Overkill damage is spread out to surrounding enemies (mainly for sniper and other high damage projectiles)
  • Missing bullets bounces on surface 3x, gaining damage for each bounce (either for killing crowd, or land skilled bouce shots for increasing damage)

These are just a few examples, but overall we just need more reason use normal projectile guns over AoE. It doesn't physically make sense for a bullet to deal more damage than an explosion, but it's a game and we need game balance and fun over realism.

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32 minutes ago, Kripnex said:

If you seriously think you are making a point and not just being annoying, then take off all of your sprint speed mods, all of your mobility mods, and use a frame with low base speed like Rhino (not the prime variant either), if you aren't fine doing what I just asked you to, then you admit to being a hypocrite that refuses to decrease the efficiency of pressing his W key, but vilifies me for trying to increase the efficiency of pressing my RMB key, either way your response is a cancer that never seems to vanish from this community.

I want aiming to be made more efficient so that precise aiming is no longer required for hitscan weapons, so that we can focus more on moving our mouse to the next target, and less on making minuscule movements for 1 target in a game that has hundreds to thousands of enemies per missions.

And let me be clear, aiming is no longer required for AoE weapons, so an aimbot is nothing earth shattering, but you focusing on only one of my arguments and making a strawman of my suggestion makes you a disgusting person.

 

If you are standing still and you need to hit 1 target, then ok maybe in your case hitscan and AoE are about the same.
In all other scenarios... not a chance, with AoE you aim once and 5+ targets die, with hitscan you have to aim 5 times.
When you are jumping and gliding around you can't do a damn thing with hitscan, while AoE only benefits from you being midair.

This is not csgo where you kill 20 enemies in a 30 minute match, you have to kill hundreds, sometimes per minute, using a terrible thirdperson perspective, in a game that is incredibly fast.

Maybe try using your imagination and the hundreds of tools provided to CC enemies or funnel them into a hallway etc.

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The issue with hitscan weapons is more an issue with precision weapons vs AoE weapons, which spray-and-pray autos also fall into.

 

AoE is too desirable. Your need to aim is reduced (not removed, depending on the weapon) but because of how Warframe's damage system works, they need to be at least as effective as precision weapons at piercing through enemy defences, or they're not useful at all, because armour... well, exists in its current form. However, if they are given this ability, then they by default overwhelm precision weapons. After all, if they can pierce through heavy defences even half as well as a precision weapon, but can also multiply their damage across several targets, then the actual, practical damage per second will rapidly become vastly higher. This also neuters design space for enemies, because now heavy enemies or even some boss fights that would originally pose a substantial threat to the player become little more than collateral damage.

The issue with precision weapons vs AoE weapons, therefore, is that they are forced to occupy the same design space. A sniper rifle should not have the same room clearing abilities as a rocket launcher. A rocket launcher should not have the same level of heavy-enemy OHKO potential unless its ammunition is strictly limited. This in turn, also opens design space for spray-and-pray weapons that occupy the midpoint between the two extremes, because (as AoE's present dominance proves), there's value in weapons which can serve multiple roles, and there'd be less risk of those weapons overwhelming specialist weapons.

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1 minute ago, YUNoJump said:

Regardless of how easy or hard it is to aim at enemies, adding an aimbot just reduces player interaction. DE isn’t going to add a mod that assists in playing the game for you, especially not to such a major degree.

Unreal Tournament 2004 had a built-in aimbot option, guess who one of the developers were? Digital Extremes, and guess what, it was awesome (actually it sucked because projectile weapons were affected by it, but if that game had mods it would've solved the issue).

The mod is not just for me, and it's not a major thing, because guess what, the Ignis exists! And I see too many people using it, it is an epidemic, and if we could make hitscan work like the Ignis then we could solve the Ignis epidemic and make hitscan compete a bit with AoE at the same time.

What kind of point is that anyway? Herp derp the mod is just for you, obviously if a mod exists everyone is going to use the mod, including you, it is arrogant of you to pretend like you know that nobody else would want such a mod, and how dare you try to single me out and make me appear like an outcast?

Oh and did someone mention Mesa? How funny that nobody mentions Mesa, and how nobody complains that she has an aimbot at least 5 times bigger than what I am suggesting as a mod.

 

 

1 minute ago, YUNoJump said:

Additionally, it’d probably get pretty boring running missions while literally not thinking about what you’re shooting at.

No it wouldn't be boring, it's actually better, you still aim but the majority of the effort that comes from precision aiming is taken away, did you even read my thread? This is not the "hack" type of aimbot, but a low FOV one like Mesa has after she has fired for a long time.

 

 

1 minute ago, YUNoJump said:

Tnere is also one important advantage that hits an weapons have: easy headshots. AoE can’t headshot, and projectile weapons are much harder to aim than a weapon that hits instantly. If you want more effectiveness out of hitscan guns, go for the head.

Headshots mean nothing, look at your weapon on your profile and tell me how many headshot kills you got as a percentage, they likely don't even account for 10% unless you are a crazy headshot enthusiast, at which point we can say that an aimbot mod is simply not for you, and that you are incredibly biased and unfit for this discussion.

Furthermore, headshots should be reserved for heavy units, not trash mobs that come in the thousands, boy do I love headshotting moas, said nobody ever.

Lastly, headshots don't even have anything to do with my suggestion, like tell me how headshots will help my Karak compete with my Bramma or Ogris at room clearing? The Karak requires 10+ times the effort to get the same amount of kills, and I am not talking about the Steelpath, as that would be unfair and not really the point, there needs to be something that makes it fun to take normal weapons to normal missions.

 

 

1 minute ago, YUNoJump said:

If you have trouble with aiming like that you could even use Warframe abilities to lock enemies in place. Vauban’s Bastille is basically a headshot shooting gallery.

Telling people to use warframe abilities to make it easier to get headshots is just dumb, why would anyone use Vauban to get headshots when they can use a damage buffing frame and do more with bodyshots? Also, I am not here to ask for your advice, I am telling you, that aiming is trash, and I already know all the arguments you can make, I don't need to get good, I am already good, I've been good before I even played this game, and I am telling you, once again, that aiming is trash and even bad for you, for your wrists, for your eyes, it increases stress, and people wouldn't use Ignis if it weren't so.

 

This is simply a thing that most people don't think they need until they actually use it and feel the difference.

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2 hours ago, Kripnex said:
  • Standing still to aim when up against high level enemies is suicide, and aiming in mid-air or while on the move is too difficult.
  • Reduced room clearing ability, each target takes time to aim at, and targeting individuals rather than clusters dramatically reduces kill rate.
  • Aiming is physically draining, and if you own AoE weapons then you will instinctually gravitate towards them for comfort.

your second point is true, but I take some issues with the "standing still" and physically draining" part.

you should NEVER be standing in one place at higher levels regardless of what weapon you're using, with a few exceptions like having Mesmer Skin or invisibility and distance. enemies can't kill what they can't hit, and while some enemies are still pretty accurate against moving targets, you still stand a much better chance than you do ifyou didn't move at all. when I take a hitscan weapon, especially a full-auto one, I'm always moving: part of the benefit of full-auto hitscan is being able to move and still put a decent amount of rounds on target that you also don't have to wait on to hit the enemy. I wouldn't say aiming is physically draining, but then I think I may aim more than the average player anyway, and am used to it. I usually only resort to hipfiring with AoE or one of my -zoom riven guns.

regardless, hitscan guns IMO should have some degree of innate punchthrough, and should be stronger, so that players who can use them in high level combat can benefit from having a fast TTK on enemies. sure, it still won't be able to wipe groups in an instant like AoE, but it would still be viable. alternatively, DE could also add a mod that converts any hitscan gun into having AoE rounds in exchange for a portion of it's impact damage: sacrificing a little damage only seems fair to make the gun so much easier to use, and those who prefer to aim and get precision kills can still do so. 

 

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3 hours ago, Kripnex said:

aimbot mod

... I can go with this mod if DE bans all owners of this mod automatically until 2035.

Spoiler

Nope, this isn't sarcasm. This thread is both sarcasm and trolling with both DE and the Warframe community...

Yes, I'm saying "Warframe community" right now because anyone that reads this thread is just going to read your suggestion and shake their heads while suggesting that you should just stop playing any kind of shooters, including Warframe...

 

MY primary weapon is a single target bow with no AoE capabilities. And whenever I use rifles, and I use them on Steel Path, they are single target rifles with no AoE capabilities and there is no problem in clearing rooms with them. I can't clear rooms in less than 1 nanosecond, that's true, but that's nothing more than the normal behavior of those weapons. Knowing how to actually mod those weapons matter. And before you assume that I use Vauban, I kept using Excalibur and fed Vauban to Helminth.

 

Look, none of them will openly say it, but I will. This isn't a matter of having a physical disability that will make it difficult to aim. There's a clinically blind player that completed Steel Path so you can't use that as an argument. You also can't use "but other are faster than me" as an argument, and using room clearance speed as an argument is already useless... If you think its too troublesome to actually learn how a rifle works and mod them properly, and to learn how you work with a rifle properly, then you should just stop playing shooters.

Go play something that isn't a shooter, horde shooter or otherwise, first person or otherwise... That way, you won't need a trolling mod to perform simple actions.

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Alot of players play on console so I could see this benefit to those new to the controller. LIke above said, as long as it doesn't give automatic headshot, I have no problem with it. Doesn't effect me because mouse aim is still far superior, and its not like auto-aim will suddenly overpower all the meta stuff we have in game, plus you lose a valuable mod slot for it.

Many FPS already have auto-aim implemented, and WF already have smart weapons. So I don't see why this idea surprise anyone.

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1 hour ago, Kripnex said:

Unreal Tournament 2004 had a built-in aimbot option, guess who one of the developers were? Digital Extremes, and guess what, it was awesome (actually it sucked because projectile weapons were affected by it, but if that game had mods it would've solved the issue).

The mod is not just for me, and it's not a major thing, because guess what, the Ignis exists! And I see too many people using it, it is an epidemic, and if we could make hitscan work like the Ignis then we could solve the Ignis epidemic and make hitscan compete a bit with AoE at the same time.

What kind of point is that anyway? Herp derp the mod is just for you, obviously if a mod exists everyone is going to use the mod, including you, it is arrogant of you to pretend like you know that nobody else would want such a mod, and how dare you try to single me out and make me appear like an outcast?

Oh and did someone mention Mesa? How funny that nobody mentions Mesa, and how nobody complains that she has an aimbot at least 5 times bigger than what I am suggesting as a mod.

 

 

No it wouldn't be boring, it's actually better, you still aim but the majority of the effort that comes from precision aiming is taken away, did you even read my thread? This is not the "hack" type of aimbot, but a low FOV one like Mesa has after she has fired for a long time.

 

 

Headshots mean nothing, look at your weapon on your profile and tell me how many headshot kills you got as a percentage, they likely don't even account for 10% unless you are a crazy headshot enthusiast, at which point we can say that an aimbot mod is simply not for you, and that you are incredibly biased and unfit for this discussion.

Furthermore, headshots should be reserved for heavy units, not trash mobs that come in the thousands, boy do I love headshotting moas, said nobody ever.

Lastly, headshots don't even have anything to do with my suggestion, like tell me how headshots will help my Karak compete with my Bramma or Ogris at room clearing? The Karak requires 10+ times the effort to get the same amount of kills, and I am not talking about the Steelpath, as that would be unfair and not really the point, there needs to be something that makes it fun to take normal weapons to normal missions.

 

 

Telling people to use warframe abilities to make it easier to get headshots is just dumb, why would anyone use Vauban to get headshots when they can use a damage buffing frame and do more with bodyshots? Also, I am not here to ask for your advice, I am telling you, that aiming is trash, and I already know all the arguments you can make, I don't need to get good, I am already good, I've been good before I even played this game, and I am telling you, once again, that aiming is trash and even bad for you, for your wrists, for your eyes, it increases stress, and people wouldn't use Ignis if it weren't so.

 

This is simply a thing that most people don't think they need until they actually use it and feel the difference.

All of this boils down to a you problem, aiming is not at all difficult. Since you aren't getting the echo chamber you want, you're now lashing out. Real mature guy. Behavior like that is exactly how threads get locked.

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2 hours ago, Kripnex said:

If you are standing still and you need to hit 1 target, then ok maybe in your case hitscan and AoE are about the same.
In all other scenarios... not a chance, with AoE you aim once and 5+ targets die, with hitscan you have to aim 5 times.
When you are jumping and gliding around you can't do a damn thing with hitscan, while AoE only benefits from you being midair.

Yeah area weapons will kill more then hitscan but why would you need a aimbot. With hit scan I can spin around 180 degree throw away a headshot without aiming as there is no need to lead the target just get the cross hair on the head and pull the trigger. In this game not as effective as a gun that clear the room but no need for aimbot to hit the targets.

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UT2K4 did not have a built in aimbot. It had aim assist just like games do these days for console users(fortnite, pubg, cod warzone all have them these days) but it was only active when you werent using a mouse and you were offline. It did not work in online mode for obvious reasons.

There were cheats that were actually aimbots, maybe you were using one of those 😂

 

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AOE weapons were supposed to be balanced by low ammo reserves, but ammo Mutation makes that moot and it fits in the Exilus slot despite being the sole reason some AOE weapon have any sustained DPS ability at all.

Could nerf ammo conversion into ammo efficiency. Instead of converting pistol pickups into rockets, rocket pickups yield +100% extra ammo.

That way, ammo reserves actually matter.

 

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Just now, (PSN)ErydisTheLucario said:

All of this boils down to a you problem, aiming is not at all difficult. Since you aren't getting the echo chamber you want, you're now lashing out. Real mature guy. Behavior like that is exactly how threads get locked.

No, you want to know what's the real problem?
All of you put together have less kills on your AoE weapons than me (well, prior to logistical commenting anyway, so let's pretend he doesn't exist).
None of you have actually put in the practice to build the muscle memory to create a playstyle around AoE weapons specifically, you think you understand but you don't until you do, some of you are washed up vets that have fallen behind the meta and have become obsolete, one of you is even a wanna-be stalker that only uses stalker weapons, I know because I checked your in-game profiles.

The only reason you are against this in the first place, is because you don't understand how bad you are, you guys desperately need an aimbot just to start carrying your own weight.

And I think everyone will be happier when they realize a low fov aimbot mod allows them to shoot while bullet-jumping and aim gliding, it will greatly increase freedom of movement, and that's the thing I want, to not ever touch the ground again.

 

 

Just now, logistical said:

UT2K4 did not have a built in aimbot. It had aim assist just like games do these days for console users(fortnite, pubg, cod warzone all have them these days) but it was only active when you werent using a mouse and you were offline. It did not work in online mode for obvious reasons.

There were cheats that were actually aimbots, maybe you were using one of those 😂

 

I was obviously talking about the one you use in offline play, it made playing on Godlike a lot more fun.

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6 hours ago, Kripnex said:
  • Standing still to aim when up against high level enemies is suicide, and aiming in mid-air or while on the move is too difficult.

I just miss the aimbot that UT2004 had, not having to aim right on target, but nothing too crazy either, now before I go, I also want to include what I think an aimbot mod should be like:

  • Auto-aim cone roughly the size of ignis's fire jet, perhaps larger if a primed variant is deemed acceptable later on.
  • Accuracy/bullet-spread not affected.
  • The aimbot aims for the chest to ensure as many bullets as possible hit.
  • If your crosshair is on an enemy's head then the aimbot will not interfere (not that important imo).
  • The mod should NOT be for Exilus slots, as it is essentially Firestorm and increases your kill rate.

 

I'm reminded of that Necromunda game that came out recently. Not only is there an auto-aim ability (lasts 6 seconds, and takes about 24 seconds to recharge) but it activates for free automatically when you're doing a wallrun. That second part actually wasn't very practical in Necromunda -- because you have to be facing the wall to start a wallrun, i.e. NOT facing the enemy -- but I think it would work pretty well in Warframe, where you CAN start a wallrun facing basically any direction you want

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