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Simple riven system rework concept: breaking rivens


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Almost everything that is in game right now stays, the only thing that is changed in the existing system is that the cost of reroll os not dynamic but set to 3k kuva and the number of reroll is not tracked. I would also like to get rid of +/-10% variance on riven stats but thats not important.

Now onto the thing that are added: once you unvail a riven, you can break it into pieces, those pieces would be the stat type from the riven and the weapon piece, those are the only stats tracked, a riven shard with either a weapon or a stat bonus type, negative and positive stats are treated as different shards.

From this point, you can glue a riven back with the shards you have, one weapon shard and 2-3 positive shards and an optional negative shard.

Everything riven related would be moved to a new oribter segment on the opposite side of the relic segment, the segment would be obtained as a blueprint from Orokin Lab in Dojo and it would be its own research there to unlock it first. In this segment you would be able to rank up the rivens with endo just like in mods segment, you would be able to break the riven into shards for no cost, and create the riven from shards for a high kuva cost - 20k kuva for each shard in the created riven, so from 60k to 100k kuva to make a riven from shars.

Onto the obvious - almost all of the stat bonuses on rivens are shared between weapon categories and so the shards from melee riven would be usable in creating a gun riven. Only stats that are exclusive to a category would have shards exclusive to that category - like projectile speed in guns or range in melee.

One last thing, you can also clean a shard with a weapon or a stat imprint on it to recycle it into a normal riven shard.

With this system you would still have a reason to reroll rivens to get stats you want, but you would be able to use what you farmed to make what you want if you have the kuva to do it.

Im on the fence if shards should be tradeable or not.

Edited by Xardis
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