TheSadisticDragon Posted November 2, 2013 Posted November 2, 2013 (edited) wouldn't it be more nice if the taunts / messenges of the Stalker and the infested were more looming. If the infested would this hive-mind kind of thing going on it would be awesome to have that shown by being taunted by Laphantis, Golem or whoever is in charge of them in non-assassination mission. (kind of like Alad and Ruk did in the event) It would also be nice if the UI taunt for Stalker would be more dark or even animated with smoke or other mysterious things. Making him stand out even more from a boss and giving him a bigger boogey-man factor. Or even have him taunt the player without attacking to show he is realy 'stalking' the player. Edited November 2, 2013 by TheSadisticDragon
ProjectKaeon Posted November 2, 2013 Posted November 2, 2013 The one that is controlling them is The Lotus.
tactical_surgeon Posted November 2, 2013 Posted November 2, 2013 wouldn't it be more nice if the taunts / messenges of the Stalker and the infested were more looming. If the infested would this hive-mind kind of thing going on it would be awesome to have that shown by being taunted by Laphantis, Golem or whoever is in charge of them in non-assassination mission. (kind of like Alad and Ruk did in the event) It would also be nice if the UI taunt for Stalker would be more dark or even animated with smoke or other mysterious things. Making him stand out even more from a boss and giving him a bigger boogey-man factor. Or even have him taunt the player without attacking to show he is realy 'stalking' the player. ...what if he really stalked you you could turn around and get a gimps of him but then suddenly he'd be gone ....0.0
TheMalachai Posted November 2, 2013 Posted November 2, 2013 Slender Stalker? That'd be interesting, I'll give you that.
SquirmyBurrito Posted November 2, 2013 Posted November 2, 2013 >inb4 stalker is just another tenno running Lotus given missions just like the rest of us. Poor guy, keeps failing because we like to oneshot him.
shut Posted November 2, 2013 Posted November 2, 2013 I'd like the Stalker to disable all of the ship's lights before spawning, activating the player's flashlight. The lights stay off until he or his target dies. "Are you afraid of the dark?"
OmegaShadowcry Posted November 3, 2013 Posted November 3, 2013 I'd like the Stalker to disable all of the ship's lights before spawning, activating the player's flashlight. The lights stay off until he or his target dies. "Are you afraid of the dark?" Someone give this Tenno a medal.
MotherCorpus Posted November 3, 2013 Posted November 3, 2013 I'd like the Stalker to disable all of the ship's lights before spawning, activating the player's flashlight. The lights stay off until he or his target dies. "Are you afraid of the dark?" I love this idea! I'd be running around in a panic if this happened and if I was alone in the mission.
EdBazokatone Posted November 3, 2013 Posted November 3, 2013 I'd like the Stalker to disable all of the ship's lights before spawning, activating the player's flashlight. The lights stay off until he or his target dies. "Are you afraid of the dark?" Oh please DE make this happen!
Syzodia Posted November 4, 2013 Posted November 4, 2013 I'd like the Stalker to disable all of the ship's lights before spawning, activating the player's flashlight. The lights stay off until he or his target dies. "Are you afraid of the dark?" >Extreme contrast >Up brightness problem solved.
biomachine Posted November 4, 2013 Posted November 4, 2013 I'd like the Stalker to disable all of the ship's lights before spawning, activating the player's flashlight. The lights stay off until he or his target dies. "Are you afraid of the dark?" Love this Idea!!! It make me think the game should have "night time" mission if the mission is on the planet.
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