-Moctezuma- Posted July 17, 2021 Share Posted July 17, 2021 Ok ok ok..now hear me out, before you call me a "troll" or "bait", listen, a LOT of people, including me, would like to see their weapons from a closer view Make it a toggable, similar to how those nigthwave missions before played Link to comment Share on other sites More sharing options...
Dauggie Posted July 17, 2021 Share Posted July 17, 2021 dont ever say toggle! it's either one or the other for DE Link to comment Share on other sites More sharing options...
Godmode_Ash Posted July 17, 2021 Share Posted July 17, 2021 FPS is cool and I would love to see it in WF, but DE its not going do it. FPS camera requires camera adjustment for each weapons and alots of animation tuning. For example reloading, gun bob, gun texture remaster etc. It would be a too big of project with a little return(no monetary gain). Link to comment Share on other sites More sharing options...
NecroPed Posted July 17, 2021 Share Posted July 17, 2021 I love first person perspective but I personally think warframes gameplay is too chaotic to be suitable for first person. I may be wrong, but I've played modded games in first person that really didn't translate well due to the movement (dodging in dark souls for example). Link to comment Share on other sites More sharing options...
(PSN)Etheral_Synergy Posted July 17, 2021 Share Posted July 17, 2021 none of the animations in the game are rigged to be aligned with a 1st person perspective, they'd all have to be either redone or the player would have to be invisible with a screen overlay which would still mean creating a new element for every weapon in the game. Not to mention reload animations that also weren't built around the idea a 1st person view would exist and copying them over would probably mean your screen being blocked by the animation. Even a weapon inspect emote would be an insane amount of work considering the amount of different variables in how each weapon is held. and How would bullet jumping and rolling mid air even be handled in 1st person without turning the screen into a jumbled mess? There's a reason those nightwave missions gave you no equipment and made you walk so slow. If you wanna look at your weapon just wait for the camera to unlock and turn it to look at your weapon or go into captura, tbh even the shoulder camera when aiming gives you a pretty damn close look. Link to comment Share on other sites More sharing options...
ReddyDisco Posted July 17, 2021 Share Posted July 17, 2021 56 minutes ago, Dauggie said: dont ever say toggle! it's either one or the other for DE pretty much Link to comment Share on other sites More sharing options...
o0Despair0o Posted July 17, 2021 Share Posted July 17, 2021 One does not simply add a toggle for first person. Link to comment Share on other sites More sharing options...
ShogunGunshow Posted July 17, 2021 Share Posted July 17, 2021 Vomit mode. Link to comment Share on other sites More sharing options...
DroopingPuppy Posted July 17, 2021 Share Posted July 17, 2021 23 minutes ago, ShogunGunshow said: Vomit mode. It is literally true - first person perspective has more chance to cause 3d nausea than third person perspective. It would be even worse in Warframe for this game requires you to dance and jump all the times. Link to comment Share on other sites More sharing options...
minininja77 Posted July 17, 2021 Share Posted July 17, 2021 24 minutes ago, ShogunGunshow said: Vomit mode. 1st person Temporal anchor I could only imagine the horror Link to comment Share on other sites More sharing options...
Godmode_Ash Posted July 17, 2021 Share Posted July 17, 2021 48 minutes ago, ShogunGunshow said: Vomit mode. 25 minutes ago, DroopingPuppy said: It is literally true - first person perspective has more chance to cause 3d nausea than third person perspective. It would be even worse in Warframe for this game requires you to dance and jump all the times. Never heard of Quake, Rocket Arena, Diabolical, Ghost Runner, or even Overwatch? I mean there are plenty of fast-pace arena shooting games that require extreme camera movement. Millions of people have play them without any issue. Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted July 17, 2021 Share Posted July 17, 2021 No, the motion sickness alone is reason to never do it. Link to comment Share on other sites More sharing options...
DroopingPuppy Posted July 17, 2021 Share Posted July 17, 2021 24 minutes ago, Godmode_Ash said: Never heard of Quake, Rocket Arena, Diabolical, Ghost Runner, or even Overwatch? I mean there are plenty of fast-pace arena shooting games that require extreme camera movement. Millions of people have play them without any issue. Me neither. For me, the only 3d game that cause me near-nausea was Borderland, nothing more, and even Borderland makes me quite dizzy but it didn't make me to vormit. It seems almost unplayable for me anyways, though. But remember that not every single person are free from the 3d nausea. We don't suffer, but not everyone else can also say the same thing. This is not the game that only reserves for you or me. Link to comment Share on other sites More sharing options...
Brinstar7777 Posted July 17, 2021 Share Posted July 17, 2021 7 hours ago, -Moctezuma- said: Ok ok ok..now hear me out, before you call me a "troll" or "bait", listen, a LOT of people, including me, would like to see their weapons from a closer view Make it a toggable, similar to how those nigthwave missions before played The idea is... interesting. It would be nice to get a view of the world from the warframe's eyes. Link to comment Share on other sites More sharing options...
(PSN)Jason_V_Jade Posted July 17, 2021 Share Posted July 17, 2021 warframe is too fast and agile game to work, its not like the slow pace fps games. Besides if they tried they would screw up everything else Link to comment Share on other sites More sharing options...
(PSN)deathwolfclaw666 Posted July 17, 2021 Share Posted July 17, 2021 The camera could do with being repositionable in general along with switchable positions. As for first person. Ultimately it depends on how the camera reacts to each input as to how bad it is for people. If the camera is spinning and rolling like with some games then I can see an issue/annoyance. Link to comment Share on other sites More sharing options...
(XBOX)InductiveBag46 Posted July 17, 2021 Share Posted July 17, 2021 I'd love it, i don't even care if it's something they tape on without extra animations. Link to comment Share on other sites More sharing options...
Dreddgrave Posted July 18, 2021 Share Posted July 18, 2021 I would love this more than practically any other addition. Weapons would feel so much better when you can actually see them, targets would be so much easier to see without massive shoulder pads getting in the way and it just a perspective I overall prefer. I'll take if even if it's just a camera in on a headless model with zero other changes to at least get the ball rolling. They could reanimate one weapon per update for all I care. I just really really want this in-game, alongside, hopefully, improved dynamic crosshairs that actually tell you where bullets might end up and the faction themed UI's from the New War gameplay Link to comment Share on other sites More sharing options...
Dreddgrave Posted July 18, 2021 Share Posted July 18, 2021 15 hours ago, (XBOX)GearsMatrix301 said: No, the motion sickness alone is reason to never do it. Look one comment above you, paper-guts Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted July 18, 2021 Share Posted July 18, 2021 17 minutes ago, Dreddgrave said: Look one comment above you, paper-guts The difference between those games and Warframe is that those games don’t have bullet jump. You know the move that would have our view moving upwards while spinning. Or how about wall hopping, where we’d constantly be bouncing back and forth while going across the wall. How would melee stances work with their elaborate combos? Literally every first person game just has you swinging the sword from side to side. But you can’t just do that to a melee weapon in Warframe. There’s certain hit boxes that different stances cover. Link to comment Share on other sites More sharing options...
Dreddgrave Posted July 18, 2021 Share Posted July 18, 2021 9 hours ago, (XBOX)GearsMatrix301 said: The difference between those games and Warframe is that those games don’t have bullet jump. You know the move that would have our view moving upwards while spinning. Or how about wall hopping, where we’d constantly be bouncing back and forth while going across the wall. How would melee stances work with their elaborate combos? Literally every first person game just has you swinging the sword from side to side. But you can’t just do that to a melee weapon in Warframe. There’s certain hit boxes that different stances cover. That's the fun thing about this idea: It's completely optional! If ya don't like it ya don't gotta touch it. Think of all those people who don't play Conclave, Steel Path, Eidolon Hunts, Railjack, etc. DE's perfectly fine putting in dev time for the benefit of 0.2% of the player population. This might even break into integer territory! I've been playing Elder Scrolls Online and while I wouldn't say any of the animations are terribly robust they work in first person despite having spins, dodge rolls, radius spells and the like. They just (get this) don't spin the camera! Like Star Wars Battlefront a decade before it, whether you are a Storm Trooper doing tactical rolls or a Droideka who's main form of locomotion is rolling around like Sonic- the camera, first person or third, somehow finds a way to not rotate with the character. Those games also had the view be a one-button toggle. If you can imagine a world where DE would go through the trouble of putting this together and not making it user friendly, I can imagine a world where they somehow manage to do the impossible and make a camera that doesn't spin. I realize that I sound combatative but every. Single. Time. This idea comes up a pack of feral papper-baggers dry heave in unison "But muh motion sickness!" like yall are gonna get carted onto a roller coaster without your consent if this Devil Bill passes Space Ninja Congress. Link to comment Share on other sites More sharing options...
Thaxano Posted July 18, 2021 Share Posted July 18, 2021 Le 17/07/2021 à 08:45, -Moctezuma- a dit : Ok ok ok..now hear me out, before you call me a "troll" or "bait", listen, a LOT of people, including me, would like to see their weapons from a closer view Make it a toggable, similar to how those nigthwave missions before played imagine the amount of enemy you couldn't see because of the retracted POV of an FPS compared to a TPS, imagine the vomit machine it could be while you fly around, roll, use a skill like the 4th ability of mesa... It's still possible, Mirror Edge done it for exemple, or they could get back on TPS view for action like rolling but yeah i guess it will be as the FPS pov of GTA, meh, not convinced Link to comment Share on other sites More sharing options...
Dreddgrave Posted July 18, 2021 Share Posted July 18, 2021 10 minutes ago, Thaxano said: imagine the amount of enemy you couldn't see because of the retracted POV of an FPS compared to a TPS, imagine the vomit machine it could be while you fly around, roll, use a skill like the 4th ability of mesa... It's still possible, Mirror Edge done it for exemple, or they could get back on TPS view for action like rolling but yeah i guess it will be as the FPS pov of GTA, meh, not convinced Imagine how much more you could see if a shiny, caped robot wasn't taking half the screen while aiming. Even on a base model there is so much dead air taken up by Warframes that could at least be more manageable if it was a uniformly placed weapon model with adjustable size sliders. Even if FPS never gets added I think we can agree dynamic crosshairs would improve gunplay over our current static dot. The sliding curves on the side that don't mean anything not withstanding, of course. Can't live without the sliding curves ✋😔 Link to comment Share on other sites More sharing options...
Godmode_Ash Posted July 18, 2021 Share Posted July 18, 2021 10 hours ago, (XBOX)GearsMatrix301 said: The difference between those games and Warframe is that those games don’t have bullet jump. Actually those games do: Quake has rocket jump, circle jump, air drift etc. Ghost Runner has same movement as WF. Overwatch not all characters are fast, but some like Genji requires even harder camera turn than WF. Some of those games faster than WF no doubt. Your posted said some people can get headache from fast FPS. I agree, and noone should be force to play it. Link to comment Share on other sites More sharing options...
Thaxano Posted July 18, 2021 Share Posted July 18, 2021 il y a 6 minutes, Dreddgrave a dit : Imagine how much more you could see if a shiny, caped robot wasn't taking half the screen while aiming. Even on a base model there is so much dead air taken up by Warframes that could at least be more manageable if it was a uniformly placed weapon model with adjustable size sliders. Even if FPS never gets added I think we can agree dynamic crosshairs would improve gunplay over our current static dot. The sliding curves on the side that don't mean anything not withstanding, of course. Can't live without the sliding curves ✋😔 I dare you to play GTA V in first person and tell me it's better than the third person view Link to comment Share on other sites More sharing options...
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