o0Despair0o Posted July 18, 2021 Share Posted July 18, 2021 It's the "cutscene pistol"-phenomenon. There's no explaining it, it just works™. 3 hours ago, (PSN)GingyGreen said: I've love to play as a Scorpion or Manic. Screw that, I want to be a corrupt bombard. One-shot sentients across the map. Link to comment Share on other sites More sharing options...
LillyRaccune Posted July 18, 2021 Share Posted July 18, 2021 28 minutes ago, PublikDomain said: Doesn't that just lend more credence to the idea that common Sentients aren't all that? One was killed with a shovel, a shovel that it could eventually have built resistances to. Wait. This account is referring to a sentient attack? I always thought this lore took place during the Tenno Uprising. It was a warframe that was injured using a shovel. ...at least that's how I interpreted it. Link to comment Share on other sites More sharing options...
(XBOX)CI shadow2397 Posted July 18, 2021 Share Posted July 18, 2021 4 hours ago, (PSN)GingyGreen said: Also, YAY we can finally see events in the point of view of generic Crewmen and Lancers! Hope this is a thing going forward. I've love to play as a Scorpion or Manic. Still, I feel like it'd be better if you were accompanied by a squad of AI controlled Lancers and Ballistas so it's not just one generic Lancer mowing down all the Sentients, even if weaker ones. Although with S#&$ going down like that you'd think they'd deploy a few Liches It’s because he’s a master of kahl of duty 4 hours ago, (XBOX)C11H22O11 said: Kahl knows how to mod Link to comment Share on other sites More sharing options...
Jarriaga Posted July 18, 2021 Share Posted July 18, 2021 For the exact same reason Yamcha can trash Ultra Instinct Goku in DBZ games: Gameplay supersedes lore. Link to comment Share on other sites More sharing options...
minininja77 Posted July 18, 2021 Share Posted July 18, 2021 That is what happens when one walks on to the Steel path POE and runs into Kahl, they get their arss handed to them Link to comment Share on other sites More sharing options...
xcrimsonlegendx Posted July 18, 2021 Share Posted July 18, 2021 I don't think its got anything to do with lore, simply gameplay feel. It wouldn't be fun to shoot an enemy for 5 minutes with an underpowered weapon, so they're balanced for that type of combat. Only reason sentients are so tanky in-game now is because the Tenno are overpowered killing machines and they wouldn't seem like a threat otherwise. Link to comment Share on other sites More sharing options...
TARINunit9 Posted July 18, 2021 Share Posted July 18, 2021 1 hour ago, Sanktai said: Hasn't it been implied in the lore that some Grineer aren't "right" and end up being exemplary when compared to other Grineer? Could've sworn I read that somewhere. That would be the CLEM quest Link to comment Share on other sites More sharing options...
(PSN)GingyGreen Posted July 18, 2021 Author Share Posted July 18, 2021 14 minutes ago, xcrimsonlegendx said: I don't think its got anything to do with lore, simply gameplay feel. It wouldn't be fun to shoot an enemy for 5 minutes with an underpowered weapon, so they're balanced for that type of combat. Only reason sentients are so tanky in-game now is because the Tenno are overpowered killing machines and they wouldn't seem like a threat otherwise. It'd be fun to mow down the sentients in an A-Team firing consisting of your generic controlled Lancers alongside an entire squad of others though. Then as the quest progesses your squad slowly gets picked off while other more advanced members join in. There are so many obvious ways to get around the problem you pose. Link to comment Share on other sites More sharing options...
xcrimsonlegendx Posted July 18, 2021 Share Posted July 18, 2021 1 minute ago, (PSN)GingyGreen said: It'd be fun to mow down the sentients in an A-Team firing consisting of your generic controlled Lancers alongside an entire squad of others though. Then as the quest progesses your squad slowly gets picked off while other more advanced members join in. There are so many obvious ways to get around the problem you pose. Sounds good on paper but the last thing anyone wants to do in warframe is rely on inconsistent AI for your ability to progress though a mission. Link to comment Share on other sites More sharing options...
LillyRaccune Posted July 18, 2021 Share Posted July 18, 2021 29 minutes ago, Jarriaga said: For the exact same reason Yamcha can trash Ultra Instinct Goku in DBZ games: Gameplay supersedes lore. lol! Yamcha, trashing Goku? Only in video games Maybe Kahl-175 is actually level 175,000? That would explain him mowing down sentients. Link to comment Share on other sites More sharing options...
Giantconch Posted July 18, 2021 Share Posted July 18, 2021 Though heavily damaged by the Sentient ship, the Unums tower wasnt completely written off. Perhaps the Unum has intervened somehow and weakened the Sentients inside the plains just enough to allow weaker weapons and non-void damage types to be more effective against the sentients? Or maybe Erra was toying with people and checking to see who had the qualities he wants to assimilate into hybrid sentient beings, seeing who had the will to continue on even when things were at their bleakest. Link to comment Share on other sites More sharing options...
Helios1414 Posted July 18, 2021 Share Posted July 18, 2021 I do see the point, grineer are by no means strong, but at the same time some are pretty resilient, they are geneticly degrading but also enhanced, it possible Kahl had a higher resistance to damage and slightly higher intelligence, seeing as he's the one suggesting to feed himself to the sentient. And if he was more intelligent he would also possibly have greater modding capabilities. These sentients could possibly just be fragments, no reason to bring a tank to crush a few ants Additionally I hope they make something similar to replace the weekly "help clem" mission Link to comment Share on other sites More sharing options...
Librus_107 Posted July 18, 2021 Share Posted July 18, 2021 I think it's a matter of perspective, really. We're pretty darn powerful - legions and armies and ship crews are basically bowled over en masse as we basically plow through literally everything to get to where we're going. Most defenses aren't really to stop us, they're to slow us down long enough for something to happen. Kill the prisoners - then maybe the Warframes will leave. Purge all data - it's not worth it, they will win otherwise. Send the clones into the meat grinder. Just turn off all life support. Strategies employed against us are desperate. But in a more "regular" situation (as in, not fighting what surmounts to an Unkillable Void Demon powered by Space Magic), like here, we get to see how formidable the troops we cut through like butter actually are. The Grineer are madly devoted and have pretty hefty ballistics. The Corpus have a near inexhaustible supply of robots. The Dax... well, they were always pretty badass, from what I've gained. The more evil factions clearly couldn't have seized so much power with an army of weaklings - we are just even stronger. That's what makes us so special... and feared. Can imagine things not starting off great when we meet our possible new friends. It's also important to consider: The Grineer, Corpus and system as we know it did not exist the last time the Sentients attacked. They are using sheer numbers and oppressive firepower as they play their cards: the ability to adapt to anything. They clearly have a strategy in play - they're capturing the Grineer in those energy pod things, and overriding the automatic systems governing the Corpus Proxies - but for now, they're still too foreign. And yet still, we see how effective their attacks are against each faction as well. Kahl basically was lucky to grab that Corinth Prime as that single Conculyst was impaling other troops, one by one. That Thumper, which normally are huge pains for us to hanle, basically is swatted right out of the sky. Alad's basically resorted to selling himself out to the Sentients in a desperate hope they might still remember him from the "merger" he got unwillingly trapped in - the only real strategy he has. It's an even battle. It's just that both sides are basically ravaging each other with equal force. Sentients are being shattered, but so are ships being torn apart, and armies massacred. The bad guys are strong. It's just that we're usually so much stronger. And this is why I'm so thrilled about this quest. We get to see how these guys aren't pushovers normally. We get to see how they fight, how they see things, who their commands are. We get to see the "bad guys" in their moment. Link to comment Share on other sites More sharing options...
_R_o_g_u_e_ Posted July 18, 2021 Share Posted July 18, 2021 6 hours ago, (PSN)GingyGreen said: Also, YAY we can finally see events in the point of view of generic Crewmen and Lancers! Hope this is a thing going forward. I've love to play as a Scorpion or Manic. Still, I feel like it'd be better if you were accompanied by a squad of AI controlled Lancers and Ballistas so it's not just one generic Lancer mowing down all the Sentients, even if weaker ones. Although with S#&$ going down like that you'd think they'd deploy a few Liches Sir you have absolutely no idea what level Kahl is or what mods he’s using. A level 2999 Lancer could punk sentients xD Link to comment Share on other sites More sharing options...
(PSN)GingyGreen Posted July 18, 2021 Author Share Posted July 18, 2021 1 hour ago, Giantconch said: Though heavily damaged by the Sentient ship, the Unums tower wasnt completely written off. Perhaps the Unum has intervened somehow and weakened the Sentients inside the plains just enough to allow weaker weapons and non-void damage types to be more effective against the sentients? Or maybe Erra was toying with people and checking to see who had the qualities he wants to assimilate into hybrid sentient beings, seeing who had the will to continue on even when things were at their bleakest. Wait was that what he was doing when he said not to be afraid? Link to comment Share on other sites More sharing options...
Thaxano Posted July 18, 2021 Share Posted July 18, 2021 Il y a 6 heures, (PSN)GingyGreen a dit : Also, YAY we can finally see events in the point of view of generic Crewmen and Lancers! Hope this is a thing going forward. I've love to play as a Scorpion or Manic. Still, I feel like it'd be better if you were accompanied by a squad of AI controlled Lancers and Ballistas so it's not just one generic Lancer mowing down all the Sentients, even if weaker ones. Although with S#&$ going down like that you'd think they'd deploy a few Liches while the red light appear on Kahl i was thinking about liche coming up or he become a liche but no, it was the completly "not" scarry Erra (°-°') Link to comment Share on other sites More sharing options...
Kaotyke Posted July 18, 2021 Share Posted July 18, 2021 15 minutes ago, (PSN)GingyGreen said: Wait was that what he was doing when he said not to be afraid? The Ostron child's eyes turned red. I think Erra learned to subvert organics. Link to comment Share on other sites More sharing options...
(PSN)GingyGreen Posted July 18, 2021 Author Share Posted July 18, 2021 19 minutes ago, Kaotyke said: The Ostron child's eyes turned red. I think Erra learned to subvert organics. I thought that was just Erra's glow reflecting off his eyes. Link to comment Share on other sites More sharing options...
Aimop95 Posted July 18, 2021 Share Posted July 18, 2021 Lore-wise, I don't recall anything explicitly said that mentioned the Sentient foot soldiers being particularly hard to kill. We know the Orokin initially struggled against them, because they were so high tech, and the Sentients basically hacked them. Can't shoot your plasma gun if the software just refuses to fire. Even the bomb the 157 carried clearly was digital in some way and not mechanical, allowing Erra to just deactivate it. But other than that? Ballistics have always been good against them, and the Old War feasibly could have been won by the Orokin because the Sentients were running out of manpower (they couldn't reproduce after they made the jump to our system). Warframes were so effective because aside from being one man armies, they were also disposable one man armies. Destroy a warframe? A new one is crafted and ready to go in an instant, and it's operator (dreamer) is not at all harmed. Kill a sentient drone? That's a fragment of the main body that isn't coming back, at least, not until they get some Kuva into their system. Link to comment Share on other sites More sharing options...
lowgrav Posted July 18, 2021 Share Posted July 18, 2021 you wany my answer coz its earth enimys there are lvl 1 - 20 or somewhere around there and as you saw in the clip we cannot see the enimy lvl above their heads so obviously they must be lvl 4 enimys Link to comment Share on other sites More sharing options...
TheGrimCorsair Posted July 18, 2021 Share Posted July 18, 2021 9 minutes ago, Aimop95 said: Lore-wise, I don't recall anything explicitly said that mentioned the Sentient foot soldiers being particularly hard to kill. We know the Orokin initially struggled against them, because they were so high tech, and the Sentients basically hacked them. Can't shoot your plasma gun if the software just refuses to fire. Even the bomb the 157 carried clearly was digital in some way and not mechanical, allowing Erra to just deactivate it. But other than that? Ballistics have always been good against them, and the Old War feasibly could have been won by the Orokin because the Sentients were running out of manpower (they couldn't reproduce after they made the jump to our system). Warframes were so effective because aside from being one man armies, they were also disposable one man armies. Destroy a warframe? A new one is crafted and ready to go in an instant, and it's operator (dreamer) is not at all harmed. Kill a sentient drone? That's a fragment of the main body that isn't coming back, at least, not until they get some Kuva into their system. Taking casualties, after all, does not mean you're failing to accomplish your overall strategic goal. It's entirely possible to absorb massively more casualties than your opponent and still be victorious. Killing a million Sentients only for them to be replaced by ten million more would not translate to making headway. Link to comment Share on other sites More sharing options...
Mints Posted July 18, 2021 Share Posted July 18, 2021 I'd say it's more that the level system doesn't exist in the scheme of the lore. There's a modding station in the orbiter, weapon mods are mentioned in dialogue, but our modding system is heavily abstracted to interact with how level scaling operates. Stats scaling with levels has always been a big source of ludonarrative dissonance. For example, there's nothing special about a level 120 Lancer's body armor that makes it way better than a level 20's. Link to comment Share on other sites More sharing options...
Marvelous_A Posted July 18, 2021 Share Posted July 18, 2021 Not just any grunt, they are the MC of Grineer and Corpus side so plot armor Link to comment Share on other sites More sharing options...
0_The_F00l Posted July 18, 2021 Share Posted July 18, 2021 You have to consider a few things , 1) kahl rarely fights any of the tougher sentients. 2) we don't know the relative level of kahl and the sentients. A level 50 grineer could match up against a level 5 sentient. 3) we are on the plains of eidolons (apparently) maybe the proximity to the unum is interfering with their adaptation somehow. 4) Lore power rarely translates well into gameplay power. So beat to take any gameplay with a grain of salt. Link to comment Share on other sites More sharing options...
fo3nixz Posted July 18, 2021 Share Posted July 18, 2021 age of clem is over, kahl arise Link to comment Share on other sites More sharing options...
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