CosmicSchwung Posted July 18, 2021 Share Posted July 18, 2021 8 hours ago, (PSN)robotwars7 said: he was listening to this over the comms at the time: Kahl is the Skoom Slayer Link to comment Share on other sites More sharing options...
TeaHands Posted July 18, 2021 Share Posted July 18, 2021 5 hours ago, _R_o_g_u_e_ said: Sir you have absolutely no idea what level Kahl is or what mods he’s using. A level 2999 Lancer could punk sentients xD This and we see him get a Regulator style buff directly from Vay Hek himself. "Regulators are floating Grineer support drones found in Grineer Settlements. They can be deployed by any Grineer units and their propaganda broadcasts provide allies around them with a buff similar to Rhino's Roar. This will give the units in range a 50% damage increase, a speed buff, and disrupt the player's mini-map." Kahl also survived his ship crashing and a Thumper getting thrown at him. Dude was definitely tougher than your usual Grineer. Link to comment Share on other sites More sharing options...
Loza03 Posted July 18, 2021 Share Posted July 18, 2021 21 minutes ago, TomCruisesSon said: This and we see him get a Regulator style buff directly from Vay Hek himself. "Regulators are floating Grineer support drones found in Grineer Settlements. They can be deployed by any Grineer units and their propaganda broadcasts provide allies around them with a buff similar to Rhino's Roar. This will give the units in range a 50% damage increase, a speed buff, and disrupt the player's mini-map." Kahl also survived his ship crashing and a Thumper getting thrown at him. Dude was definitely tougher than your usual Grineer. I love how Hek has weapons-grade scenery chewing. Link to comment Share on other sites More sharing options...
TeaHands Posted July 18, 2021 Share Posted July 18, 2021 15 minutes ago, Loza03 said: I love how Hek has weapons-grade scenery chewing. Dude saw what his voice can do for his fellow grineer so he decided to leave the volume dial on max for their sake. Link to comment Share on other sites More sharing options...
Sanktai Posted July 18, 2021 Share Posted July 18, 2021 9 hours ago, TARINunit9 said: That would be the CLEM quest Ahh, then yeah. That makes complete sense to me. He’s probably just a unique Grineer soldier. More capable of individual thoughts and decision making, and probably also more capable in combat scenarios, being able to adapt better to different situations, etc. Link to comment Share on other sites More sharing options...
DealerOfAbsolutes Posted July 18, 2021 Share Posted July 18, 2021 It's irrefutable evidence that Warframe's damage and ehp scaling is fundamentally broken. Right now, with all the damage multipliers (Crits, Viral, Multi-shot, etc) and damage dividers (Armor, scaling DR), everything is a nightmare to balance. The issue is that the player damage curve doesn't fit the enemy ehp curve very well as players get mods and enemies scale up. Enemies can have 10x the ehp of the enemy next to it due to armor differences and a single min maxed player can deal 10x more damage than the rest of the 4 man squad combined. Without having to worry about modding or absurd scaling, DE could assign reasonable TTKs for the enemies for the demo. in a lot of ways, Warframe is wasted on the damage system we have. Link to comment Share on other sites More sharing options...
Crash-Override Posted July 18, 2021 Share Posted July 18, 2021 We need a Quest with Clem going to rescue Kahl while leaving a trail of Sentient bodies in the way! #SAVE #KAHL Link to comment Share on other sites More sharing options...
Kaotyke Posted July 18, 2021 Share Posted July 18, 2021 I think a lot of people here are making a mountain out of an anthill on something that is comparable to a Playable Cutscene and Cutscene Power To The Max. Link to comment Share on other sites More sharing options...
VoidArkhangel Posted July 18, 2021 Share Posted July 18, 2021 hace 18 horas, (PSN)GingyGreen dijo: I've love to play as a Scorpion or Manic. Anyways I dont think this has to do with the gameplay>lore thing since we have a custscene (cuscenes are the most loyal thing to the lore on a game for some obvious reasons) where Kahl one shots a conculyst with a slash from his machete and unless he got a perfect aim to slash the core directly, the conculyst shouldnt have died. Also note that these conculysts arent entirely red. Another point I want to look at is the fact that Kahl comes from a ship, Tusk units (PoE units) have tan armor with red details while Space marines (that was the name of the ones carrying this armor) are the green-ish blue we know and Kahl uses this type of armor. So my theory is that both the sentient units we see are weaker and Kahl has something special, maybe he has ~half the strenght of a bombard or just better weapons. Link to comment Share on other sites More sharing options...
Famecans Posted July 19, 2021 Share Posted July 19, 2021 the only things that make me unsatisfied in cinematics are: *the sentients were supposed to use that weapon like a baseball bat but he stabbed enemies like a sword. *I haven't seen immersion in gameplay, there are few npcs and destructive scenarios happening in the background. I keep repeating that crossfire missions are extremely immersive as there are so many events happening outside and inside the ship. Link to comment Share on other sites More sharing options...
Galuf Posted July 19, 2021 Share Posted July 19, 2021 Imho these are recuring characters, the fact we play them is completly new to Warframe, the last time we had that kind of was for the operator quest. I'd be surprised if DE made all this UI for just one shot stuffs, there will be probably alternative progression with them or things like that, wich btw would be awesome. Anyway it's for later this year, and honestly I would be surprised if it get released before late october anyway. Link to comment Share on other sites More sharing options...
(XBOX)Ampathetiic Posted July 19, 2021 Share Posted July 19, 2021 14 hours ago, TomCruisesSon said: "Regulators are floating Grineer support drones found in Grineer Settlements. They can be deployed by any Grineer units and their propaganda broadcasts provide allies around them with a buff similar to Rhino's Roar. This will give the units in range a 50% damage increase, a speed buff, and disrupt the player's mini-map." I had no idea these things actually buffed Grineer. Why are they so underutilized? Link to comment Share on other sites More sharing options...
(PSN)Madurai-Prime Posted July 19, 2021 Share Posted July 19, 2021 9 minutes ago, (XBOX)Regxxh said: I had no idea these things actually buffed Grineer. Why are they so underutilized? Because casual players don't like/can't handle resistance. Link to comment Share on other sites More sharing options...
clxrffdman Posted July 19, 2021 Share Posted July 19, 2021 It may be that Kahl isn't actually killing them, just sending them back to the mothership to respawn due to his lack of Oro, resulting in the inability to actually permenantly kill one. Just a thought? Link to comment Share on other sites More sharing options...
PublikDomain Posted July 19, 2021 Share Posted July 19, 2021 37 minutes ago, (PSN)Madurai-Prime said: Because casual players don't like/can't handle resistance. More like because even for casual players everything evaporates in nanoseconds, so no one has a chance to feel the difference. Regulators are all over the place, but it doesn't matter how much they multiply numbers when the numbers are all zero. Amalgams are similar, they have a lot of cool things they can do but that doesn't matter when they're all dead before they've even made it on screen. Link to comment Share on other sites More sharing options...
(NSW)Greybones Posted July 19, 2021 Share Posted July 19, 2021 52 minutes ago, (PSN)Madurai-Prime said: Because casual players don't like/can't handle resistance. Casual or not, are most players avoiding mission failures like the plague? edit: I've zero problem with people overpowering the fights if that's what they find fun, but when players lament that things are underutilized and aren't hard enough, implying that they'd enjoy the risk of mission failure, I'm like "Hmmm 😐" Link to comment Share on other sites More sharing options...
(XBOX)Ampathetiic Posted July 19, 2021 Share Posted July 19, 2021 24 minutes ago, (NSW)Greybones said: I've zero problem with people overpowering the fights if that's what they find fun, but when players lament that things are underutilized and aren't hard enough, implying that they'd enjoy the risk of mission failure, I'm like "Hmmm 😐" It's less to do with difficulty and more to do with those enemies actually being cool, despite not being very common. Sure I'd love a difficulty increase, but I mainly just want more variety in my fights. Link to comment Share on other sites More sharing options...
(NSW)Greybones Posted July 19, 2021 Share Posted July 19, 2021 4 minutes ago, (XBOX)Regxxh said: It's less to do with difficulty and more to do with those enemies actually being cool, despite not being very common. Sure I'd love a difficulty increase, but I mainly just want more variety in my fights. Can't argue that variety is a good thing. They get deleted immediately by most players, but personally I'm glad to experience the different enemy types and what they're doing edit: (and how they threaten me. Ratels can be scary when they swarm) Link to comment Share on other sites More sharing options...
(PSN)Silverback73 Posted July 19, 2021 Share Posted July 19, 2021 On 2021-07-17 at 6:10 PM, (PSN)GingyGreen said: Maybe so, but just one Lancer doing all that? Atleast accompany the player controlled Lancer with a squad to atleast make the Sentient not appear like something even basic lancers with a grakata could take out. Systems of Gameplay progression do not always accurately reflect campaign and storytelling. Or we can be slaves to it and watch the Sentients wipe the system in 3 days and call it a day… Link to comment Share on other sites More sharing options...
(PSN)N7_Dredgen Posted July 19, 2021 Share Posted July 19, 2021 On 2021-07-17 at 7:35 PM, Neo3602 said: My guess is that the sentients that we (the tenno) fight and the ones that the grineer are fighting are not the same level of quality. The dead Rhino that he picks the shotgun up off of would probably beg to disagree lol Link to comment Share on other sites More sharing options...
Aratir Posted July 19, 2021 Share Posted July 19, 2021 Can't wait for the quest mission with Khal as he loads in Exterminate 175 Sentient..... does is it under 3 min. Link to comment Share on other sites More sharing options...
Fl_3 Posted July 19, 2021 Share Posted July 19, 2021 Gods of Masculinity care nothing for Sentient Adaptation, they simply ignore it through the power of Chad! Seriously though guys, it's just part of the narrative. When the quest launches, I can't see it being as easy as it was in the demo or it would be no challenge. Also to the people saying that Kahl was using "low tech weapons" we have access to those same weapons (one of them was Corinth Prime no less) and we cannot just one shot Sentients. The game mechanics for that faction simply does not allow it. Link to comment Share on other sites More sharing options...
Loza03 Posted July 19, 2021 Share Posted July 19, 2021 1 hour ago, Fl_3 said: Gods of Masculinity care nothing for Sentient Adaptation, they simply ignore it through the power of Chad! Seriously though guys, it's just part of the narrative. When the quest launches, I can't see it being as easy as it was in the demo or it would be no challenge. Also to the people saying that Kahl was using "low tech weapons" we have access to those same weapons (one of them was Corinth Prime no less) and we cannot just one shot Sentients. The game mechanics for that faction simply does not allow it. Also, bear in mind that we could well be just as weak when playing as these characters. I imagine whoever played it practiced quite a few times, but it doesn't look like there was any opportunity to heal up between fights, so it might be more of a challenge than it looks. Especially if large chunks of the quest are like that, then I could definitely see the New War being on the trickier side of things. Link to comment Share on other sites More sharing options...
Softballbryan Posted July 19, 2021 Share Posted July 19, 2021 On 2021-07-17 at 6:18 PM, Kaggelos said: Kahl-175 for president. Upgrade! Link to comment Share on other sites More sharing options...
(XBOX)TheWayOfWisdom Posted July 19, 2021 Share Posted July 19, 2021 19 hours ago, (XBOX)Regxxh said: I had no idea these things actually buffed Grineer. Why are they so underutilized? Because they only spawn on Grineer Settlement and Grineer Forest tilesets, which aren't particularly known for being played often. Just like how Nox don't spawn on Grineer Asteroid. Blame DE's internal spawn lists. 19 hours ago, (PSN)Madurai-Prime said: Because casual players don't like/can't handle resistance. GTFO with this BS. Nox would have far more limited spawns if this was true. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.