(PSN)Sallasin_ Posted July 18, 2021 Share Posted July 18, 2021 Hey! I dont know if this was already adressed in the livestream or here on the forums but when will we be able to play Cornbots in Missions? Thanks in advance :) Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted July 18, 2021 Share Posted July 18, 2021 not any time soon i imagine. given that they had to give Liches and Sisters specific damage resistance against mechs, they have only just become aware of how unbalanced they could be. I wouldn't be surprised if they've just swept it under the rug hoping that nobody will notice. Link to comment Share on other sites More sharing options...
EmberStar Posted July 18, 2021 Share Posted July 18, 2021 2 minutes ago, (PSN)robotwars7 said: not any time soon i imagine. given that they had to give Liches and Sisters specific damage resistance against mechs, they have only just become aware of how unbalanced they could be. I wouldn't be surprised if they've just swept it under the rug hoping that nobody will notice. I actually think a bigger issue is that most of the older tilesets are barely possible to navigate with a Warframe, nevermind an iBlockDoors model warbot. I get hung up on weird collision boxes all the time in the Infested/Crashed Corpus Ship tilesets. There's all kinds of places where the geometry narrows due to wreckage / techflesh closing off the hallways, and weird bits sticking out, and "wait, I didn't mean to climb up on this thing that's barely a ledge don't shoot *ded*" Link to comment Share on other sites More sharing options...
(PSN)Sallasin_ Posted July 19, 2021 Author Share Posted July 19, 2021 vor einer Stunde schrieb EmberStar: I actually think a bigger issue is that most of the older tilesets are barely possible to navigate with a Warframe, nevermind an iBlockDoors model warbot. I get hung up on weird collision boxes all the time in the Infested/Crashed Corpus Ship tilesets. There's all kinds of places where the geometry narrows due to wreckage / techflesh closing off the hallways, and weird bits sticking out, and "wait, I didn't mean to climb up on this thing that's barely a ledge don't shoot *ded*" Rebecca said that we would have to figure out ourselves how to navigate the mechs in bad positions / teleporting him or using a different course like that. Link to comment Share on other sites More sharing options...
Hayrack Posted July 19, 2021 Share Posted July 19, 2021 5 hours ago, (PSN)Sallasin_ said: Rebecca said that we would have to figure out ourselves how to navigate the mechs in bad positions / teleporting him or using a different course like that. Lmao, "figure out yourself how to navigate around bad collisions in the tilesets". Link to comment Share on other sites More sharing options...
Crash-Override Posted July 19, 2021 Share Posted July 19, 2021 5 hours ago, (PSN)Sallasin_ said: Rebecca disse que teríamos que descobrir por nós mesmos como navegar nos mechs em posições ruins / teletransportá-lo ou usar um curso diferente como aquele. Link to comment Share on other sites More sharing options...
JackHargreav Posted July 19, 2021 Share Posted July 19, 2021 De has moved on so don't expect it to happen ever. Link to comment Share on other sites More sharing options...
Sazero Posted July 19, 2021 Share Posted July 19, 2021 We can use our Corncobs in Railjack missions and half of those are just taxi jack variants of regular missions. Will we ever get them in all Star Chart missions? Who can say. DE has the weirdest fixations, so pray to your favorite chaos god (Khorne? CHORNE!) and maybe it will happen. Link to comment Share on other sites More sharing options...
(PSN)kadeliza740 Posted July 19, 2021 Share Posted July 19, 2021 Honestly with the new war being a thing would be a good time to add them to regular missions, very thematic, just stop us from spawning them in assassination nodes(say there is some energy field blocking the teleport in or something). "But they would further trivialize the base content" True, but most frame and weapons can do the same, maybe make it an unlockable ability you get for completing the new quest. Still not going to happen, but I can dream and so I shall.🤪 Link to comment Share on other sites More sharing options...
Kuilvax Posted July 19, 2021 Share Posted July 19, 2021 Didn’t they scratched that idea ? Operation orphix venom was basically a field test to see how necramechs would perform in normal tilesets. After the event they decided to only add it to railjack tilesets as an intrinsics reward. Balancing necramechs in normal missions would be really hard to do. Necramechs also the only reason we got that massive adaptive damage reduction on sisters/liches. I personally don’t want to see that DR added to every boss/mini boss and suffer on steel path just to have mechs in normal missions Link to comment Share on other sites More sharing options...
rases00 Posted July 19, 2021 Share Posted July 19, 2021 If we see how Yareli's K-drive has been so poorly implemented in normal missions, i'm ok-ish in having them only in a few tilesets. Possibly those which are already been reworked to be easily navigable with them, like the new corpus ships. As for TNW... most of the scenes seems to happen on cetus / new tilesets made for the mission, so i don't see why we couldn't use them once we will get it. Link to comment Share on other sites More sharing options...
(XBOX)The Neko Otaku Posted July 19, 2021 Share Posted July 19, 2021 12 hours ago, EmberStar said: I actually think a bigger issue is that most of the older tilesets are barely possible to navigate with a Warframe, nevermind an iBlockDoors model warbot. I get hung up on weird collision boxes all the time in the Infested/Crashed Corpus Ship tilesets. There's all kinds of places where the geometry narrows due to wreckage / techflesh closing off the hallways, and weird bits sticking out, and "wait, I didn't mean to climb up on this thing that's barely a ledge don't shoot *ded*" I also imagine this is the hold up tilesets like eris and europa possible needing to be work on so the large mech don't clip through the tunnels and fall endlessly. Link to comment Share on other sites More sharing options...
Jarriaga Posted July 19, 2021 Share Posted July 19, 2021 Arquebex won't allow it. I mean, they even had to give a hard damage cap to Liches/Sisters explicitly because of it. Now imagine the rest of the game. Link to comment Share on other sites More sharing options...
Redfeather75 Posted July 19, 2021 Share Posted July 19, 2021 What if we can summon a necramcech like how the the Xiphos Drop Ship can summon a sentry turret. It just stays in the area and supports. Then it could be balanced differently than a player controlled one. Link to comment Share on other sites More sharing options...
(XBOX)Hyperion Rexx Posted July 19, 2021 Share Posted July 19, 2021 As someone who thinks mechs are, tbh, just blooming daft, I'm happy de seem to have stepped away from adding them to all star chart missions. I hope they take more steps away from the subject. Yes, that is just my own rather selfish opinion but I'm sticking to it. Link to comment Share on other sites More sharing options...
ShogunGunshow Posted July 19, 2021 Share Posted July 19, 2021 16 hours ago, (PSN)Sallasin_ said: Hey! I dont know if this was already adressed in the livestream or here on the forums but when will we be able to play Cornbots in Missions? Thanks in advance :) Hopefully never. Link to comment Share on other sites More sharing options...
ShogunGunshow Posted July 19, 2021 Share Posted July 19, 2021 6 hours ago, Kuilvax said: Didn’t they scratched that idea ? Operation orphix venom was basically a field test to see how necramechs would perform in normal tilesets. After the event they decided to only add it to railjack tilesets as an intrinsics reward. Balancing necramechs in normal missions would be really hard to do. Necramechs also the only reason we got that massive adaptive damage reduction on sisters/liches. I personally don’t want to see that DR added to every boss/mini boss and suffer on steel path just to have mechs in normal missions Dude no I want to see that tech on every boss/miniboss, maybe with some tweaks. Imagine: a warframe where you can't one-shot a boss' health pool and they can be an actual threat! Link to comment Share on other sites More sharing options...
Kuilvax Posted July 19, 2021 Share Posted July 19, 2021 11 minutes ago, ShogunGunshow said: Dude no I want to see that tech on every boss/miniboss, maybe with some tweaks. Imagine: a warframe where you can't one-shot a boss' health pool and they can be an actual threat! a system like that will kill the game in the long term. the game is already hard to pick up and get used to it for a new tenno it feels really overwhelming, imagine on top of that the new tenno has to deal with such a damage resistance. Thats a hard no from me. Adding it only to steel path would also kill of the already suffering endurance community Link to comment Share on other sites More sharing options...
ShogunGunshow Posted July 19, 2021 Share Posted July 19, 2021 1 hour ago, Kuilvax said: a system like that will kill the game in the long term. the game is already hard to pick up and get used to it for a new tenno it feels really overwhelming, imagine on top of that the new tenno has to deal with such a damage resistance. Thats a hard no from me. Adding it only to steel path would also kill of the already suffering endurance community What newbie is fighting these bosses, exactly? Link to comment Share on other sites More sharing options...
Kaotyke Posted July 19, 2021 Share Posted July 19, 2021 8 hours ago, (PSN)kadeliza740 said: Still not going to happen, but I can dream and so I shall.🤪 Yeah. It wont. Things that arent given immediately wont be given eventually. Like Cross-save and Cross-play. Link to comment Share on other sites More sharing options...
Kuilvax Posted July 19, 2021 Share Posted July 19, 2021 29 minutes ago, ShogunGunshow said: What newbie is fighting these bosses, exactly? Is your definition of a new tenno is mr 1 or 2 ? Link to comment Share on other sites More sharing options...
Venus-Venera Posted July 19, 2021 Share Posted July 19, 2021 Zitat Necramech’s in normal missions… ...is not needed. what's next? k-drive in normal missions? toilet in normal in missions ??? should be fully realistic, you know ... Link to comment Share on other sites More sharing options...
(PSN)kadeliza740 Posted July 19, 2021 Share Posted July 19, 2021 5 hours ago, Kaotyke said: Yeah. It wont. Things that arent given immediately wont be given eventually. Like Cross-save and Cross-play. Dood, its the video game industry, until they say otherwise its healthier for everyone to assume the answer is "no/not going to happen" no matter the question rather then believing otherwise just because they *eventually* did X, then it follows that they *must* do Y. Besides until they announce it I'm not 'wrong',(when/if) they do I WILL be and I will be quite happy to be proven wrong, since I want my stompy mech in normal missions.😁 Link to comment Share on other sites More sharing options...
Kuilvax Posted July 20, 2021 Share Posted July 20, 2021 1 hour ago, (PSN)kadeliza740 said: Dood, its the video game industry, until they say otherwise its healthier for everyone to assume the answer is "no/not going to happen" no matter the question rather then believing otherwise just because they *eventually* did X, then it follows that they *must* do Y. Besides until they announce it I'm not 'wrong',(when/if) they do I WILL be and I will be quite happy to be proven wrong, since I want my stompy mech in normal missions.😁 It's not very likely. they never said its %100 coming. they said they were planning/thinking about it and they also launched a beta/field test for it called operation orphix venom. I think if they wanted the mechs in the normal missions we would've gotten them by now. there is a reason why they only added them to the railjack tilesets Link to comment Share on other sites More sharing options...
(PSN)kadeliza740 Posted July 20, 2021 Share Posted July 20, 2021 1 hour ago, Kuilvax said: It's not very likely. they never said its %100 coming. they said they were planning/thinking about it and they also launched a beta/field test for it called operation orphix venom. I think if they wanted the mechs in the normal missions we would've gotten them by now. there is a reason why they only added them to the railjack tilesets Yes I agree, just think the one I responded to stating that DE changed there outlook on Cross Save/Play is somehow analogous to Mechs in normal missions is a bit far. Hope is the first step on the path of Disappointment after all, to be forewarned is to be forearmed after all. On topic, last I heard DE wasn't happy with mechs and level geometry in many tilesets, yet the new war (might) bring some refresh to some so we might eventually get mechs in all missions, but it is a theory and I am most certainly not hopeful that mechs will come to normal missions. Link to comment Share on other sites More sharing options...
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