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Glaivers , nerf


Diohammed

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I don't know how nerfs are determined.
But this makes the use of glaivers unfeasible on steel paths.
From the stats on the site itself, you can see they are not very used weapons.
The use of these weapons ends up being limited to radial attack only.
But why was it reduced to direct attack damage on glaivers by an average of 54%?

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23 minutes ago, Thordd said:

"do fully charged throws and you'll do the same as you did before."  I wish that was true.  Something more happened with the nerf

They increased the charge time for heavy throws by 100% (1.2s instead of 0.6s) so the DPS is cut in half, but it is not a problem. Glaives still clear rooms like crazy. 

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3 hours ago, Leqesai said:

They increased the charge time for heavy throws by 100% (1.2s instead of 0.6s) so the DPS is cut in half

Your math there doesn't correspond with reality. You've forgotten the amount of time the glaive spends flying around, damaging stuff (X in the math below) - you don't do one heavy attack after another with 0.0s in-between. The real math is more along the lines of (0.6+X)/(1.2+X) to get current DPS compared to previous. (This is a simplification that assumes the damage dealt by the glaive throw is the same.) If the glaive flies for 3s, then we roughly have a 15% DPS loss. Still a nerf, sure, but definitely not cut in half.

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29 minutes ago, Perfectly_Framed_Waifu said:

Your math there doesn't correspond with reality. You've forgotten the amount of time the glaive spends flying around, damaging stuff (X in the math below) - you don't do one heavy attack after another with 0.0s in-between. The real math is more along the lines of (0.6+X)/(1.2+X) to get current DPS compared to previous. (This is a simplification that assumes the damage dealt by the glaive throw is the same.) If the glaive flies for 3s, then we roughly have a 15% DPS loss. Still a nerf, sure, but definitely not cut in half.

Thanks for clarifying.

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