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Fan Concept: Rakshasa, The Hive

(XBOX)Dr C8H10N4O2

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Sorry for the long read, just wanted to share an idea I had.


The Living Hive, The Devourer of Worlds


Rakshasa is an infested insectoid themed frame who has no shields and has a changing appearance, similar to Nidus. They’re a support/healer type, who starts every mission physically weak with low armor health. Rakshasa grows in strength and power by consuming the bodies of their enemies, using their broken down biomatter to feed the swarm and power up their abilities.


Passive: Rakshasa has two passive abilities, Consume and Exoskeleton

Consume: When standing over and aimed at an organic enemy’s body, Rakshasa can activate their passive, sending out a swarm of worker insects to break down the corpse into liquid biomatter (that takes the appearance of a golden liquid, similar in texture to energy/health orbs and will appear as a golden orb in subsequent abilities). They have a tracker similar to Nidus’s mutation tracker, indicating how much biomass Rakshasa has absorbed. They use absorbed biomass to fuel their abilities instead of energy and must accumulate enough biomass to activate their second passive.

Exoskeleton: Rakshasa starts off every mission in his default appearance and with low health/armor stats. But after accumulating enough biomass, Rakshasa undergoes a physical change. They quickly molt into a new appearance and gain higher armor and health stats. There are three stages, Rakshasa starts in the first stage. Each stage is permanent, lasting until the end of the mission, or can be consumed and used to revive Rakshasa without using any of the limited number of self-revives. However doing so resets Rakshasa to the prior stage.


First ability: Swarm

By tapping the activation button, Rakshasa cycles between two choices, Soldiers and Workers. Holding the button activates the ability. How long the ability button is held determines the number of swarms spawned, with each swarm requiring a certain amount of biomass to spawn.  Six swarms can be spawned in total. Soldier swarms will seek out enemy units by default, swarming around them. They will proc toxin and decrease affected units accuracy, while also occasionally causing an animation where the enemy unit stops moving/shooting, and frantically swat at the insect swarm around them. The two additional soldier swarms spawned will stay near Rakshasa, attacking any enemy unit who gets within three meters of Rakshasa. Worker swarms will seek out friendly players, swarming around them and crawling over them. Workers will create an additional layer of armor made of infested propolis over friendly warframes. The worker swarms will also occasionally fly to nearby enemies, swarming around before returning to their assigned warframe, bringing stolen ammo boxes or health/energy orbs. As the armor decreases, it can be restored by standing near the bodies of deceased enemies. The swarm will break them down and use the biomass to create more propolis armor. The two additional worker swarms stay with Rakshasa, performing the same functions as mentioned before but will also break down nearby bodies to produce biomass, allowing Rakshasa to focus on combat while still accumulating biomass. Tapping the ability will summon the swarms back to Rakshasa, the swarms will take shelter inside of Rakshasa and spawn replacements. Another tap sends them out again. Holding the activation button will break down the internal swarms into half their value in biomass, allowing Rakshasa to use it for other abilities or to spawn a new swarm type. There can only be one swarm type active at once. Worker swarms will be assigned to other Tenno by health values, lower max health take priority. The additional swarms who stay with Rakshasa will only function once four swarms have been spawned already. Rakshasa receives the same amount of armor boost as other Tenno, even if they have two worker swarms. Active swarms will require biomass to continue functioning, otherwise their size and efficiency will decrease over time. Swarms will return occasionally to Rakshasa to consume biomass to spawn new soldiers/workers before returning to their assigned tasks. If no biomass can be provided, swarms will die over time. Swarms sheltered inside of Rakshasa do no degrade over time.


Second Ability: Hive Spawn

Operator taps the activation button to select which type of larva to spawn; the choices being Guardian or Hunter. Once selected, operator holds down the activation button to spawn the larva, consuming a large amount of biomass. Once spawned, the larva can be seen resting on Rakshasa’s arm. To use the larva, Rakshasa must press the activate button when near an organic enemy. The affected enemy will be momentarily stunned as the larva launches from Rakshasa and burrows into the enemy’s chest cavity. Enemy will stand in a daze, their health decreasing at a slow rate. A timer will appear in the status effects tab, showing how much time the operator has to kill the affected enemy. If not dead by end of timer, the affected enemy will return to normal; However, if killed, the newly formed Guardian or Hunter will erupt from the enemy’s chest and move next to Rakshasa. The Guardian variant is visually similar to an infected Japanese rhinoceros beetle tall enough to reach a tenno’s waist and has a high amount of armor and health. The Guardian will spit out a stream of corrosive acid at nearby enemies, and will occasionally charge forward, hooking an enemy with its horn and dragging them towards Rakshasa, opening said enemy up to a finishing move and consumption. If Rakshasa aims at another friendly tenno and presses the activation button, the Guardian will move to said tenno and act as companion, performing the same functions as mentioned before until called back with another button press, or killed. The Hunter variant looks like the offspring of a wasp and mosquito and is large enough to reach a tenno’s knees. Once spawned, the Hunter will perch on Rakshasa’s back, occasionally flexing its wings. With another button press, the Hunter will take flight in search of prey. The Hunter will ascend to a high point and descend upon the nearest enemy, latching onto their back and sending its proboscis into the back of their skull. Once latched, the Hunter assumes control of the enemy, causing the affected enemy to begin backpedaling towards Rakshasa and opening fire with ranged attacks if the affected enemy has any ranged abilities/weapons. While this is happening, the Hunter will be sucking the life out of the affected enemy, which can be visually seen be its slowly expanding abdomen. Other enemy units will treat the affected enemy as hostile and attack it. The affected enemy will continue towards Rakshasa until reaching the tenno’s side, where it will remain until either the Hunter’s abdomen is filled, or the affected enemy is killed. If the former happens, the Hunter will detach from the enemy, resulting in a critical amount of damage to affected enemy before flying back to Rakshasa, resuming its place on Rakshasa’s back. If the activation button is held, the Hunter will thrust its proboscis into Rakshasa’s back, and begin refilling Rakshasa’s health and biomass meter until the abdomen is emptied or all health/biomass is filled to max. If the button is tapped, the Hunter will seek out friendly Tenno and attach itself to them, refilling their health and energy meters. It will go from tenno to tenno until its abdomen is empty, all tenno are at full, or the Hunter is killed. Rakshasa can determine which tenno receives the Hunter first by aiming at them before tapping the button; otherwise, the Hunter will choose its beneficiaries based on their current health and energy levels. Once all tenno have been healed, its abdomen is empty, or it’s called back by another button press, the Hunter will return to Rakshasa’s back, where it will remain until sent out again to resume healing or begin hunting new prey. If the enemy that the Hunter is attached to dies at any point before its abdomen is filled, the Hunter will seek out new prey until recalled or its abdomen is full. The Hunter can be recalled back from a hunt by pressing the activation button. The Hunter can only feed off organic enemies, and it cannot mind control bosses. Once spawned, Rakshasa cannot spawn another larva until the current is killed, meaning the operator must choose between heightened defense or healing.


Ultimate ability: Matriarch


Rakshasa, after reaching the third stage of their exoskeleton and the max amount of biomass it can hold by default, will spawn a royal larva that will perch on Rakshasa’s other arm until activated again. Once activated, the larva will drop off Rakshasa’s arm and seek out a corpse. Once found, the larva will burrow into it and begin building a hive. The hive must be defended in its initial stage, as enemies will target it. The hive will take the appearance of yellowjacket nest wrapped around the corpse, but made of infected material, pulsating with life. After a brief period, the hive will become surrounded by ground-based infected ants and will deploy airborne pheromones, similar to djinn’s ability, causing nearby weak enemies to go into a stupor and walk up next to the hive, standing there until killed or the hive is destroyed. The ants will swarm over nearby enemies, gradually chipping away their health. Once killed, two enemies will become smaller extensions of the hive, which will spawn a worker and soldier swarm that act independently from Rakshasa. The third and subsequent enemies will be consumed for biomass. Consumed enemies will restore health to the hive. Soldier swarms spawned from the hive will defend it from nearby enemies, worker swarms will seek out distant enemy corpses, breaking them down and carrying biomass and any ammo packs back to the hive. Ammo packs will be dropped beside the hive, biomass taken inside. Any enemy that dies near the hive will be swarmed and broken down by the ants, who will carry back the biomass/ammo in a line towards the hive, leaving the ammo outside. Living enemies near the hive will be swarmed by the ants, affecting them with the same accuracy debuff and animation as enemies affected by soldier swarms would but with a corrosive proc instead of toxin. Enemies that reach ten percent of their health will be knocked down, completely covered in ants, and dragged towards the hive, kicking and thrashing all the way. Upon reaching the hive, they will be broken down. The hive has three stages of growth, similar to Rakshasa’s although it requires significantly more biomass to reach each stage than Rakshasa does. The hives size/health will grow with each stage, as well as the range of its own swarms. The hive will regularly create and deploy health and energy orbs after enough corpses are consumed, the number of orbs deployed will increase with every stage. Biomass orbs will be deployed every other orb drop. With each stage, another wave of pheromones will be deployed, luring in more weak enemies. Two more exterior hives will be formed, and an additional worker/soldier swarm deployed. This continues until the third stage, where the hive will reach its max size, employing three swarms of soldiers and workers, and will possess a large health pool, as well as spawning two hive Guardians that will encircle the hive and attack enemies within two meters. Exterior swarm hives can be destroyed, meaning the swarms cannot replenish their ranks. Any enemy corpse brought near the hive will be transformed into a replacement swarm hive instead of being used for biomass; a process that will repeat until all exterior hives are replaced. Rakshasa can only deploy one hive at a time but can hold the activation button to spawn a Queen from a hive in its third stage, resulting in the hive breaking down and its functions coming to a halt. The Queen has the appearance of a giant infected queen ant and will be escorted by the hive Guardians and her own swarms as she follows Rakshasa around the map. The Queen’s swarms will suffer from the same degradation as Rakshasa’s, however until a new hive is formed, they have no means of refilling their ranks. The soldier swarms and Guardians will protect the Queen from nearby enemies, while the workers will break down bodies and feed the Queen biomass, restoring her health. Once a new location is found, Rakshasa can point at the ground and hold the ultimate ability activation button again, resulting in the workers constructing a new hive around the Queen; Upon completion pheromones will be released again to lure in enemies and create new exterior hives for swarm spawning. The new hive must take in enough biomass to resume its functions, and new enemy corpses must be brought near for new exterior hives to be built to replace the soldier and worker swarms. Rakshasa can stand next to the new hive and holding their activation button as if standing over a corpse, will empty their own biomass into the hive in the form of a swarm of insects flying from the warframe. Biomass will continue to flow into the hive until the button is release, the biomass requirement is reached, or Rakshasa’s own biomass storage is emptied. If the hive is destroyed, the Queen will emerge with a quarter of her health, every new hive will spawn with the Queen’s current health level and will require its health to reach max before resuming its functions. If the Queen is killed (or the central hive is destroyed), all of her attached swarms and Guardians will die instantly and will require Rakshasa to amount enough biomass to start the process all over again. If Rakshasa is killed, any swarms/spawn that are currently alive and functioning will die instantly. This does not include insects spawned by the Queen/central hive; these will continue functioning even if Rakshasa is dead.


Thanks for reaching this point, you really stuck with me there. I’d offer a cookie if you were here. 


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