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Railjack Orphix mission is the worst thing I've experience in this game


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After the improvement was made for railjack, I finally was able to build one myself without begging for dojo and play at my own pace with npc crews. I'm just trying to complete the promixa chart, but I'm currently forced to stop my progress and be stuck at the Orphix mission because it disables my warframe for the sake of forcing me to use necramech.

Ok I see the free necramech is there for me to use. I used it, but guess what? The red crystal things are hiding in the most annoying place that are hard and often impossible to go in while in the necramech. Even worst is when I use my absolute wet noodle operator and the already spawned 20+ sentient enemies saw me before I can move and one shots me sending me back to my warframe location and I'm now 500m-1000m away from the previous location. Mission proceeds to fail because there is no way to stop the percentage.

 

The 2nd attempt I was extra careful and didn't die. My archgun was dealing low damage it took a long time to chip away the hp bar which reminds me of lich boss fight. My imperator vandal damage was so bad that the necramech got swarmed by 20+ sentients and got destroyed. Mission failed because I have nothing I could do and ran out of time.

 

The 3rd attempt after re-modding the archgun Kuva Ayanga, which is my strongest option, with corrosive damage. My damage was a bit better, but it's still just slowly chipping away the thing's hp bar. I was again too slow at dealing damage to it. Mission failed again, exhausted, I exit the game.

 

Geez the percentage moves way too fast for the effort I have to put in. The crazy amount of sentient spawns is insult to injury which I could do nothing about it as killing them is pretty much futile effort. I guess I must find a squad to progress this mission. I didn't touch orphix venom event when I realized that the event prevents the use of warframe, and necramech turns me off. This is probably it on railjack content for me until orphix mission is tuned down. At least I have a railjack for lich and sister boss fight.

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I have to agree that the current Orphix missions are overly difficult for a solo player.

When the Orphix Venom event was on, there were three difficulty levels. With a fully kitted out Nechramech and Archgun (I use Mausolon), I could fight solo right through to the end of the first two difficulty levels - 24 each rounds from memory. It was a decent fight but doable.

Using the same setup in the Railjack missions, I can barely take out five of the Orphix solo before the percentage is too high. It seems like the spawn rate for new Orphix is higher than it was during the event. My guess is that the game isn't adjusting for the actual number of players and is just spawning enemies at the full squad rate. Either that or I've gotten really bad at Warframe during the two month break I took...

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It's sadly another example of DE's recent feedback ignoring. We all said that RJ Orphix was a mess.

  • The spawn rate is drastically increased to the point where you can barely get from A to B (or A to C, if the spawns decide that order) before the next one's almost ready to drop - and not keeping up screws with the pacing and order, while denying you precious downtime to resupply or re-summon downed mechs.
  • The durability of the Orphixes is much higher because of the level scale of the mission - it goes far beyond the 'endurance' mode of the Orphix event, and there's no total armour bypassing here, only beating through it with Corrosive.
  • The Corpus Railjack enemies are still absolutely ludicrously overtuned and will melt Big Chonky Mechs in mere seconds of not having Voidrig's shield up. I'd be surprised if a Bonewidow can survive, healing helps very little when your health is being drained away by shield ospreys of all things (not to mention the.. Vambac, I think it is, with the grenade launcher)

 

It was fairly trivial at a fully refined and organised build to cap out all 36 Orphix in the event with only a damage threat from amped-up Sentients on the final few and plenty of time to get between the predictable spawns and top up energy thanks to Big Momma Hildryn spawning a million orbs.
The same build struggles at half that number in Railjack, due to those three things all combining together. No survivability, higher output demand, and no time to recover if something goes wrong.

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  • 4 weeks later...
On 2021-07-21 at 9:23 AM, TheLexiConArtist said:

It's sadly another example of DE's recent feedback ignoring. We all said that RJ Orphix was a mess.

  • The spawn rate is drastically increased to the point where you can barely get from A to B (or A to C, if the spawns decide that order) before the next one's almost ready to drop - and not keeping up screws with the pacing and order, while denying you precious downtime to resupply or re-summon downed mechs.
  • The durability of the Orphixes is much higher because of the level scale of the mission - it goes far beyond the 'endurance' mode of the Orphix event, and there's no total armour bypassing here, only beating through it with Corrosive.
  • The Corpus Railjack enemies are still absolutely ludicrously overtuned and will melt Big Chonky Mechs in mere seconds of not having Voidrig's shield up. I'd be surprised if a Bonewidow can survive, healing helps very little when your health is being drained away by shield ospreys of all things (not to mention the.. Vambac, I think it is, with the grenade launcher)

 

It was fairly trivial at a fully refined and organised build to cap out all 36 Orphix in the event with only a damage threat from amped-up Sentients on the final few and plenty of time to get between the predictable spawns and top up energy thanks to Big Momma Hildryn spawning a million orbs.
The same build struggles at half that number in Railjack, due to those three things all combining together. No survivability, higher output demand, and no time to recover if something goes wrong.

Totally agree, the spawn rate is insane, again more proof that DE doesn't playtest.  Fully speced out RJ, crew members and Mech, still can't kill them fast enough and they just keep dropping.  By the time that I kill a single Orphix 3 more have dropped, forget the awful placement on these corpus maps for the crystals god those are also a major problem, you have to run in your slow mech to try and kill these things again all to delay the player and make you fail the entire 20 minute mission.

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I suspect these missions are scaled for a full premade team with maxed out necramechs. With the right setup they are definitely doable but it needs some team coordination. Specifically splitting up into groups so that two orphix areas are covered at all times. Ignore all the enemies while fighting the orphixes, the sentients will despawn when the orphix is destroyed and are respawned endlessly for as long as its up. Bring a fluctus, or have a teammate bring it due to its infinite punchthrough so you can blow up the crystal thingies through walls.

In either case the missions are pretty bad, especially with public groups, and they are way harder than orphix venom was while also giving crappier rewards. The enemy levels are similar but the orphix spawn rate is like double that from the event. Even the lower level orphix missions are nearly undoable unless you have your own mech with a decent archgun and mods on it while the higher level ones basically need a min maxed archgun and mech. I do believe bonewidow is still the preferred mech as her iron bride counts as always hitting the orphix weakpoint while the arquebex runs into extreme damage reduction.

The whole thing just shows that people don't really want harder missions imo.

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Exactly, most people don't. Most people are casual players just me (no, it's not a swear-word!), we actually just want to have fun, something S#&$edolon-hunt never was! The operator-part of the game is #*!%ing garbage since it was put into the game and always will be. Which would not be a problem in itself, but DE locks story-missions behind those dogS#&$ operator-mechanics!

The problem is the same as it is with WoW, DE is listening to the 5% vocal minority veteran players, but those are not the majority of players.

I hate the operator missions since they were introduced. Just when I thought I don't have to do that festering pile of S#&$e operator garbage, I discover that the geniuses shoved it into the Railjack missions. Which would not be an issue in itself, but you must do that dogS#&$ to unlock the mission-nodes for the Railjack!

When are you guys (DE) start to understand, that the difficulty of the story missions should be the lowest of them all, so the most people can actually do them! Whoever wants extra special items can grind them out themselves, without forcing them to be able to understand the main story to do so.

Forcing people to work together because the mission is too hard will not create a community, it will only create artificial tension where there was none before.

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11 minutes ago, LostMilip said:

I hate the operator missions since they were introduced. Just when I thought I don't have to do that festering pile of S#&$e operator garbage, I discover that the geniuses shoved it into the Railjack missions. Which would not be an issue in itself, but you must do that dogS#&$ to unlock the mission-nodes for the Railjack!

The operator is nowhere near powerful enough to really do orphix missions regardless of what gear you have on it. You pretty much need a necramech as the ones you find in the mission are unmodded and thus crap. That means a /huge/ grind of deimos isolation vaults to both get the mech and the mods that have way too low drop chances. Just one fully built mech can carry a group through the minimum parts of the mission (three orphixes i believe), so clearing the nodes can be done even if it can be a bit of a pain.

The orphix mission nodes could be moved off to the side so they don't block any kind of progression like they do now.
At least i had a maxed mech myself as i set it up and leveled it during the orphix venom event, but even with that and a fully modded archgun i find these nodes hard to solo to any decent extent.

 

18 minutes ago, LostMilip said:

When are you guys (DE) start to understand, that the difficulty of the story missions should be the lowest of them all, so the most people can actually do them! Whoever wants extra special items can grind them out themselves, without forcing them to be able to understand the main story to do so.

Isn't this already the case? Story missions are pretty low level and perfectly soloable with the cheapest amp you can get, even the mote will work. The story missions are usually around lv20-30, so that's hardly high level. Out of complete newbie range however, but anyone with a passable build can do them.

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Yeah 3rd time doing it, failed, why?  only 3 guys and 1 of which probably didn't have a mech to begin with let alone anything close to "meta" again if DE actually played their own game modes to see what works with below average kit and what didn't we wouldn't have all of these problems.

No wonder the Erato RJ node is always empty, no one wants to play it because it's fundamentally broken on all accounts unless your a high paid streamer or YouTube personality.  Never mind the fact that it's always more then 20 minutes of fighting in the RJ then frantic nonsense unbalanced gameplay on foot once you get inside of the ship, basically 30 minutes of everyone's life down the drain once you inevitably fail this broken mission type.  

And there's number 8th down, yeah flat out impossible with all but the most meta of meta of meta builds and tight teams, give me a break, the highest Orphix Venom was never this bad, did several max Orphix runs back during that event and rarely failed now that it's a BS standard RJ mission they made it impossible, good job guys, pat yourselves on the collective backs, you sure showed me.  No wonder I can't make any progress on foot RJ missions with my Mech, if I keep failing DE's horrible system of not giving you your XP is keeping me from maxing it out, furthering the grind.

Edited by Hawk1911
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On 2021-08-19 at 6:58 AM, Vahenir said:

I suspect these missions are scaled for a full premade team with maxed out necramechs. With the right setup they are definitely doable but it needs some team coordination. Specifically splitting up into groups so that two orphix areas are covered at all times. Ignore all the enemies while fighting the orphixes, the sentients will despawn when the orphix is destroyed and are respawned endlessly for as long as its up. Bring a fluctus, or have a teammate bring it due to its infinite punchthrough so you can blow up the crystal thingies through walls.

In either case the missions are pretty bad, especially with public groups, and they are way harder than orphix venom was while also giving crappier rewards. The enemy levels are similar but the orphix spawn rate is like double that from the event. Even the lower level orphix missions are nearly undoable unless you have your own mech with a decent archgun and mods on it while the higher level ones basically need a min maxed archgun and mech. I do believe bonewidow is still the preferred mech as her iron bride counts as always hitting the orphix weakpoint while the arquebex runs into extreme damage reduction.

The whole thing just shows that people don't really want harder missions imo.

Has nothing to do with "people just don't want harder missions" the spawn rate is broken, if I need 50 forma in every item in my current loadout as does everyone else in my squad, then that's not "hard" that's broken balance by a dev team that simply does not playtest nor listen to more then 5 yes men content creators, period, end of story.  A "hard" mission is a challenge that you can eventually overcome, this nonsense simply will never be overcome unless I get some try hard squad mates and for RJ that should never have been a requirement considering how no one plays it.

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There are two different problems. One issue is that I have to guess which button to use, because the information displayed on the screen is literally false and misleading. Just happened to me again with the skateboard-bullS#&$ mission, wallS#&$er or what's it called. The same thing happened to me when literally every time recently. I came back to Warframe after months, and the new story-missions had this same issue.

The Orfix missions are terribly scaled, one should not be forced to do them during unlocking the Railjack-chart! There is no way four people with the basic amp can do that mission, especially not players who do those for the first time.

As someone who came back to the game, I have yet to figure out how to create a sister, or get one of those tera necramechs!

Edited by LostMilip
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