Cirayu Posted July 22, 2021 Share Posted July 22, 2021 Very Simple idea: Cataclysm Range: 50% Effect - Cataclysm and Rift-Walking are No longer dispelled by Nullifier Fields. Because Why can Nullifiers still remove it but touching a section, and not just make "The bubble and all enemies in it unaffected" Why does a nullifier not dispell ALL of Gara's Wall, or ALL of Strangledome. Why does Nullifier Field ONLY Work on the "caster" and not allies, if you Banish an Ally they can walk through nullifier things fine, Link to comment Share on other sites More sharing options...
Loza03 Posted July 23, 2021 Share Posted July 23, 2021 You phrased it wrong. That effect should read: "Cataclysm loses literally the only limiting factor that it has". Things outside the Rift can't attack anything inside the Rift, including Nullifiers. This means means that if Nullifiers couldn't dispel the rift, they'd functionally become vulnerable to its effects. Which not only defeats the purpose of a nullifier, it means that Limbo's 4+2 combo becomes an automatic win button in literally every defence mission in the entire game. Gara's wall can break, and Khora's strangledome means enemies outside can still hurt the player. Limbo's 4 is duration based and when combined with his 2 provides a 100% effective defence against everything for a duration that can last up to a minute and can be refreshed very easily. You can already mitigate some of the effects of Nullifiers with Limbo's 3rd ability, because then any enemy under the effects of cataclysm will remain in the rift, blunting the potential repercussions because most of the enemies will still be unable to harm a defence target or yourself. Link to comment Share on other sites More sharing options...
Cirayu Posted July 23, 2021 Author Share Posted July 23, 2021 2 hours ago, Loza03 said: You phrased it wrong. That effect should read: "Cataclysm loses literally the only limiting factor that it has". Things outside the Rift can't attack anything inside the Rift, including Nullifiers. This means means that if Nullifiers couldn't dispel the rift, they'd functionally become vulnerable to its effects. Which not only defeats the purpose of a nullifier, it means that Limbo's 4+2 combo becomes an automatic win button in literally every defence mission in the entire game. Gara's wall can break, and Khora's strangledome means enemies outside can still hurt the player. Limbo's 4 is duration based and when combined with his 2 provides a 100% effective defence against everything for a duration that can last up to a minute and can be refreshed very easily. You can already mitigate some of the effects of Nullifiers with Limbo's 3rd ability, because then any enemy under the effects of cataclysm will remain in the rift, blunting the potential repercussions because most of the enemies will still be unable to harm a defence target or yourself. You still cannot shoot nullifier bubbles from in the rift, so all it would do is prevent nullifiers Dispelling the entire cataclysm by being near it, It wouldn't stop nullifiers and everything IN The bubble being fine, It wouldn't stop everything outside of the bubble being fine, it'd just stop the stupid "pop", why doesn't it just Increase the shrink speed, Why does it Pop instantly. So no, to respond to your comment, it would not "functionally make them vulnerable" Edit: Especially given I said "Cannot dispell" - It's similar with Inaros Scarab Swarm vs Nidus Mutation stacks. Inaros Swarm is INSATNTLY dispelled, Nidus stacks are lost one at a time, but quickly. Why is there such inconsistency in how nullifiers work? Link to comment Share on other sites More sharing options...
Loza03 Posted July 23, 2021 Share Posted July 23, 2021 14 hours ago, Cirayu said: You still cannot shoot nullifier bubbles from in the rift, so all it would do is prevent nullifiers Dispelling the entire cataclysm by being near it, It wouldn't stop nullifiers and everything IN The bubble being fine, It wouldn't stop everything outside of the bubble being fine, it'd just stop the stupid "pop", why doesn't it just Increase the shrink speed, Why does it Pop instantly. So no, to respond to your comment, it would not "functionally make them vulnerable" Edit: Especially given I said "Cannot dispell" - It's similar with Inaros Scarab Swarm vs Nidus Mutation stacks. Inaros Swarm is INSATNTLY dispelled, Nidus stacks are lost one at a time, but quickly. Why is there such inconsistency in how nullifiers work? It would stop everything in the bubble being fine, because if they're in the bubble they can't hurt you or the objective. Link to comment Share on other sites More sharing options...
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