iHeuksal Posted July 23, 2021 Share Posted July 23, 2021 Something prevents acolytes from spawning in missions, no matter the type, be it a regular mission or the daily ones - and all of them passing the 5th minute mark - be it exterminate, sabotage, rescue. Did DE screw this up or did have nerfed it even further? Link to comment Share on other sites More sharing options...
Schwitzer Posted July 23, 2021 Share Posted July 23, 2021 I think the spawns can be anywhere up to 7 minutes. They definitely don't spawn exactly on the five minute mark, if that's what you're expecting. Link to comment Share on other sites More sharing options...
Ms_Salami Posted July 23, 2021 Share Posted July 23, 2021 11 hours ago, Schwitzer said: I think the spawns can be anywhere up to 7 minutes. They definitely don't spawn exactly on the five minute mark, if that's what you're expecting. They often don't spawn at all, 10mins+ even. Link to comment Share on other sites More sharing options...
DroopingPuppy Posted July 23, 2021 Share Posted July 23, 2021 Wait, was the acolytes guaranteed to be spawned on the steel path? Isn't their appearance a kind of RNG? Link to comment Share on other sites More sharing options...
Roscosh Posted July 24, 2021 Share Posted July 24, 2021 10 часов назад, DroopingPuppy сказал: Wait, was the acolytes guaranteed to be spawned on the steel path? Isn't their appearance a kind of RNG? Acolytes typically spawn in any non-Archwing Steel Path missions once every 3-7 minutes. Link to comment Share on other sites More sharing options...
FSK41 Posted July 24, 2021 Share Posted July 24, 2021 You have to constantly kill enemies so if you nuked the entire exterminate enemy population in 2 minutes and dont kill for 3 minutes it WONT appear Link to comment Share on other sites More sharing options...
iHeuksal Posted July 24, 2021 Author Share Posted July 24, 2021 8 hours ago, FSK41 said: You have to constantly kill enemies so if you nuked the entire exterminate enemy population in 2 minutes and dont kill for 3 minutes it WONT appear Has no meaning on Spy and Sabotage missions. They do take their time to accomplish, yet none of the Acos spawn. Even after having 7 minutes passed right away while staying away from extraction (this bug is known to me with treasurers not spawning when close to extraction), there are no signs of them. I am not new to this game. This wasn't an issue before the Parvos update. Now it is an issue. Only SP Kuva Survival was a big issue (and 1-2 other missions), now there are more game modes being affected by this bug. Link to comment Share on other sites More sharing options...
Cpurdy777 Posted July 24, 2021 Share Posted July 24, 2021 Same experience, non endless missions are very inconsistent on spawning acos even if you keep up killing enemies by intentionally pacing it Link to comment Share on other sites More sharing options...
SinistralMessa Posted July 25, 2021 Share Posted July 25, 2021 We tend to wait up to 7 minutes if we're nearing the 4-5 minute mark at exit. An acolyte spawning during that time feels like 50/50 on non-endless missions right now. Seems to depend on your host seed as well. Link to comment Share on other sites More sharing options...
Pacheon Posted July 28, 2021 Share Posted July 28, 2021 Can confirm, that the Acolytes are not spawning at all during exterminate, sabotage, spy and other types of "fast" missions, if the trigger is not working correctly from the beginning. I have no issues in survival whatsoever. They do spawn within 2-5 minutes and even earlier the further you get (e.g. 60th minute mark, acolyte spawns right before the 2nd minute mark). 2-7 minutes are not correct, no matter what the wiki or people say. Bosses and Co. were spawning within the 5 minute mark since their introduction and adjustments (e.g. Void Vor) - see Liches/Sisters for another example. You can assure yourself, that murmurs/doggos and Liches/Sisters will stop spawning for good after passing the 5th minute mark! You can extract from that mission right ahead, because waiting any longer is a waste of time. Daily SP Mission Exterminate: You cannot expect people to roam around in missions for 5-10 minutes to get the Acolyte to spawn at all (spoiler alert: It never showed up). No one will stay for this long to get the event triggered. You can solo Ext Missions within 1-3 minutes. The spawning wasn't an issue before the Parvos update. Many things got screwed up with this update (another example insane high CPU usage while loading tilesets/missions - where there is no lag, missing textures, lowLOD meshes, whatsover while boosting CPU usage to 100% from pre-update 30-40%). DE's scripting team screwed this time up, again. A perfect example of how this system is broken on Exterminate, while it works during Survival even out of "player known boundaries" (the nonsense talking about 2-7 minutes): Link to comment Share on other sites More sharing options...
Twisted_Wisdom Posted July 30, 2021 Share Posted July 30, 2021 I am also experiencing no acolyte spawn when i solo steel path exterminate missions. And now when i spawn into SP exterminate the timer for how long i have been in mission says about an hour and a half when i have been in mission for couple of minutes - this makes determining when acolyte might spawn, more difficult. Its not right that the Stalker doesn't drop an arcane when defeated as his appearance resets the timer for an acolyte to spawn which often means an acolyte won't spawn. Why, if acolytes are on a spawn timer do we ALSO have to meet the kill-arbitrary-x-amount-of-enemies to get it to spawn, which isn't working all that well. We do SP to farm arcanes so if the acolytes aren't spawning, no real point in it once have completed Steel Path. Link to comment Share on other sites More sharing options...
Unimira Posted July 31, 2021 Share Posted July 31, 2021 They usually don't spawn in Assassination, Exterminate and Spy missions for me, elsewhere the longest I've had to wait is 8 minutes. If nothing has spawned at that point I assume it's bugged and leave. Most reliable place to spawn them has been in survival missions, they have never failed to spawn within the 3-8 minute range there. Maybe the spawn is tied to enemy aggro, if possible leave an alarm running so you always have something come after you? Link to comment Share on other sites More sharing options...
Lokanahta Posted August 1, 2021 Share Posted August 1, 2021 23 hours ago, Unimira said: They usually don't spawn in Assassination, Exterminate and Spy missions for me, elsewhere the longest I've had to wait is 8 minutes. If nothing has spawned at that point I assume it's bugged and leave. Most reliable place to spawn them has been in survival missions, they have never failed to spawn within the 3-8 minute range there. Maybe the spawn is tied to enemy aggro, if possible leave an alarm running so you always have something come after you? While the spawn timer does indeed appear to be bugged, acolytes will not spawn at all in assassination or archwing missions and never have. I'm pretty sure that's intentional. Spy is harder to spawn them because hacking interferes with killing constantly to trigger them. If they aren't showing up in extermination missions, you may be clearing the map too fast. Just trying to help, even though I do agree the timers/conditionals are a bit wack. Link to comment Share on other sites More sharing options...
Ms_Salami Posted August 3, 2021 Share Posted August 3, 2021 So I have been informed by DE via DM that it's RNG if you get one. It's very disheartening. Link to comment Share on other sites More sharing options...
Ms_Salami Posted August 6, 2021 Share Posted August 6, 2021 On 2021-08-01 at 4:15 AM, Lokanahta said: killing constantly to trigger them. If was intended that killing did indeed trigger them then it doesn't work. Killing enemies does NOT trigger them. I and others have posted videos showing this. Despite what we were led to believe it's RNG. The whole faster spawns line was bs. Link to comment Share on other sites More sharing options...
Lokanahta Posted August 6, 2021 Share Posted August 6, 2021 10 hours ago, Ms_Salami said: If was intended that killing did indeed trigger them then it doesn't work. Killing enemies does NOT trigger them. I and others have posted videos showing this. Despite what we were led to believe it's RNG. The whole faster spawns line was bs. I'm not disputing you just stating what I've observed. Link to comment Share on other sites More sharing options...
Banser Posted August 6, 2021 Share Posted August 6, 2021 Yeah, same for me. At this point they are broken. If I'm doing daily SP missions and waiting for the accolyte to appear it feels like it happens at random. The absolute record for me was t~8:40 mark for him to appear. Disgusting... Link to comment Share on other sites More sharing options...
Marcus.Argonius Posted August 11, 2021 Share Posted August 11, 2021 For me its Captures never spawning an Acolyte. Maybe its because mobs stop spawning once you get the objective, maybe something else, anyway result is wasted time. Link to comment Share on other sites More sharing options...
Mer03 Posted August 15, 2021 Share Posted August 15, 2021 In a SPY mission I've killed like 5 times more enemies than a exterminate but the acolytes never spawn. It is clearly bugged Link to comment Share on other sites More sharing options...
Ms_Salami Posted August 18, 2021 Share Posted August 18, 2021 On 2021-08-11 at 3:43 PM, Marcus.Argonius said: For me its Captures never spawning an Acolyte. Maybe its because mobs stop spawning once you get the objective, maybe something else, anyway result is wasted time. On 2021-08-15 at 11:50 PM, Mer03 said: In a SPY mission I've killed like 5 times more enemies than a exterminate but the acolytes never spawn. It is clearly bugged And then you get this... Defence mission, Steel Path Incursion, matchmade but ended up solo. We told that the spawns are in 3-7 mins, but is false, that killing enemies spawns them is false, that finding them in a mission is false. What's the point of a spawn after the mission finishes? Link to comment Share on other sites More sharing options...
roishakalaka Posted August 21, 2021 Share Posted August 21, 2021 Non-endless nodes are cleared in less than 3minutes (exept mobile defence) and acolytes spawn around 5-7 minutes ... Acolytes spawn only if the player is currently engaged in combat with ennemies, who stop spawing if the alarm wasn't trigered ... One out of two nodes I can't spawn the acolyte because I played the game normally instead of afking 5minutes at mission start, this system is unbearable... Link to comment Share on other sites More sharing options...
BevvR Posted October 20, 2021 Share Posted October 20, 2021 On 2021-08-21 at 2:24 PM, roishakalaka said: Non-endless nodes are cleared in less than 3minutes (exept mobile defence) and acolytes spawn around 5-7 minutes ... Acolytes spawn only if the player is currently engaged in combat with ennemies, who stop spawing if the alarm wasn't trigered ... One out of two nodes I can't spawn the acolyte because I played the game normally instead of afking 5minutes at mission start, this system is unbearable... let me get this straight, the best way to ensure acolytes on non-endless missions is to afk in the start for a couple of minutes? Found this on google so idc if its a "necro", this is what people find when searching for this issue Link to comment Share on other sites More sharing options...
BlackVortex Posted January 9, 2022 Share Posted January 9, 2022 this is still an issue. Did a capture run, was killing some mobs here and there until the 10 minute mark just to hope for it to spawn. Ran out of mobs, waited running around until the 15 minute mark and extracted no Acolyte spawned at all, waste of my time p.s. Not sure if they fixed this, but I had 2 acolytes spawn in 10 minutes in a Submersible mission on Uranus Link to comment Share on other sites More sharing options...
(PSN)Sentiel Posted January 9, 2022 Share Posted January 9, 2022 Acolytes should spawn based on mission completion progress. Examples: Defence - Spawn on the start of every 5th wave. Capture - Spawn once the target is captured. Exterminate - Spawn once 80% or more enemies are killed. And so on... The idea is to make Acolytes a miniboss you have to defeat in order to achieve the mission goal and not a time based random appearance. I would also allow them to lock the area they spawn in until defeated to feel like actual bosses you have to deal with and can halt your progress. Wasting time with them would be resolved. Link to comment Share on other sites More sharing options...
FSK41 Posted January 9, 2022 Share Posted January 9, 2022 Am 20.10.2021 um 16:01 schrieb BevvR: let me get this straight, the best way to ensure acolytes on non-endless missions is to afk in the start for a couple of minutes? Found this on google so idc if its a "necro", this is what people find when searching for this issue No he is at best being sarcastic if you constantly kill enemies during whatever mission you are playing then the aco will spawn very very likely, while this is ,,obvious'' in endless missions or exterminate etc normally you do NOT kill many enemies in spy which is why there is a high chance it wont spawn, to further note u need to kill someone at start to trigger the aco timer. Am 21.8.2021 um 14:24 schrieb roishakalaka: Non-endless nodes are cleared in less than 3minutes (exept mobile defence) and acolytes spawn around 5-7 minutes ... Acolytes spawn only if the player is currently engaged in combat with ennemies, who stop spawing if the alarm wasn't trigered ... One out of two nodes I can't spawn the acolyte because I played the game normally instead of afking 5minutes at mission start, this system is unbearable... This is also not true, just fellow steps above Link to comment Share on other sites More sharing options...
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