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Future Kuva variant weapon idea


Cappucchino

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There are so many underwhelming weapons those I don't really see in the mission, so I tried to generate some ideas for them. Currently, I can think up two for now, enjoy.

Kuva Sobek

Codex
- Upgraded variant of regular Sobek. This shotgun is attached with magnetic magazine mechanism and magnetic stabilizer reducing the reload downtime and weapon's recoil. Full magazine can be ejected as sharpenel mine waiting for an unfortunate to pass through.

- Mastery rank 15 required.

Shotgun shot stats (Original -> Kuva variant)
Overall damage: 70 -> 85
- Impact: 52.5 -> 57.5
- Puncture: 8.75 -> 10
- Slash: 8.75 -> 12.5
- Magnetic: 0 -> 5
- Progenitor elemental bonus: ?
- Multishot: 5 pellets
- Accuracy: 9.1
- Fire rate: 2.5
- Magazine size: 20
- Max ammo: 240
- Reload time: 2.75 s -> 2.1 s
- Critical chance: 11% -> 15%
- Critical multiplier: 2x
- Status chance: 16.2% -> 25%
- Recoil rate: -25% than original Sobek.
- Damage falloff: 100%-50% at 20 m. - 30 m. -> 100%-50% at 22.5 m. - 35 m.


Sharpenel mine stats
- Requires full magazine to eject the mine, use alt-fire button to eject it.
- Maximum number of magazine determines the damage of the sharpenel per second.
- Acts similar to Kuva Fortress's sharpenel mine but can manually detonate by shooting at the mine.
- Maximum 3 sharpenel mines can be active. (The number of placed mines will be shown in the hud. Not affected by Multishot like Penta case, means that each mines could be stacked up if you're lucky enough.)
- When ejecting the mines, if it makes a contact with enemies, it will be immediately detonated. (Arc similar to Tonkor rocket but will stick when it lands including wall surfaces but not ceiling.)
- Sharpenel lasts for 10 seconds, detonation set off range is at 5 meters. Explosion range is at 7 meters. (Affected by Firestorm/Primed Firestorm)
- Sharpenel damage contains only Slash, only base damage mods and magazine capacity mods will have an effect. Progenitor bonus also not included.

Overall damage: 300 damage
- Blast: 300
- Progenitor elemental bonus: ?
- Slash: 20 per second after detonation. + 1 per bullet (if maximum ammo is more than 20 in the magazine) and -1 per bullet (if maximum ammo is less than 20 in the magazine)
- Fire rate: 1
- Reload time: 3 s
- Critical chance: 40% for initial blast, 0% for the sharpenel.
- Critical multiplier: 2x
- Status chance: 25% for initial blast, 100% for the sharpenel.


Kuva Twin Basolk

Codex
Even more lethal than standard Twin Basolk. This twin axes can literally launches flames out of the blade when swing hard enough.

- Mastery rank 13 required

Stats (Original -> Kuva variant)
Overall damage: 210 -> 240
- Impact: 55
- Puncture: 15 -> 25
- Slash: 55 -> 65
- Heat: 85 -> 95
- Progenitor elemental bonus: ?
- Attack range: 2.4 m. -> 2.5 m.
- Attack speed: 1
- Combo duration: 5 s.
- Block angle: 60
- Follow through: 50% -> 60%
- Critical Chance: 5% -> 15%
- Critical multiplier: 2x
- Status chance: 40% -> 45%
- Heavy attack damage: 840 -> 960
- Wind-up: 0.7 s.
- Heavy slam damage: 840 -> 960
- Heavy slam radius: 9 m.
- Heavy slam radial damage: 840 -> 960
- Slam damage: 420 -> 480
- Slam radius: 8 m.
- Radial force proc: Impact
- Slide damage: 420 -> 480

- Heavy attack will launch the fire bomb forward with speed of 90 m/s.
- Fire bomb deals 50% of the heavy attack damage with only pure Heat damage, explosion has 3 meters range and guaranteed Heat proc.
- Fire bomb has no critical chance.

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3 hours ago, (PSN)IndianChiefJeff said:

The real question is, are some of these melee weapons going to have a similar method acquisition like the Tenet weapons, except from Cressa Tal?

Kuva Shieldeg is able to acquire from Lich, so I think that it will be by Lich itself. Except DE want to do something more grindy again.

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