Cappucchino Posted July 23, 2021 Share Posted July 23, 2021 There are so many underwhelming weapons those I don't really see in the mission, so I tried to generate some ideas for them. Currently, I can think up two for now, enjoy. Kuva Sobek Codex - Upgraded variant of regular Sobek. This shotgun is attached with magnetic magazine mechanism and magnetic stabilizer reducing the reload downtime and weapon's recoil. Full magazine can be ejected as sharpenel mine waiting for an unfortunate to pass through. - Mastery rank 15 required. Shotgun shot stats (Original -> Kuva variant) Overall damage: 70 -> 85 - Impact: 52.5 -> 57.5 - Puncture: 8.75 -> 10 - Slash: 8.75 -> 12.5 - Magnetic: 0 -> 5 - Progenitor elemental bonus: ? - Multishot: 5 pellets - Accuracy: 9.1 - Fire rate: 2.5 - Magazine size: 20 - Max ammo: 240 - Reload time: 2.75 s -> 2.1 s - Critical chance: 11% -> 15% - Critical multiplier: 2x - Status chance: 16.2% -> 25% - Recoil rate: -25% than original Sobek. - Damage falloff: 100%-50% at 20 m. - 30 m. -> 100%-50% at 22.5 m. - 35 m. Sharpenel mine stats - Requires full magazine to eject the mine, use alt-fire button to eject it. - Maximum number of magazine determines the damage of the sharpenel per second. - Acts similar to Kuva Fortress's sharpenel mine but can manually detonate by shooting at the mine. - Maximum 3 sharpenel mines can be active. (The number of placed mines will be shown in the hud. Not affected by Multishot like Penta case, means that each mines could be stacked up if you're lucky enough.) - When ejecting the mines, if it makes a contact with enemies, it will be immediately detonated. (Arc similar to Tonkor rocket but will stick when it lands including wall surfaces but not ceiling.) - Sharpenel lasts for 10 seconds, detonation set off range is at 5 meters. Explosion range is at 7 meters. (Affected by Firestorm/Primed Firestorm) - Sharpenel damage contains only Slash, only base damage mods and magazine capacity mods will have an effect. Progenitor bonus also not included. Overall damage: 300 damage - Blast: 300 - Progenitor elemental bonus: ? - Slash: 20 per second after detonation. + 1 per bullet (if maximum ammo is more than 20 in the magazine) and -1 per bullet (if maximum ammo is less than 20 in the magazine) - Fire rate: 1 - Reload time: 3 s - Critical chance: 40% for initial blast, 0% for the sharpenel. - Critical multiplier: 2x - Status chance: 25% for initial blast, 100% for the sharpenel. Kuva Twin Basolk Codex Even more lethal than standard Twin Basolk. This twin axes can literally launches flames out of the blade when swing hard enough. - Mastery rank 13 required Stats (Original -> Kuva variant) Overall damage: 210 -> 240 - Impact: 55 - Puncture: 15 -> 25 - Slash: 55 -> 65 - Heat: 85 -> 95 - Progenitor elemental bonus: ? - Attack range: 2.4 m. -> 2.5 m. - Attack speed: 1 - Combo duration: 5 s. - Block angle: 60 - Follow through: 50% -> 60% - Critical Chance: 5% -> 15% - Critical multiplier: 2x - Status chance: 40% -> 45% - Heavy attack damage: 840 -> 960 - Wind-up: 0.7 s. - Heavy slam damage: 840 -> 960 - Heavy slam radius: 9 m. - Heavy slam radial damage: 840 -> 960 - Slam damage: 420 -> 480 - Slam radius: 8 m. - Radial force proc: Impact - Slide damage: 420 -> 480 - Heavy attack will launch the fire bomb forward with speed of 90 m/s. - Fire bomb deals 50% of the heavy attack damage with only pure Heat damage, explosion has 3 meters range and guaranteed Heat proc. - Fire bomb has no critical chance. Link to comment Share on other sites More sharing options...
(PSN)IndianChiefJeff Posted July 23, 2021 Share Posted July 23, 2021 They might as well do the entire Grineer arsenal at this point. Kuva Sobek is a must, as would be Marelok, in both a Twin & normal capacity. Link to comment Share on other sites More sharing options...
Emptyblank00 Posted July 23, 2021 Share Posted July 23, 2021 Kuva Buzlok would be nice but the projectiles flies faster and harder maybe has bonus crit damage when marked by it for little uniqueness from the original Link to comment Share on other sites More sharing options...
(PSN)stormfalcon2018 Posted July 25, 2021 Share Posted July 25, 2021 Kuva Twin Grakatas They would have a larger magazine size and explosive shotgun spread, but would have a slower fire rate and reload speed. Link to comment Share on other sites More sharing options...
rapt0rman Posted July 25, 2021 Share Posted July 25, 2021 For some melees, Kuva Ack N' Brunt, Kuva Krohkur (single), Kuva Dual Cleavers, and throw in Kuva Amphis for the hell of it. And for a primary and secondary, Kuva Argonak, and Kuva Twin Gremlins would be my pick. Link to comment Share on other sites More sharing options...
LillyRaccune Posted July 26, 2021 Share Posted July 26, 2021 Kuva Stug and Kuva Machete please 😻 Almost forgot Kuva Shiv Sheev! Link to comment Share on other sites More sharing options...
(PSN)IndianChiefJeff Posted July 26, 2021 Share Posted July 26, 2021 The real question is, are some of these melee weapons going to have a similar method of acquisition like their Tenet counterparts, except from Cressa Tal? Link to comment Share on other sites More sharing options...
Cappucchino Posted July 26, 2021 Author Share Posted July 26, 2021 3 hours ago, (PSN)IndianChiefJeff said: The real question is, are some of these melee weapons going to have a similar method acquisition like the Tenet weapons, except from Cressa Tal? Kuva Shieldeg is able to acquire from Lich, so I think that it will be by Lich itself. Except DE want to do something more grindy again. Link to comment Share on other sites More sharing options...
(XBOX)O37GEKKO Posted September 5, 2021 Share Posted September 5, 2021 On 2021-07-26 at 10:22 AM, LillyRaccune said: Kuva Stug and Kuva Machete please 😻 Almost forgot Kuva Shiv Sheev! you mean... kuva Ak Stug and kuva dual sheev... right? after the stubba.... it. is. destined. Link to comment Share on other sites More sharing options...
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