-Hejin- Posted July 23, 2021 Share Posted July 23, 2021 Hi i rarely make a post of something but today is one of them a friend who is extremely talented ask for a warframe Idea & i was the first guy who submit my idea heres the thing Introducing "Sol"...... “ Sol is the Center of the Stage, She loves the Tension, the Eyes on her Fuel the Flame Burns within her. Accompany by her Dragons Fatah & Gallax they wreck havoc in the Orokin System. Nothing is more Glamorous then her Beauty with the flame. She's her Tenno Sol the Unconquerable Sun.” Codename Sol Stat : Health : 350 Shield : 300 Armor : 70 Speed : 1.40 Rank Bonus : 10% Movement Speed Rank 20, 10% Reload Speed Rank 30 Passive : Blazing Performance Every Cast increases Sol Casting Speed & Attack Speed By 10% each Max 7 Stack Decay Per Second : 4 Second Edit ; her passive isn't suited with her theme so im changing from "Damage for Weapon" into Attack Speed and Reduce it from 15% to 10% 1st ability : Flame Lantern Create a Ward of Flame that Damage enemy per-sec, Damage base on How Far the enemy is from the Latern range. Lantern Damage per Sec : 100/200/300/500 heat per sec 50/100/250/350 true damage per sec Range : 6/7/8/9 meter Duration : 9/12/16/20 Second Max Lantern : 5 True Damage initial Range : 0-30% of base Range Edit ; Flame Latern can only be spawn less then 5 & it does Heat from 31% to 100% and do True Damage from 0 to 30% 2nd Ability : Liquid Plasma Shots a Flaming Liquid out of Sol hands and Melt enemy armor & disrupt shield for a brief amount of time. Damage Per Duration : 100/250/400/550 Heat Liquid Plasma Armor/Shield Disruptions : 30%/55%/80%/95% (Not Affected by Strength Mods) Disruption Duration : 4/5/6/7 Second Liquid Plasma Range : 9/12/15/18 m Edit ; the idea of this ability was a continuous stack-able Physic Bolt like Nyx but a Continuous like how some of your lich do & duration is fixed by 4-6sec base on stack 3rd Ability : Illuminating Oasis Releases Aura that Confuses enemy within Sol Range & Making enemy Charmed while looking at Sol her allies while Confused Enemy will fight each other Enemy Confuses/Charm Linger : 8 Second IO Range : 25 Meter IO Range Linger : 30% Confuse/Charm outside of 20m for 40% of the duration and 100% Confuse/Charm inside 20m for the Whole Duration Edit ; my Base idea for Illuminating Oasis was its like how hot the desert is & the mirage and confusing things happen within your vision 4rd Ability : Grand Theater Sol Unleashes her Pet Dragon (Sentinel Size) to Dance & Burn enemy around her Pet while Pet is still alive they Taunt enemy & Give Sol Max Stack of Blazing Performance Duration : Energy Per Second Duration Before DeSpawn : 12 Second Sol Blazing Performance : 7 Sentinel Despawn Range : 20m Gallax Stat (Affected by Sentinel Mods & Melee mods) Health : 400 Shield : 50 Armor : 100 Blazer (Sentinel Weapon) Stat : Melee Damage : 200 Heat Attack Speed : 1.0 Status Chance : 30% Critical Chance : 30% Critical Damage : 1.5x Fatah Stat (Affected by Sentinel Mods & Secondary Mods) Health : 200 Shield : 400 Armor : 50 Fafnir (Sentinel Weapon) Stat : Damage : 200 Heat Fire Rate : 10.75 Status Chance : 10% Critical Chance : 40% Critical Damage : 1.4x Special Gallax & Fatah augment True Ember : every 10 Second 60% Chance of Activating True Ember Dealing Heat True Damage near Gallax (only) Blazer : Gallax will attack enemy within his Melee Range (wont attack without this mods) Heaten Acid : Every Attack Fatah have 50% chance of melting/disrupting Armor/Shield for 4 Second per shot she does Fafnir : Fatah will attack enemy within her Vision (wont attack without this mods but can use Assault Mode mods) Edit ; what i wanted for the Dragon is that they Roam near Sol just like Wukong Clone but the Size of Sentinels one does a Melee and Heat aura the other Spew Fire and Melt Armor or Slow this include works like Effigy but more of a moving AI like Specters or Atlas Rumbler Edit ; For Augment i've already Think about it Passive : Dancer Sweat Every Stack now instead give Sol 30% Bonus Elemental Damage on all Weapon Base on her Energy Colour (Exilus) 1st Ability : Ghost Lantern Lantern will Follow Enemy and Find new Target if they died Travel Speed : ??? 2nd Ability : Liquid Puddle Liquid Plasma will Stay on the Location if it ever hit the floor or wall and deal Damage if enemy goes near it Duration : 10 Second 3rd Ability : Paradise Vacation Allies within the Aura Range have the Chance of Gaining Loot by 2.0x (Boost depending on Resource Type such as Common Ferrite 85% - Uncommon Polymer Bundle 55% - Rare Orokin Cell 12.5% "include SE/VE and other Special Resource like Cryptograhpic Alu" Permanent Range : 20 Meter (doesn't affected by Range mods) 4rd Ability : Aestus Domus Auera Sol & her Dragons become Invulnerable for the first 7 Second Duration (follow by Duration Mods Base on ability) and Her Passive Duration will not Cease down until the end of duration (has Cooldown after end of duration & cannot be Cancelled after use) Invulnerable Duration : 7 Second Passive Duration : Infinite Ability Duration : 10 Second Cooldown Duration : 15 Second (Duration mods only affect by 25% if added more duration) *Note During the Duration She's still can be Status-ed such as Toxin/Heat/Cold/Elecitricty and Knockdown Note : i have no idea how to make post like this & i just want DE to add the Ability/Augment that increase Casting Speed like Ember Flash Accelerant Augment (which was replaced with Immolation - Immolated Radiance) Link to comment Share on other sites More sharing options...
keikogi Posted July 23, 2021 Share Posted July 23, 2021 9 minutes ago, -Hejin- said: Passive : Blazing Performance Every Cast increases Sol Casting Speed & Damage for Weapon By 15% each Max 7 Stack The weapon damage seems out off theme given that is quite hard to argue that firing a gun is some kind off performance maybe go for a melee attack speed buff instead. 10 minutes ago, -Hejin- said: 1st ability : Flame Lantern Create a Ward of Flame that Damage enemy per-sec, Damage base on How Far the enemy is from the Latern range. No form off scaling on a pure Damage skill makes it useless after a while , either add a stage light effect ( some sort off buff of debuff for things iluminated by it ) or some kind of damage scaling ( level scaling , absorbing enemies killed nearby....) 11 minutes ago, -Hejin- said: 2nd Ability : Liquid Plasma Shots a Flaming Liquid out of Sol hands and Melt enemy armor & distrupt shield for a brief amount of time. Fine. 12 minutes ago, -Hejin- said: 3rd Ability : Illuminating Oasis Releases Aura that Confuses enemy within Sol Range & Making enemy Charmed while looking at Sol her allies while Confused Enemy will fight each other Neat. 12 minutes ago, -Hejin- said: 4rd Ability : Grand Theater Sol Unleashes her Pet Dragon (Sentinel Size) to Dance & Burn enemy around her Pet while Pet is still alive they Taunt enemy & Give Sol Blazing Performance stack by 3 Need a bit off extra spice on the pet dragon but it's good. Overall really good art and a in theme kit. The kits needs a bit off polish to fix a few scaling problems and a bit extra spice on a few skill but overall this is a really solid concept. Link to comment Share on other sites More sharing options...
-Hejin- Posted July 23, 2021 Author Share Posted July 23, 2021 21 minutes ago, keikogi said: The weapon damage seems out off theme given that is quite hard to argue that firing a gun is some kind off performance maybe go for a melee attack speed buff instead. No form off scaling on a pure Damage skill makes it useless after a while , either add a stage light effect ( some sort off buff of debuff for things iluminated by it ) or some kind of damage scaling ( level scaling , absorbing enemies killed nearby....) Fine. Neat. Need a bit off extra spice on the pet dragon but it's good. Overall really good art and a in theme kit. The kits needs a bit off polish to fix a few scaling problems and a bit extra spice on a few skill but overall this is a really solid concept. Thanks! yeah theres some improvement needed to be adjust on her ability & stuff but she's my dream warframe inspired from the famous FATE Series Nero & Sun-like Theme warframe Link to comment Share on other sites More sharing options...
keikogi Posted July 23, 2021 Share Posted July 23, 2021 2 hours ago, -Hejin- said: nks! yeah theres some improvement needed to be adjust on her ability & stuff but she's my dream warframe inspired from the famous FATE Series Nero & Sun-like Theme warframe needs more umu. Jokes aside always tought fate caracters to be really cool but I´ve always struguled to replicate their nonsense in warframe. Unfortunaly I´m familiar with the blue saiba side off fate , I don´t know much about red saber side off fate so I can´t really help you to better translate Nero. The only things I know about nero is imperial privelege is OP aff ( not broken for fate standards ) and she is really cute. Link to comment Share on other sites More sharing options...
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