(PSN)GingyGreen Posted July 25, 2021 Share Posted July 25, 2021 Would add a tiny bit more variety to them, and it's just...really weird that they aren't. Link to comment Share on other sites More sharing options...
V2lkyr Posted July 25, 2021 Share Posted July 25, 2021 At least it's a bandaid,with a smaller variety for the sisters it means there's a higher chance to get the gun you want. Because right now with the amount of Kuva weapons it's a pain to get the one you want. Link to comment Share on other sites More sharing options...
Tyreaus Posted July 25, 2021 Share Posted July 25, 2021 It's probably because melee enemies just aren't the most capable. Pretty much any verticality renders them helpless. Their hounds could still be a pain but, c'mon - your Sister getting bested by a metre-high wall? That's pretty lame in its own regard. Link to comment Share on other sites More sharing options...
Voltage Posted July 25, 2021 Share Posted July 25, 2021 Because DE wants you to play Void Storms for weeks hoping Glast has the right rotation of weapon elemental and/or percentages. The perfect way to make Void Storms more relevant and long-lasting! /s Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted July 25, 2021 Share Posted July 25, 2021 Sisters already have hounds to charge in melee, so it kinda makes sense they would stick to guns. I do think that the Holokeys should be guaranteed rather than RNG, but DE just couldn't resist increasing the grind a little more.. Link to comment Share on other sites More sharing options...
0_The_F00l Posted July 25, 2021 Share Posted July 25, 2021 I bet the animation crew gave up or some other bugs simply stopped it from working. The melee tenet weapons just feel ... hurriedly placed in the Perrin sequence shop. With a threadbare justification. Link to comment Share on other sites More sharing options...
(NSW)Symberzite Posted July 25, 2021 Share Posted July 25, 2021 8 hours ago, 0_The_F00l said: I bet the animation crew gave up or some other bugs simply stopped it from working. The melee tenet weapons just feel ... hurriedly placed in the Perrin sequence shop. With a threadbare justification. To be honest, that would explain why all the liches are female. It's much easier to animate them compared to kuva liches, that have way more variety in terms of build and gender. I don't blame anyone, covid has been hard for the mocap crew. Link to comment Share on other sites More sharing options...
(PSN)GingyGreen Posted July 26, 2021 Author Share Posted July 26, 2021 7 hours ago, (NSW)Symberzite said: To be honest, that would explain why all the liches are female. It's much easier to animate them compared to kuva liches, that have way more variety in terms of build and gender. I don't blame anyone, covid has been hard for the mocap crew. Would also explain how all of them have the exact same profile and barely any variation in appearances... Link to comment Share on other sites More sharing options...
xcrimsonlegendx Posted July 26, 2021 Share Posted July 26, 2021 Seemed like a last minute change, probably taken out because they needed something to stick in void storms. Link to comment Share on other sites More sharing options...
_R_o_g_u_e_ Posted July 26, 2021 Share Posted July 26, 2021 On 2021-07-25 at 10:35 AM, Tyreaus said: It's probably because melee enemies just aren't the most capable. Pretty much any verticality renders them helpless. Their hounds could still be a pain but, c'mon - your Sister getting bested by a metre-high wall? That's pretty lame in its own regard. You’ve clearly never fought a steel path acolyte. I mean, even basic enemies in this game are able to traverse vertically. Link to comment Share on other sites More sharing options...
_R_o_g_u_e_ Posted July 26, 2021 Share Posted July 26, 2021 8 hours ago, (NSW)Symberzite said: To be honest, that would explain why all the liches are female. It's much easier to animate them compared to kuva liches, that have way more variety in terms of build and gender. I don't blame anyone, covid has been hard for the mocap crew. What? That makes literally no sense and you clearly have no background in animation. One you have a mocap performance, you can use that on animations for any model. Often without even needing to tweak it much at all. It has nothing to do with animations, as all of the necessary animations exist. Link to comment Share on other sites More sharing options...
_R_o_g_u_e_ Posted July 26, 2021 Share Posted July 26, 2021 On 2021-07-25 at 10:09 AM, V2lkyr said: At least it's a bandaid,with a smaller variety for the sisters it means there's a higher chance to get the gun you want. Because right now with the amount of Kuva weapons it's a pain to get the one you want. This is like the only comment in this thread that I agree with. Some people have suggested it was easier for DE to do things this way. I disagree, creating a new shop with new resources and new dialogue etc, would’ve been exceptionally more work than just dumping the melee weapons into the sister pool. I very much agree it was to prevent the sister pool from being over diluted, as there have been a lot of threads complaining about how getting a specific weapon is very time consuming. Link to comment Share on other sites More sharing options...
(PSN)thowed Posted July 26, 2021 Share Posted July 26, 2021 So you can farm holokeys. You could probably kill 5 to 10 sisters (whole process including getting the weapon you want) in the time it takes to get 40 of them. Link to comment Share on other sites More sharing options...
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