DrivaMain Posted July 26, 2021 Share Posted July 26, 2021 We all hate one and done drops, once you get them once you have no use of it anymore. For example if Mission A has a 10% chance to drop a warframe part, you have a 10% chance of getting absolutely nothing of value because you already crafted the part. How do we fix this? Simple, up their sell price by A LOT. For example, if an annoying to get warframe part blueprint like Harrow Systems sells for 2500 credits, it should be sold at around 50-250k credits. Now you actually get something worthwhile if the drop system give you a duplicate item. Sell price can be adjusted based on their rarity. Link to comment Share on other sites More sharing options...
DarkSkysz Posted July 26, 2021 Share Posted July 26, 2021 Been so long since I saw someone complaining about credits =o They are so easy to get... index, railjack, darksectors. While trading in my dojo, I already saw players with 1 billion credits xD Link to comment Share on other sites More sharing options...
DrivaMain Posted July 27, 2021 Author Share Posted July 27, 2021 1 hour ago, DarkSkysz said: Been so long since I saw someone complaining about credits =o They are so easy to get... index, railjack, darksectors. While trading in my dojo, I already saw players with 1 billion credits xD Yes they are easy, but giving these duplicate parts a very high sell price makes these item not an insult for player's time. Can you imagine doing a 20 min derelict survival and you get for it is a duplicate Octavia neuro BP? That's a huge slap in the face. Link to comment Share on other sites More sharing options...
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