MukuroZodiac Posted July 29, 2021 Share Posted July 29, 2021 I've been playing Sevagoth for a while, and i have to say his shadow's consume is quite annoying, since it doesnt have a particular targeted enemy, and i had problems dashing into them, especially in the Eidolons Plain since the terrain is not "flat" so my shadow just launched away every time i use consume on cliffs or slopes, not to mention the number of times i feel out of world, and reducing his range would nerf his crowd control form his 1. So i would love to recommend DE to alter his ability to hold/tap function, the damage and other effects can remain unchanged. When tapped, the shadow will dash to targeted enemy, whereas the shadow will dash straight to the reticle when held. pls consider, many thanks. Link to comment Share on other sites More sharing options...
Kainosh Posted July 30, 2021 Share Posted July 30, 2021 I thought its bugged. I mean..... That dash it does.... its has no hitbox. You must be point blank for it to "consume" anything. Coz if you dash at someone from afar, it does nothing. I think that dash part is unintended. It must perform a simple close range grab without that much forward propulsion. Link to comment Share on other sites More sharing options...
Birdframe_Prime Posted July 30, 2021 Share Posted July 30, 2021 You know what? Fair feedback. I like this change, and we should have it. Targeting specific enemies for the Tap, and Mobility on the Hold. That works and changes almost nothing about the frame's functions, except making them more reliable. Link to comment Share on other sites More sharing options...
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