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Sisters of Parvos: Hotfix 30.5.5


[DE]Megan

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Sisters of Parvos: Hotfix 30.5.5  

 

Steel Path Change + Exploit Fixes:

For non-endless missions, most notably Sabotage, a max of 3 Acolytes will spawn and their levels will incrementally increase with every new Acolyte spawn.

  • This change addresses and fixes the AFK Acolyte spawning exploit within Steel Path Sabotage missions. 

  • Fixed the Steel Essence 5 minute despawn timer not functioning after you’ve moved a certain distance away. 

 

Optimization:

  • Optimized server-side database traffic for IPv6 players.

 

Changes:

  • Increased Vastilok Punch Through from 1 to 1.3 and fixed it using the wrong (old) Combo Multiplier (i.e at 40 hits the multiplier will be 3.0 not 2.5).

  • You can now use Transference while on a K-Drive or when Yareli is using Merulina. 

    • Worth noting that this doesn’t allow Operators to use K-Drives… :(.  

  • On-Call Sisters will no longer clone targets when using Soul Punch and said Shadow Clones no longer have drop tables, as this leads to exploitive gameplay.

  • Hound Null Audit Precept now triggers more reliably. Previously it would only trigger if the current target was an Eximus, it will now target a nearby Eximus in range even if they aren't the current target.

  • Changed how the /dnd Chat command functions to be a toggle, allowing either an Enabled or Disabled state, instead of always setting ‘Do Not Disturb’ mode to enabled. Before you would need to /normal to undo it. 

  • Updated respective Riven Challenge descriptions to indicate “Shield Restore consumables” as opposed to “Shield consumables”.

  • Added Helminth Ability videos to the Helminth screen.

  • Sister Hound’s Repo Audit ability will no longer affect downed players.

    • This fixes downed Clients losing their weapons for the rest of the mission after an enemy Sister Hound activates its Repo Audit.

 

Fixes:

  • Fixed Galvanized Mods offering increased damage from Status on target not reliably working on numerous weapons.

    • One outlier to be fixed is the interaction with the Catchmoon’s guaranteed Impact proc.

  • Fixed a game lock that would occur for newer accounts when trying to customize their Landing Craft.

  • Fixed a crash occurring when dying while in Voidrig’s Guard Mode.

  • Fixed missing Context Action for the Chimera Quest if it’s initiated right after The Sacrifice Quest completion. 

  • Fixed a game hang/crash that could occur on the Clan interface. 

  • Fixed a game hang/crash that could occur on the Railjack Salvage menu.

  • Fixed a game hang/crash that could occur on player Transmissions.

  • Fixed a crash occurring when interacting with a dead Specter ‘Follow’ Context Action after a Host migration occured during a Sister Railjack showdown.

  • Fixed very rare case of an inability to use a Helminth Invigoration.

  • Fixed case of Sister/Kuva Lich not spawning when using a Requiem Ultimatum, which also consumed the item.

  • Fixed the "JOIN ANY CREW" button in the Railjack Star Chart allowing you to join a Kuva Lich or Sister showdown mission, which resulted in an error message if you do not have a proper Kuva Lich or Sister.

  • Fixed (another case) Hosts keeping their goods after aborting the Lich showdown mission once their Lich has been Converted/Vanquished.

  • Fixed not being able to swap Polarities on Sentinel weapons.

  • Fixed numerous abilities not functioning while Yareli is on Merulina.  

    • Ash Smoke Shadow Augment

    • Baruuk Desolate Hands

    • Ivara Cloak Arrow

    • Mesa Shooting Gallery

    • Oberon Hallowed Ground

    • Octavia Metronome

    • Protea Shield grenades

    • Titania Tribute

    • Wisp Reservoirs 

  • Fixed Tenet Envoy missiles striking a Null bubble becoming stuck and orphaned in the air.

  • Fixed the Oull Requiem not being Chat Linkable or in the Codex.

  • Fixed Hound Diversified Denial Precept showing a revive prompt on mini-Hounds for Clients.

  • Fixed numerous Cambion Drift spawning issues:

    • Fixed Enemy reinforcements would wander aimlessly instead of trying to storm you.

    • Fixed Deimos Genetrix not spawning multiple waves of enemies or enemies at all.

    • Fixed Deimos Tendril Drones spawning too frequently.

  • Fixed Helminth Kubrow puppy not correctly appearing as a Helminth puppy. 

  • Fixed seeing custom Warframe Ability HUDs while playing Lunaro.

  • Fixed End of Mission screen only starts to count the Mission Time when the End of Mission screen appears.

  • Fixed outdated loading screen tips related to Parazon Mercy eligibility. 

  • Fixed a typo in the Elite Crewmates traits description of "Zekti" instead of "Zetki".

  • Fixed a script error when Hacking with the Tactical Menu open.

  • Fixed a script error that could occur when using Transference next to a Volt Electric Shield with the Transistor Shield Augment equipped.

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Could you perhaps rethink the Command Intrinsic rank 10? Paying four million credits and lots of resources for one crewmate with slightly enhanced stats does not seem very much worth the wait. Perhaps implement the liches / sisters more? Like giving the "On Call Crew" item an enhancement to either last longer, have lower cooldown, or even both? The quirks and everything are really pointless for converted ones, since they do not say even a single line of their ..."monologue" when they are around.

Alt fire of certain weapons are quite annoying in certain scenarios and cant be disabled. This is most significant with weapons like Tenet Diplos, when one just wants to use "aimed/scoped" fire for more accuracy, and this lock-on thing kicks in unwantedly, this mechanic should instead work the same way that Sepulcrum works (Toggle homing on/off). Same thing for the guided projectile of Tenet Envoy. Also Kuva Quartakk, aimed mode switches fire (and Quatz).
I propose that these alt fire type modes are instead optional and are toggled ON/OFF with respective "alt fire button" for better consistency. All weapons that switches fire mode entirely should be on toggle (Stradavar Prime, Argonak, Tiberon Prime, Hind, Zarr and other weapons as such are perfect examples of how it should work). Normal/Kuva Seer should be given optional scope mechanic (same thing like you can change zoom levels on sniper rifles). Alt fire of weapons that does not directly affect the primary fire firing mechanism and are used instantly are also fine as is (such as instant burst functions of Pandero, Kuva Kraken, Kuva Detron, or detonations of projectiles like Bramma, Talons, Kulstar, etc.).

Kind of the same thing I mentioned before, but only one of those was resolved.
Issues/bugs:
-Athodai can not equip Secondary Deadhead

-Tenet Flux rifle unable to equip rifle skins (Oscira, Soaktron)

-Tenet Spirex unable to equip ANY of the secondary weapon skins

-Converted sisters (On Call Crew) have severe animation issues, T-posing and not attacking when they have the "Briefcase" Tenet weapons such as Envoy or Diplos

-Converted sisters have heavily misaligned faces (expanded nose, brow and chin) when they are in their offensive/alerted stance

-Requiem Ultimatum not working properly, consuming the item in process, but not spawning Lich/SOP Thanks for fixing this, but any chance of refunding the ones that did not work? I had like 9 total and 4 of them did not work. I would not be asking for this if those were not that rare.

-Kuva Hek unable to equip Scattered Justice mod

-Stagger type procs like heat or electricity prevents usage of Parazon-mercy kill (on the standard enemy such as Eximus Lancer that is eligible for mercy kill) until the effect of proc stops

-Diversified Denial precept for hounds is either working incorrectly, or correctly and its terrible.... it says the mini-doggos does 85% of the original's damage, however, this 85% seems to be from BASE damage of the hound weapons, but WITHOUT mods, result: they do absolutely insignificant damage, making this precept really bad choice

-Golden Instinct, final subsumable ability does not work on fragments in Orb Vallis

ALSO, PLEASE, ADD MORE OPERATOR PRESET SLOTS, for free, for platinum, whatever, just let us have more than 3 already.

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Thanks

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But can we get some special triggers/options to spawn kuva larvling/sister with specific weapons or at least weapon classes?
Having 19 kuva weapons ingame makes it very tideous getting your desired weapon to 60%, especially if you are only getting weapons with 25-35% bonus.

Also obligatory "where holokey drop buffs" and "ambassador drop buffs"?

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Just now, Xydeth said:

so no yareli buff huh.

well, helminth will enjoy his meal.

Probably in a later update. This one seems to focus more on fixes and minor changes. Yareli's update will probably require a longer revision.

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3 hours ago, [DE]Megan said:

For non-endless missions, most notably Sabotage, a max of 3 Acolytes will spawn and their levels will incrementally increase with every new Acolyte spawn.

What? More acolytes can spawn in non-endless missions? You really need to be transparent about acolytes.

People in steel path incursions just run to extraction and miss the acolytes. Non-endless acolyte spawn needs a redesign.

edit: grammar

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