BlindStalker Posted August 5, 2021 Share Posted August 5, 2021 11 hours ago, [DE]Megan said: Fixed Galvanized Mods not properly functioning with the Catchmoon’s guaranteed Impact proc. Not exactly related, but Ivara's concentrated arrow augment also forces a guaranteed impact proc on surrounding enemies within the blast radius. I don't think galvanized aptitude works on the enemies that receive the guaranteed impact proc within the blast radius, as they have an impact proc, but I don't see the damage numbers go up when I fire again. (the main target hit by the arrow directly for sure, but not the surrounding enemies caught in the blast). Possibly can we get a look at it please? Link to comment Share on other sites More sharing options...
SilentMashiko Posted August 5, 2021 Share Posted August 5, 2021 so what happened to "the new exclusive Yareli in Action Glyph" that was mentioned in original announcement? Link to comment Share on other sites More sharing options...
EnemyAC130 Posted August 5, 2021 Share Posted August 5, 2021 13 hours ago, [DE]Megan said: Fixed an invisible volume appearing if you Transferred to your Operator who had the Zato Oculus equipped, resulting in movement issues. IT'S BEEN 87,000 YEARS. THANK YOU. Link to comment Share on other sites More sharing options...
Solawk Posted August 5, 2021 Share Posted August 5, 2021 What are these lips though? Intended? Edit: Not actually permanent but scared me a bit. Link to comment Share on other sites More sharing options...
SyntheticGoat Posted August 5, 2021 Share Posted August 5, 2021 When performing a Mercy on a Sister (had only one mod installed in the first slot, the remaining two were empty), it showed two failed mods at the same time. It was even recorded in the Parason history: Link to comment Share on other sites More sharing options...
Slayer-. Posted August 5, 2021 Share Posted August 5, 2021 1 minute ago, Yunjuwo said: A toggle wouldn't hurt you or anyone else who enjoys Umbra, at all in any way. Consequently, screw me and others who don't enjoy Umbra, and have us all revert back to a warframe with less armor, energy, forma count, umbra forma, and a worse radial blind? Ok boomer You must have missed the memo on DE and toggles they don't get along, Gara's armour is now on permanently because DE couldn't work out a toggle to appease both groups in the forums, armour on armour off, I'd say Umbra will be in the same boat. Link to comment Share on other sites More sharing options...
Slayer-. Posted August 5, 2021 Share Posted August 5, 2021 Just now, Iridium-77-192 said: When performing a Mercy on a Sister (had only one mod installed in the first slot, the remaining two were empty), it showed multiple two failed mods at the same time. It was even recorded in the Parason history: It's a bug it does it now and then, anyway why are you not running all mod slots full, you might get the first one right. Link to comment Share on other sites More sharing options...
TenzoZero Posted August 5, 2021 Share Posted August 5, 2021 Anything to say about void storm survival not giving traces past the first relic cracked? still not sure if this is intentional or not Link to comment Share on other sites More sharing options...
RazerXPrime Posted August 5, 2021 Share Posted August 5, 2021 6 hours ago, KosmicKerman said: From February: From July: That explains nothing, but ok. Link to comment Share on other sites More sharing options...
60framespersecond Posted August 5, 2021 Share Posted August 5, 2021 This one sadly didn't fix Galvanized Aptitude not working on the Komorex. Link to comment Share on other sites More sharing options...
umdos Posted August 5, 2021 Share Posted August 5, 2021 vor 15 Stunden schrieb [DE]Megan: The limit of players you can choose to /ignore is now capped at 100. When adding a new ignored user, the older ignored user will be prompted for removal if already at 100. The count and cap has been added to the ‘Manage Ignore List’ screen for ease of use. This decision was made after a performance issue was revealed and a cap must now be added to avoid further issues. The limit of IQ DE has, is now capped at 100. When adding new content to the brain, the older content will be prompted for removal if already at 100. A cap of IQ must now be added to avoid further issues Link to comment Share on other sites More sharing options...
Morteno Posted August 5, 2021 Share Posted August 5, 2021 1 hour ago, Slayer-. said: You must have missed the memo on DE and toggles they don't get along, Gara's armour is now on permanently because DE couldn't work out a toggle to appease both groups in the forums, armour on armour off, I'd say Umbra will be in the same boat. You are not wrong. Also: shut up, they might get alerted to the toggle that excal dex skin still has. The goal is to remove toggles (out of sight, out of mind) so the masses don't get ideas about having a toggle on 'x' because there is one on 'y'. A another obvious but long removed toggle: "adaptive exposure" which is really just trying to lipstick their way out of the fact that lighting is way off after render changes - but they want to avoid going back and adjusting the light on old tiles, so we are stuck with that deforming crutch. There have been a few small improvement to the ice tunnel tiles (after some too-bad-to-ignore screenshots), but there is still a lot of stuff that needs to be retouched. Link to comment Share on other sites More sharing options...
Slayer-. Posted August 5, 2021 Share Posted August 5, 2021 1 hour ago, Morteno said: You are not wrong. Also: shut up, they might get alerted to the toggle that excal dex skin still has. The goal is to remove toggles (out of sight, out of mind) so the masses don't get ideas about having a toggle on 'x' because there is one on 'y'. A another obvious but long removed toggle: "adaptive exposure" which is really just trying to lipstick their way out of the fact that lighting is way off after render changes - but they want to avoid going back and adjusting the light on old tiles, so we are stuck with that deforming crutch. There have been a few small improvement to the ice tunnel tiles (after some too-bad-to-ignore screenshots), but there is still a lot of stuff that needs to be retouched. Haha, yes DE does some strange things indeed at times. Link to comment Share on other sites More sharing options...
pham5678 Posted August 5, 2021 Share Posted August 5, 2021 the Kuva Hek is too weak, and it can't use Scattered Justice, please fix it Link to comment Share on other sites More sharing options...
TtTENNO2 Posted August 5, 2021 Share Posted August 5, 2021 I finished the mission about using Necramech to kill 100 enemies , but I didn't get 4500 prestige. Base on my screenshot , I finished 9 missions from Nora . The total prestige I should get is 35000 , which means I should be rank 3 and 5000/10000 . But the problem is that I am only rank 3 and 500/10000 . SO , WHERE IS MY 4500 PRESTIGE ? ▼ Link to my screenshot https://imgur.com/oISmBNF Link to comment Share on other sites More sharing options...
kyori Posted August 5, 2021 Share Posted August 5, 2021 17 hours ago, [DE]Megan said: ignored players So many players ignoring so many players until it caused a performance issue lol. This shows there are a lot of bad apples in the world. lol Link to comment Share on other sites More sharing options...
Hiskus Posted August 5, 2021 Share Posted August 5, 2021 Il y a 17 heures, [DE]Megan a dit : All remaining enemies for Bounties will now be marked, regardless of range because sometimes enemies will be outside of 60m of the player and just not visible. Thank you, thank you, thank you, thank you, thank you, a million thank you for this. Link to comment Share on other sites More sharing options...
thats_rudiculous_07 Posted August 5, 2021 Share Posted August 5, 2021 Mandatory mods Shouldn't be replace with other forms of damage that rely on fodder units kills , which damage has to ramp up each every time, if you don't kill a fodder unit with that small time remain it loses damage. If you're trying to replace damage mod for example like serration with arcanes. you should give those arcanes a base damage so it would be more convincing. Going against bosses those mods and arcanes have no real effect unless you kill fodder units. So we would have to rely on killing units and enjoy the boss games play. Plus you should rework some of the boss an improve the boss like the one Venus. Give the boss stages. Plus serration has 165 damage your Arcane deal 360 which isn't much. How about you give the Arcane at least base damage then it ramps I'm like the galvanized mods . Increase Arcane damage to 400. Give it base damage of 120. That goes the same for secondary arcanes. Or Improver modding ui!!!! To account for essential (mandatory) mods, elemental damages, and perks. Link to comment Share on other sites More sharing options...
Keybones Posted August 5, 2021 Share Posted August 5, 2021 You should fix the issue so that players can have more than 100 entries on their Ignore list. Limiting it to 100 is just ducking out of fixing the issue. Link to comment Share on other sites More sharing options...
Ms_Salami Posted August 5, 2021 Share Posted August 5, 2021 fix the non spawning acolytes Link to comment Share on other sites More sharing options...
whiskey_bourbon Posted August 5, 2021 Share Posted August 5, 2021 20 часов назад, LillyRaccune сказал: У меня просто есть вопрос, какова будет политика DE в отношении Престижных рангов? Получим ли мы неограниченные звания или будем иметь ту же ограниченную ситуацию, что и раньше? вы случайно не помните какую награду получили за легендарный,я например не помню от слова совсем Link to comment Share on other sites More sharing options...
LillyRaccune Posted August 5, 2021 Share Posted August 5, 2021 31 minutes ago, whiskey_bourbon said: вы случайно не помните какую награду получили за легендарный,я например не помню от слова совсем Made with google translate. VERSION 1 ENG: You're right, DE didn't say they would do anything different. So we'll be capped at 30 extra ranks. If too much time passes, they'll add more. RUS: Вы правы, DE не сказал, что они будут делать что-то другое. Таким образом, у нас будет 30 дополнительных рангов. Если пройдет слишком много времени, они добавят еще. VERSION 2 ENG: You are correct, they did not make a business plan suggesting they would behave different. So when we reach ascend level 30, the legendary prestige ranks will have a set number of ascend levels. When too much time expires, the business will extend how many legendary prestige ascend levels we receive. RUS: Вы правы, они не составляли бизнес-план, предполагающий, что они будут вести себя иначе. Поэтому, когда мы достигнем 30-го уровня вознесения, легендарные престижные ранги будут иметь определенное количество подъемов. Когда истечет слишком много времени, бизнес увеличит количество получаемых легендарных уровней престижа. Link to comment Share on other sites More sharing options...
technozorro Posted August 5, 2021 Share Posted August 5, 2021 1.when casting mirage clones the screen flickers randomly this was report months a go can you fix it a can´t see your animations 2. give us the option to remove auto exposure and vignette 3.give us the option to keep xaku body on, the skeleton and the running animation look weird 4.wisp "walking" sound not working 5. gauss feet are bug 6.nikana zaw holster style is bug 7. broken acolyte spawn on kuva survival steel path 8.the light and reflections make the game look like plastic this is from jupiter Spoiler Spoiler Spoiler https://forums.warframe.com/topic/1246343-next-gen-light-and-reflection-makes-everything-look-like-plastic/?tab=comments#comment-12016222 9. you haven´t fix any of this textures, when I purchase this skins didn't look like that you change it months after. https://forums.warframe.com/topic/1226120-ugly-dirty-and-weathered-textures/ Spoiler here are some photos of nyx before (small pic) and after, can´t be more clear that the textures were changed to look worst Spoiler Spoiler 10. metallic materials look bad if you use darker color, whats the point of selling color palettes if changing color mess the materials Spoiler Spoiler Spoiler and a lot of metallic textures have the same problem Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler nova atomic now has the same material that xaku has, come on DE make up your mind, those white stripes look bad before after Spoiler before after Spoiler I don´t know why a bough this skin 11. your promo material show textures that are no the same in game Spoiler and here are some caps from devstream and zephyr rework devstream zephyr rework final Spoiler in the promotional photo the texture look like some kind of iridescence material but in game looks like plastic Spoiler Link to comment Share on other sites More sharing options...
LillyRaccune Posted August 5, 2021 Share Posted August 5, 2021 49 minutes ago, technozorro said: 8.the light and reflections make the game look like plastic That is because of the settings on your PC. Change the anti-alias levels. 49 minutes ago, technozorro said: here are some photos of nyx before (small pic) and after, can´t be more clear that the textures were changed to look worst The texture files are just fine and unchanged, your picture shows Depth of Field blur effect. You can disable that in your options menu too. ...I can't read thru the rest of your post. Good luck with that. Link to comment Share on other sites More sharing options...
technozorro Posted August 5, 2021 Share Posted August 5, 2021 7 minutes ago, LillyRaccune said: That is because of the settings on your PC. Change the anti-alias levels. The texture files are just fine and unchanged, your picture shows Depth of Field blur effect. You can disable that in your options menu too. ...I can't read thru the rest of your post. Good luck with that. sorry my friend but No the plastic look started after DE rework the light on some tilesets, just follow your advice with different AA settings and nop still look like plastic nyx deluxe was change you can clearly see on the photos, and somehow dof change the look of the textures ok come on I know you love DE and you feel attacked someone criticizes them, but a least make some sense Link to comment Share on other sites More sharing options...
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