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一个新战甲的设想


mouyuanprime

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一技能:将自己的左手变成武器给予队友使用(一技能在队友身上时无法切换武器形态)(同时自己无法使用主武器只能使用近战和副武器)

二技能:切换一技能武器形态(两种形态步枪、近战)

三技能:提升一技能武器伤害(在使用是技能时变成提供护盾)

四技能变成一个固定炮台队友可以使用(使用时取消一技能)

被动:切换武器速度加快可转换弹药

玩法设想一技能可以持续使用并且可以给两把显赫武器配卡一技能消耗能量受技能强度效率影响,二技能武器切换时间受持续时间影响持续时间越短切换越快反之越长,三技能有时间限制受持续时间技能强度技能效率影响,四技能受持续时间技能效率影响可以配卡

 

One skill: turn your left hand into a weapon for teammates to use (one skill can't switch the weapon form when you are on teammates) (at the same time, you can't use the main weapon and only use melee and auxiliary weapons).

Two skills: switch one skill weapon form (two forms of rifles, melee)

Three skills: upgrade one skill weapon damage (turn into a shield when the skill is used)

Four skills can be used by teammates of a fixed battery (cancel a skill when using).

Passive: switch weapons to speed up convertible ammunition.

The game envisages that one skill can be continuously used and can be given to two dominant weapons with cards. One skill consumes energy due to skill intensity efficiency. Second skill weapons switching time is affected by duration. The shorter the duration, the faster the switch, the longer the reverse. Three skills have time limits are affected by the duration skills intensity skill efficiency, and four skills are affected by duration skills efficiency can be equipped with cards.

The gameplay is divided into two ways: one is the main one and the second skill, such as the capture, the destroy and other, and the second is the main three and fourth skills, such as defense, survival, interception, etc.

My English is not good, so I can only translate it with Apple's own translation software.😓

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