(XBOX)KayAitch Posted August 5, 2021 Share Posted August 5, 2021 11 hours ago, [DE]Rebecca said: Corrupted Holokey drop amounts have been increased in Void Storms! Void Storms in the Veil Proxima will now drop 10 (vs 6) to make the hardest content the most rewarding. The rest have all had their amounts increased by 1. But still random, so you can spend hours playing veil void storms and get nothing. Make it so you always get holokeys, and just divide the rewards by 3. Link to comment Share on other sites More sharing options...
Harutomata Posted August 5, 2021 Share Posted August 5, 2021 I'm all for bigger drops, but could we please get a script ran for holokeys retroactively? I didn't kill as inhumanely much time as few people into farming them, but I still put effort into getting them. Link to comment Share on other sites More sharing options...
(PSN)Bean_Consumer7 Posted August 5, 2021 Share Posted August 5, 2021 DE, you see, The Problem Wasn’t Amount of holokeys, but, The horrendous Droprate of them. It took me atleast 40-60 missions to get 1 tenet melee. I was fine w the amount but not the droprate. I would get the holokeys to drop every ~5-20 missions. Link to comment Share on other sites More sharing options...
(XBOX)XmaniaX Posted August 5, 2021 Share Posted August 5, 2021 Very welcome change, thanx DE Link to comment Share on other sites More sharing options...
(XBOX)Pipolo Posted August 5, 2021 Share Posted August 5, 2021 The holokeys need that fix and increase the chance to get on the missions. Ambassador parts need a fix too. I expend hours and only get the BP. Yareli need more love. More strenght. Use abbilities on Merulina... Link to comment Share on other sites More sharing options...
GreyEnneract Posted August 5, 2021 Share Posted August 5, 2021 This changes nothing when the drop rates are the same, and we're constantly spammed by useless Sevagoth parts. I don't need 100 Sevagoths. Link to comment Share on other sites More sharing options...
60framespersecond Posted August 5, 2021 Share Posted August 5, 2021 I know of the old saying "never play in patch month", but I concur with many other posters here: getting keys retroactively for at least all killed/converted Sisters would be a good move. Now some feedback on the acquisition changes themselves. I'd much rather see the Holokeys in the actual endless rotation tables. These are pretty bad right now and in need of some serious changes. Ash and Ambassador parts in C rotation, redundant rewards in form of Endo and Railjack parts, Riven Slivers when they exist as common Requiem Relic reward. Anyone looking at the tables should see this immediately. Link to comment Share on other sites More sharing options...
actuallyVile Posted August 5, 2021 Share Posted August 5, 2021 13 hours ago, Kylo. said: Seems like whenever some bad new system like this is introduced it's best to not play it, wait a month and then play it, because it's now about 50% easier than it was before. Exactly this. It's so frustrating. Link to comment Share on other sites More sharing options...
TheArmchairThinker Posted August 5, 2021 Share Posted August 5, 2021 13 hours ago, [DE]Rebecca said: Tenno, Our Sisters of Parvos Update launched earlier this month, and was quickly followed by TennoCon 2021. We Hotfixed a lot of essential things before we held our event, and we’ve had ample time to read feedback, review stats, and see how players are engaging with all things Proxima regions. The feedback has been great, and we intend on making a change to Corrupted Holokeys. When it comes to introducing new avenues for gear in Warframe, our intention is always striking a balance of recognizing all players ‘start from 0’ when it comes to new systems. In the case of Tenet Melee weapons and Corrupted Holokeys, there are two things in play - 4 day inventory rotations, and Corrupted Holokey acquisition. Because of the 4 day rotation, we agree that the Corrupted Holokey acquisition can be increased so players have an easier time earning them while they play, and also connect them more to the Sisters of Parvos.Corrupted Holokey Changes: In the final Railjack Showdown node for a Sister of Parvos, each Sister will give each squad member 1 Corrupted Holokey at End-of-Mission whether you Vanquish or Convert them! This means a Squad of 4 can leave with 4 Corrupted Holokeys each on Showdown mission complete! Corrupted Holokey drop amounts have been increased in Void Storms! Void Storms in the Veil Proxima will now drop 10 (vs 6) to make the hardest content the most rewarding. The rest have all had their amounts increased by 1. See you in the next few weeks with these changes on all platforms, Tenno! I think the drop rate being the main problem can be somewhat fixed by adding more place to drop it. Having sisters dropping one is a nice step, but more can be added such as - Chance to drop from killing corrupted enemies - Breaking asteroids in sector under void storm (one holokey or two might get stuck on the rocks when the jump failed because why not?) - Chance to drop from shooting (closing) fissures appearing on foot mission (that pockets of void energy that explode when you got near it) So there's more place to get holokeys and easing up the need to hope to get them from end of mission reward Link to comment Share on other sites More sharing options...
BlackAce Posted August 5, 2021 Share Posted August 5, 2021 13 hours ago, [DE]Rebecca said: In the final Railjack Showdown node for a Sister of Parvos, each Sister will give each squad member 1 Corrupted Holokey at End-of-Mission whether you Vanquish or Convert them! This means a Squad of 4 can leave with 4 Corrupted Holokeys each on Showdown mission complete! I hope we will get retroactive holokey reward from Vanquished/Converted sisters. I already maxed all of my tenet weapons and collected all of the ephemeras. Link to comment Share on other sites More sharing options...
GhostRyderz Posted August 5, 2021 Share Posted August 5, 2021 Can you just.... PLEASE, PLEASE INCREASE THE DROP CHANCE OF Corrupted Holokeys. Link to comment Share on other sites More sharing options...
NovusKnight Posted August 5, 2021 Share Posted August 5, 2021 eh. it's not a perfect solution, corrupted holokeys are still a pain to deal with due to dilluted drop chance and long missions. s t i l l, while the matter of "I spent 15 minutes and got no progress done" is not fixed, at least you've dropped the amount of times it takes for RNG to drop enough keys for a tenet weapon to 4, down from 7. Overall, I don't think I can complain too much. it is still a dull and annoying grind, but at least it can now be done in almost half the time. so that's something. Link to comment Share on other sites More sharing options...
Lucy Posted August 5, 2021 Share Posted August 5, 2021 16 hours ago, [DE]Rebecca said: In the final Railjack Showdown node for a Sister of Parvos, each Sister will give each squad member 1 Corrupted Holokey at End-of-Mission whether you Vanquish or Convert them! This means a Squad of 4 can leave with 4 Corrupted Holokeys each on Showdown mission complete! With this change I would assume this is how you have always felt the system should have worked, therefore I would suggest compensating players 1, 2 or 4 Corrupted Holokeys to players for every Sisters of Parvos they have defeated. Why? Because theres a lot of players who have already done all the sisters they intend to do and so this would give them the Corrupted Keys that you'd probably agree they should have gotten from the start. 1 Corrupted Holokey would be a minimum compensation assuming every player defeated their sisters alone and 1 is better than none, right? 4 Corrupted Holokeys would be a maximum compensation assuming every player defeated their sisters in a full squad, even those that did do them solo for speed. 2 Corrupted Holokeys would be an inbetween compensation giving players an amount somewhere between the expected reward of doing them solo and doing them in a full squad. Thank you for addressing the Corrupted Holokey farm. Link to comment Share on other sites More sharing options...
Xikto Posted August 5, 2021 Share Posted August 5, 2021 Unless you compensate for the time everyone has spent into it already, you are basically advertising to not play anything new in your game, because you fail do understand that too much grind = less people wanting to even attempt it, does warframe not have enough content to make your grinds chill and players wanting to play the game? or do you just have no idea how to improve warframe at this point. Link to comment Share on other sites More sharing options...
--UMBRA--Klokw3rk Posted August 5, 2021 Share Posted August 5, 2021 Drop amount in veil change is nice with Sister addition but it does compound the issue that only veil voidstorms are worth running Having all voidstorms drop 2 keys 100% every run would diversify relic cracking instead of just running axi. Being in the veil is already good for affinity, mk3 railjack parts (endo) and credits it doesn't need more incentive. Wouldnt mind glast having 3 versions of each weapon but you only get to take 1. still waiting on a toxin grigori to come round Link to comment Share on other sites More sharing options...
SmokinDice Posted August 5, 2021 Share Posted August 5, 2021 1.. killing a sister gives you 1 holokey.. 1 hahahahahahahahahaha did you miss a zero there? because then at least I would be insentivised to actually do this as group content if I get a tenet melee weapon out of it Link to comment Share on other sites More sharing options...
RobWasHere Posted August 5, 2021 Share Posted August 5, 2021 At least look at the droptables again, I get feeling that Sevagoth and Epitaph parts are more common than keys, and they supposed to be rarer than keys. Link to comment Share on other sites More sharing options...
NickelStiller Posted August 5, 2021 Share Posted August 5, 2021 > each Sister will give each squad member 1 Corrupted Holokey But will we get them retroactively for the Sisters that we killed before this update? Link to comment Share on other sites More sharing options...
drsnivy Posted August 5, 2021 Share Posted August 5, 2021 OR, move sevagoth and epitaph to holokey shop, remove holokeys from void storm drop tables and bring back Void traces WITH their duplicate protection And THEN make void keys drop as 4 per voidstorm GUARANTEED in Veil, 3 in Saturn, pluto and neptune, 2 in Earth and Venus. Seriously.. Holokeys destroyed Void storm's rewards, Holokeys ARENT EVERGREEN AT ALL. You get the MR fodder, weapons, then you do not need holokeys anymore. Void traces are needed so long as new primes are being released. This workshop just ignored all the feedback and said "Here's a few more of this non evergreen reward that you all don't like" And ONE for a sister of parvos? Nice, I get one (1) holokey per 3 hours! Amazing. Absolutely incredible. that's got to be per stab or increase it to 10. Link to comment Share on other sites More sharing options...
Old_Fogie Posted August 5, 2021 Share Posted August 5, 2021 So, is this more of your DE "Napkin Math"? Yeah, no. Sorry, but my math says "Nope, not going to waste my time". Link to comment Share on other sites More sharing options...
-Guardian_Angel- Posted August 5, 2021 Share Posted August 5, 2021 When is it going live? As now Void is still dropping 6 and not 10. Link to comment Share on other sites More sharing options...
Event-Horiz0n Posted August 5, 2021 Share Posted August 5, 2021 The problem is the DROP CHANCE not the DROP AMOUNT. Being subjected to the whims of RNG is not good game design. Link to comment Share on other sites More sharing options...
(NSW)RATHURUE Posted August 5, 2021 Share Posted August 5, 2021 Players: Complain that Corrupted Holokeys farm are utterly wasting their time. DE: Gives out ONE. ONE single Holokey. Atop of an average of 1-1.5 hours Sister grind. And forces you to share (?) Sisters to get...wait for it...FOUR KEYS. FOUR KEYS. That needs you to find other players that have their sister in RJ confrontation phase. Which is VERY, VERY rare given most players have now completed their Tenet weapons, fused them to 60% and collected every Ephemeras. Oh, they also boost the drop amount! 6 to 10! That's 4 more on the hardest Void Storm difficulty! WITHOUT BOOSTING THEIR DROPRATE SO YOU CAN STILL PLAY 10 TIMES AND GET PERFECTLY ZERO HOLOKEY. ON THE MISSION WITH LONGEST NATURAL PLAYTIME IN THE GAME. AND YOU STILL CAN'T FARM THIS ON ENDLESS MISSIONS LIKE SURVIVAL BECAUSE SCREW PLAYERS, LET'S MAKE THIS END OF MISSION GRANT ONLY. Maybe do it better, DE. More farming =/= more engaging gameplay. Link to comment Share on other sites More sharing options...
Keltik0ne Posted August 5, 2021 Share Posted August 5, 2021 Can't repeat it enough, the drop rate is the major problem. I've managed a 20 mission run and saw holokeys once. Link to comment Share on other sites More sharing options...
SneakyErvin Posted August 5, 2021 Share Posted August 5, 2021 15 hours ago, [DE]Rebecca said: Corrupted Holokey Changes: In the final Railjack Showdown node for a Sister of Parvos, each Sister will give each squad member 1 Corrupted Holokey at End-of-Mission whether you Vanquish or Convert them! This means a Squad of 4 can leave with 4 Corrupted Holokeys each on Showdown mission complete! Corrupted Holokey drop amounts have been increased in Void Storms! Void Storms in the Veil Proxima will now drop 10 (vs 6) to make the hardest content the most rewarding. The rest have all had their amounts increased by 1. See you in the next few weeks with these changes on all platforms, Tenno! I really dislike how point #1 punishes (I hate that word but it is the best to describe it) solo players. Why not simply make it 4 keys as a bonus reward when the mission is done. There mom, equal for all the children, even if they like to play alone. Point #2 just doesnt solve the issue. The yield per drop isnt the issue, the issue is the drop chance itself, either due to some bug or naturally. RNGsus is a fickle b, we need more Lootcifer in our life, so increase the drop chance for a more consistant farming experience. 10 keys are as many as 6 keys if neither pile size actually drops. You could also drop it back to 6 and just add 2 keys as guaranteed rewards for a mission. That way you could get between 2 and 8 in a run. Also, why doesnt the survival/defense rotations reward holo keys? Link to comment Share on other sites More sharing options...
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