Ariel19_98 Posted August 5, 2021 Share Posted August 5, 2021 I know blast has never got much love from the community for some reason, but I particularly enjoyed this type of damage for its procs. Having an enemy waste their time in a long animation standing up was very useful for survivability. If you can't kill a level 80+ heavy gunner (which I can't even with a good build), at least keeping them on the ground NOT shooting you or your team actually justifies adding this proc to a gun with enough status chance. Now, is there any reason to build blast? The damage is mostly bad against enemy resistance types across the board, and the new proc is nigh useless at my view. Reducing enemy accuracy? What's that gonna do in the sea of bullets that are fights in Warframe, besides turning it into a sea of stray bullets? Enemies are still shooting at you, or at your vicinity, so they WILL still hit you eventually. What would you have? Pre-rework or post-rework blast? Link to comment Share on other sites More sharing options...
Infirito Posted August 5, 2021 Share Posted August 5, 2021 I used blast pretty often when it knocked enemies down, now I never intentionally build for it. Link to comment Share on other sites More sharing options...
taiiat Posted August 5, 2021 Share Posted August 5, 2021 Blast was unquestionably more useful before the Status Effect was changed. now it may as well do literally nothing. Link to comment Share on other sites More sharing options...
DemonHoundRider Posted August 5, 2021 Share Posted August 5, 2021 Cold procs slow the enemy down so slower rate of fire, movement, easier to hit the head/weak spot. Heat procs set the target on fire so they stand there flailing around well screaming "AH I'M ON FIRE!". They aren't attacking at all or moving plus they take a bit of damage and a bit of armor gets stripped. Either are far superior to "The enemies random weapons fire that may or may not hit you is now slightly more random." that current blast is. Link to comment Share on other sites More sharing options...
Turritopsis_Dohrnii Posted August 5, 2021 Share Posted August 5, 2021 I want to believe that Concealed Explosives still uses the old blast status effect but I'm unsure.I loved the old blast knock down effect. Link to comment Share on other sites More sharing options...
(XBOX)C11H22O11 Posted August 5, 2021 Share Posted August 5, 2021 Old blast was the best one of course, kinda sad that it was always a forgettable element for people probably because almost no enemies require blast Link to comment Share on other sites More sharing options...
Drasiel Posted August 5, 2021 Share Posted August 5, 2021 I preferred when blast knocked down enemies but I did not like when blast damage knocked down us. Link to comment Share on other sites More sharing options...
Turritopsis_Dohrnii Posted August 5, 2021 Share Posted August 5, 2021 8 minutes ago, Drasiel said: I did not like when blast damage knocked down us. I thought enemy blast procs still do this? Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted August 5, 2021 Share Posted August 5, 2021 1 hour ago, Ariel19_98 said: What would you have? Pre-rework or post-rework blast? neither really. explosives are always fun, especially in copious amounts, but in warframe, blast is probably the worst damage type there is: it's rubbish vs shields and armor, and it doesn't hurt flesh any more than any other damage type. 1 hour ago, Ariel19_98 said: If you can't kill a level 80+ heavy gunner (which I can't even with a good build), at least keeping them on the ground NOT shooting you or your team actually justifies adding this proc to a gun with enough status chance. your builds can't be that good then... 80+ heavy gunners die pretty quick to a proper setup, especially now with Galvanized mods: Steel path enemies are weaker than ever. if you want a proc to keep them off your team, I find radiation is better: they take more damage from it and while they might not actually kill their allies, they will still redirect agro towards them as long as another enemy is closer than you are to them. I just wish that every damage type could be on roughly the same level: each with a purpose, each one effective in different ways. sadly I don't think such a thing is possible. Link to comment Share on other sites More sharing options...
Faulcun Posted August 5, 2021 Share Posted August 5, 2021 I as well do not like the current blast proc. I much prefer the old knockdown aspect. I had a sweeper build that was awesome for crowd control even at very high level. Its completely useless now. Link to comment Share on other sites More sharing options...
NecroPed Posted August 5, 2021 Share Posted August 5, 2021 The only thing I really liked with blast was sonicor before the self damage/knockback changes just because I'd love watching enemies get thrown into the skybox. (though I like the self damage being changed to knockback as a whole it's just really awful using the sonicor now with my playstyle) Link to comment Share on other sites More sharing options...
LillyRaccune Posted August 5, 2021 Share Posted August 5, 2021 I prefer the old Blast effects. The new blast is useless imo. In the Amalgam Furax Body Count mod, the 2ndary effect is supposed to knock down enemies. But all we get is ten stacks of blast status effect, pretty disappointing. Link to comment Share on other sites More sharing options...
Drasiel Posted August 5, 2021 Share Posted August 5, 2021 26 minutes ago, Turritopsis_Dohrnii said: I thought enemy blast procs still do this? they don't anymore they just reduce accuracy, you can easily tell by letting a bombard or a hellion shoot you with their rockets. Get enough bombards and you used spend nearly the whole mission knocked on your butt, now you can just run through an entire volley with no worries of knockdown. Link to comment Share on other sites More sharing options...
Turritopsis_Dohrnii Posted August 5, 2021 Share Posted August 5, 2021 2 minutes ago, Drasiel said: run through an entire volley with no worries of knockdown. I suppose Handspring/Prime Surefooted don't really need to be equipped nowadays huh? Link to comment Share on other sites More sharing options...
(PSN)Unstar Posted August 5, 2021 Share Posted August 5, 2021 The old Blast was useful for crowd-control because it was guaranteed knockdown. I couldn't tell you what Blast does now, but from reading the thread it sounds like it reduces enemy accuracy? Which I don't care about. I don't want to roll a dice to see if my debuff actually effects whether I die or not. If Blast still did its old effect, I could maybe see a reason to use it in certain builds? But as things are now, why would you waste Cold and Heat making Blast to maybe get shot less when you could instead make Viral and Heat and definitely melt your enemies? Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted August 5, 2021 Share Posted August 5, 2021 Pre. Link to comment Share on other sites More sharing options...
Godmode_Ash Posted August 5, 2021 Share Posted August 5, 2021 Pre-rework Blast was the only element that could applies 2 unique status effect from a single attack(blast effect+knockdown). So it was popular for CO back then. I am aware of 200% status chance can apply 2 different status now, but these were added later. Link to comment Share on other sites More sharing options...
Drasiel Posted August 5, 2021 Share Posted August 5, 2021 5 minutes ago, Turritopsis_Dohrnii said: I suppose Handspring/Prime Surefooted don't really need to be equipped nowadays huh? not unless you are running directly up to grineer heavy units (their slam), blitz eximus (slam), arson eximus (fire ring), scorpions and their subtypes, leapers or ancients. Probably keep it on if you want to use explosives yourself. It's not absolutely mandatory anymore in long running void missions at least. Link to comment Share on other sites More sharing options...
Redfeather75 Posted August 5, 2021 Share Posted August 5, 2021 Why can't it create a vacuum. I thought hot+cold created stuff like tornados. It could suck stuff in. If only the name wasn't blast. Link to comment Share on other sites More sharing options...
RobWasHere Posted August 5, 2021 Share Posted August 5, 2021 Old blast: Can stunlock enemies, but they constantly tumble on their butts making harder to hit headshots/weakspots New blast: Enemies dont tumble anymore and their accuracy is lowered but this accuracy debuff effectiveness is questionable You choose. By all odds I prefered old blast, now its only useful to proc Condition Overload/Galvanized Shot/Aptitude Link to comment Share on other sites More sharing options...
Drasiel Posted August 5, 2021 Share Posted August 5, 2021 you know what if blast didn't knockdown them down and still had it's accuracy loss but it also "stunned' the enemies for like a second or two. Just make enemies stand still with little sparks coming off their heads or something. That would give the CC back without disrupting other players (a common complaint about old blast) and without ragdolling them into the stratosphere causing game breaking bugs. Link to comment Share on other sites More sharing options...
(XBOX)CaligulaTwily Posted August 5, 2021 Share Posted August 5, 2021 I dunno, I liked blast before actually? I used to *@##$ and complain about Blast knocking enemies to floor, making me aim at guys lying on the ground, instead of just casually sweeping crosshairs in a direction. But now I kinda miss it, was kinda funny seeing groups of enemies flopping to the ground. New Blast sucks. It doens't look cool, and is actually a nerf from Old Blast. Old Blast would reduce enemy accuracy to zero because on the ground Link to comment Share on other sites More sharing options...
Kiaru Posted August 5, 2021 Share Posted August 5, 2021 We need damage 3.0. Link to comment Share on other sites More sharing options...
xcrimsonlegendx Posted August 5, 2021 Share Posted August 5, 2021 Blast was way better before and mods like amalgam furax actually worked. Link to comment Share on other sites More sharing options...
(PSN)jaggerwanderer Posted August 6, 2021 Share Posted August 6, 2021 The old blast was meh at best. It was mandatory on some launcher weapon for some odd reason like ogris. Enemy accuracy in warframe is stupid. They have aim bot with 100% hitscan weapons. Having 99 of their bullets hit you instead of the 100 with aim bot isn't going to help much. I much prefer if Blast jam enemy weapons for a certain intervals per stack. Link to comment Share on other sites More sharing options...
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