FA22_RaptoR Posted December 30, 2022 Author Share Posted December 30, 2022 August 2021, frig it's been well over a year now. Guess I'll give it a pity bump even though I have zero faith this'll ever be fixed... 4 Link to comment Share on other sites More sharing options...
ForbiddenQuest Posted January 20, 2023 Share Posted January 20, 2023 Bumping the thread. As of Jan 20 2023, the heavy attack explosion on charged throw is still doing half of its damage. It would at least be soothing to know that this heavy damage cut is intentional. Hope it isn't. 4 Link to comment Share on other sites More sharing options...
Hera.Ci Posted January 20, 2023 Share Posted January 20, 2023 I keep skimming through every line of the patch notes to see if this has been fixed. It's completely unfair that every other glaive has more damage than Pathocyst just because of someone edited the wrong line when nerfing uncharged attacks. I hope someone sees this and reverts it. 5 Link to comment Share on other sites More sharing options...
Her_Lovely_Tentacles Posted January 25, 2023 Share Posted January 25, 2023 Could someone at DE please take a look at this? It's a simple stat change, this isn't a difficult fix :( 3 Link to comment Share on other sites More sharing options...
FA22_RaptoR Posted January 26, 2023 Author Share Posted January 26, 2023 My goodness, i just looked back at my original post, August 2021 :/ .... it's been well over a year since this bug. All the info is posted in my original post DE, please just fix this thing already.... it should be a literal 30 second fix. 4 Link to comment Share on other sites More sharing options...
Halo Posted February 1, 2023 Share Posted February 1, 2023 Yeah, I'm getting this ball rolling again. I'm just mad now that this thing's heavy attack is still effing bugged. I really hope this gets fixed. Goes to show DE doesn't care for infested weps. 2 Link to comment Share on other sites More sharing options...
whatstheBeezu Posted February 7, 2023 Share Posted February 7, 2023 Bumping this thread. It has not been fixed yet (Update 32.2.10.1 - Lua's Prey). 1 Link to comment Share on other sites More sharing options...
ForbiddenQuest Posted April 2, 2023 Share Posted April 2, 2023 Bumping. Citrine's last wish update (2April2023). 1 Link to comment Share on other sites More sharing options...
Her_Lovely_Tentacles Posted April 19, 2023 Share Posted April 19, 2023 Reminder to please sneak in this super quick&easy fix for Duviri? Link to comment Share on other sites More sharing options...
ForbiddenQuest Posted April 28, 2023 Share Posted April 28, 2023 Bumping this. Fix should just be a number change. 1 Link to comment Share on other sites More sharing options...
BR31 Posted May 5, 2023 Share Posted May 5, 2023 I respect you guys for not losing your faith . Still not fixed btw. 2 Link to comment Share on other sites More sharing options...
Her_Lovely_Tentacles Posted July 18, 2023 Share Posted July 18, 2023 Will this ever be fixed? It's just a simple numbers change, I could finish this ticket so fast... Link to comment Share on other sites More sharing options...
BalaDeSilver Posted July 18, 2023 Share Posted July 18, 2023 Undocumented nerfs go brrrrrrrrrr Link to comment Share on other sites More sharing options...
Her_Lovely_Tentacles Posted July 31, 2023 Share Posted July 31, 2023 @[DE]Saske sorry for the ping, but could you please try to figure out why this bug has been slipping through the cracks for so long? It should be a really easy fix, since it's just a numbers mix-up. 4 Link to comment Share on other sites More sharing options...
VibingCat Posted July 31, 2023 Share Posted July 31, 2023 Please fix this! 2 Link to comment Share on other sites More sharing options...
FA22_RaptoR Posted August 1, 2023 Author Share Posted August 1, 2023 Almost 2 years now! I still have my Pathocyst collecting dust.... Would love to use it again one day. 2 Link to comment Share on other sites More sharing options...
Traumtulpe Posted August 1, 2023 Share Posted August 1, 2023 Wtf. DE just randomly cut a weapons damage by half (by accident), and completely ignores any bug reports for 2 years. No idea what you're doing, but you aren't doing your job - that much is certain. It can't be just lazyness, can it? I mean you could tell some random new guy you just hired to fix the number and he'd be done in 5 minutes. By the way, this isn't the only bug regarding the Pathocyst that you haven't fixed in years; I reported this bug 2 years ago! The buff from Blood Rush / Weeping Wounds / Gladiator Set (visible in the top right) is completely wrong and out of sync with the actual combo counter. It's supposed to be "combo-1", but is actually anything from "combo-0" to "combo-12". This makes non-heavy attack throwing builds completely nonfunctional. I hope you are proud of yourself for abandoning this game and just completely ignoring game breaking bugs. At least you're getting paid and are making sure to go on vaccation, no matter the state of the game, it's almost like welfare. 3 Link to comment Share on other sites More sharing options...
BalaDeSilver Posted August 1, 2023 Share Posted August 1, 2023 (edited) 5 hours ago, Traumtulpe said: DE just randomly cut a weapons damage by half (by accident), and completely ignores any bug reports for 2 years. No idea what you're doing, but you aren't doing your job - that much is certain. It can't be just lazyness, can it? I mean you could tell some random new guy you just hired to fix the number and he'd be done in 5 minutes. You're clearly unaware of the weird side of DE. While, yes, they're really in tune with the community most of the time, sometimes they'll just come down with an iron fist of random priorities and screw up real bad for no reason at all. There are at least a handful of either really annoying or game breaking bugs I can cite from the top of my head that DE never even gave a thought, despite being quite old. For instance: Yareli yeets herself and all mission rewards when you go into Operator sometimes and no one knows why; You can decouple Blood Rush and the like from your combo, so you have x1 combo and +440% CC forever and it's a consistent setup; Sometimes, when Void Slinging, you'll get stuck in the sling, unable to do anything as a small ball of void for anything between a second and five seconds; Sometimes, Void Sling will leave you unable to do any action that isn't moving around until you sling again; Sometimes, self stagger will not play an animation and instead block you from any action that isn't moving around until its internal fallback timer runs out (I think it's 10 seconds from impact); Getting hit by a knockback while riding any vehicle (Kaithe, Merulina, Kdrive, etc), where the player character would make the smallest knockback animation (the one where they just put their hand in front of their face, it's missing for all vehicles except for Archwing and Necramech) will make you unable to use any firearm until its internal fallback timer runs out (5 seconds, from what I gathered), although you can still dismount and remount to regain the ability to shoot; Garuda no longer has a reticle for her ult; Xaku's 2 has two separate timers, a couple frames apart from each other, meaning there's a measurable period of time where you can cast his 2 and it'll not grab any weapon because it thinks the previous instance of the ability is still up, despite it consuming energy and disarming enemies. This becomes a huge problem when you stop the timer exactly at this spot, leaving you stranded without their guns until your ult runs out; Mirage can occasionally kill any allies if you time what I assume to be a one frame window with an explosive weapon, where her clones run out, you fire the explosive and, because it no longer has a reference to a friendly entity that shot it, it'll hit anything it comes in contact with, including Mirage herself, her allies, cryopods and enemies; The entire waypoint system; Incarnon weapons are really funny when it comes to stacking damage and Condition Overload-type effects, and honestly, not even the most hardcore in the community know wtf is going on with that; These are just the ones that directly affect gameplay, and most of them have been reported (I refuse to talk about the second one in here because It's actually useful for the community and a lot of people use that thing) and some are kinda new, like the Garuda one, it's been like this since Kullervo came out. I don't think DE will fix most of those, although I can see them fixing the Blood Rush thingy, as it would be a rather easy fix, I could reverse engineer it just by looking at its behavior. Edited August 1, 2023 by BalaDeSilver 4 Link to comment Share on other sites More sharing options...
ForbiddenQuest Posted September 1, 2023 Share Posted September 1, 2023 Bumping this!!! Still not fixed. Please readjust the numbers. 1 Link to comment Share on other sites More sharing options...
Her_Lovely_Tentacles Posted September 5, 2023 Share Posted September 5, 2023 @[DE]Momaw sorry for the ping, but could you please look into this long-standing, yet easily fixable numbers-error? It is quite strange that there hasn't been any news on this for such a long time, and it kiiiind of feels like we are being ignored 1 Link to comment Share on other sites More sharing options...
FA22_RaptoR Posted October 18, 2023 Author Share Posted October 18, 2023 Quote Fixed Pathocyst’s heavy charged projectile dealing the same damage as quick attack. IT'S FINALLY FIXED BROS!!!!!!!!! 😆 5 Link to comment Share on other sites More sharing options...
BalaDeSilver Posted October 19, 2023 Share Posted October 19, 2023 Tenno, rejoice! Pathocyst is fixed! 3 Link to comment Share on other sites More sharing options...
whatstheBeezu Posted October 19, 2023 Share Posted October 19, 2023 It is fixed! 😊 2 Link to comment Share on other sites More sharing options...
ForbiddenQuest Posted November 28, 2023 Share Posted November 28, 2023 YESSS! Link to comment Share on other sites More sharing options...
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