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Mod drop chance booster not applying to Juggulus Rex mods drops


Sysfox

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Juggulus Rex drops Necremech (orphix) mods but mod drop chance booster doesn't apply to it.

Usually with mod drop chance you are supposed to get 2 mod drops but you only get 1.

I know that endo is in drop table but even without endo dropping (when only mod drops), it still gives only 1.
 

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On 2021-08-09 at 4:41 AM, (PSN)iuvenilis said:

Nope. It doubles the chance, it doesn't double your drops. 

False.

 

It applies for Knave farming and it has 100% mod drop rate

Why doesn't it apply for Rex when it has same 100% mod drop rate

that makes no sense

 

 

For table reference

https://n8k6e2y6.ssl.hwcdn.net/repos/hnfvc0o3jnfvc873njb03enrf56.html

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16 minutes ago, Systricks said:

False.

 

It applies for Knave farming and it has 100% mod drop rate

Why doesn't it apply for Rex when it has same 100% mod drop rate

that makes no sense

 

 

For table reference

https://n8k6e2y6.ssl.hwcdn.net/repos/hnfvc0o3jnfvc873njb03enrf56.html

False as well. The booster only increases your chance of getting mods. It does not double the mods. Read the wiki page, it doesn't mention that anywhere on it.

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19 hours ago, (XBOX)Rez090 said:

False as well. The booster only increases your chance of getting mods. It does not double the mods. Read the wiki page, it doesn't mention that anywhere on it.


Well I don't know about whatever wiki says but I am telling from experience (10 runs +)

Unless you are calling Knave dropping 2 mods is a glitch/bug, then it should do same for Rex.

Knave has 100% drop rate meaning, with mod booster it has 200% drop rate (2 mods)


Go Test it before reply, at least i have.

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6 hours ago, Systricks said:


Well I don't know about whatever wiki says but I am telling from experience (10 runs +)

Unless you are calling Knave dropping 2 mods is a glitch/bug, then it should do same for Rex.

Knave has 100% drop rate meaning, with mod booster it has 200% drop rate (2 mods)


Go Test it before reply, at least i have.

No, the booster doesn't work on Grove specters because they are already at 100%. Maybe you forgot you had Smeeta or a resource booster?

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10 hours ago, (XBOX)Rez090 said:

Maybe you forgot you had Smeeta or a resource booster?

Mods aren't a resource so neither of those affects them.

 

It seems like some mobs are affected by mod booster while some are not.

Would be nice if we get a clarification from DE as to which is the intended behavior: using mod booster with enemies that have 100% chance to drop mods, should they drop 2 or not?

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