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Loki's Decoy


Czennen
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Well we all here know how loki's decoy is inefficient in high level rounds, so just a small suggestion

to making it viable until late game would be adding an effect where the enemy who last hits it would

be electric stunned (similar to electric mods)  for a second.

 

thoughts?

 

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Or they could have the hp scale based upon the average level of mobs that are being spawned. Shouldn't be that hard to code. Add in some multipliers to the health to be called in whenever the skill is cast and have it do a check on enemy levels that are currently/about to be spawned.

 

Would probably take an hour or two though. 30 minutes to code it, an hour to get it to work, then half an hour to fix all the things it breaks. Then it becomes released, we find more bugs with it, another 45 minutes is spent on fixing it, fix released next hotfix.

 

That being said I have no knowledge about the evolution engine, I only speak of the spark engine.

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This. It's a hologram and therefore should rely on duration alone.

It's not like molt which is meant to sort of a physical skin.

 

Or only harmed by energy weapons.  Which would make radial disarm even a better combination with decoy.

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It's a hologram. It shouldn't be taking damage in the first place.

 

What would be really cool would be for any enemy attacks (hitscan or otherwise) that pass through the Decoy can deal damage to their own teammates. So if it's surrounded by a bunch of Grineer, the bullets will pass right through and some of them will accidentally shoot their buddies.

 

That would fit Loki's theme much more than electrical or explosive effects.

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