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Nightwave: Prime Vault: Hotfix 30.6.1


[DE]Megan
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9 minutes ago, [DE]Megan said:

Fixed Buzlok Alt Fire homing causing most shots to deal no damage.

Nice. Now if only the accuracy got fixed tho, but at least that's something.

 

Meanwhile no fixes for the Crit Galvanized mods having their stacks completely screwed besides having lower duration than the other Galvanized mods, plus seemingly not working on the Athodai (at least the buff icon doesn't appear, but hard to see if it's working when the stacks aren't working properly on any other gun anyway)?

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Thanks for the Update !

Can you increase the visibility of the new sisters ephemera ? They are barely visible even with the brightest colors !

Edited by OPsyLex
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12 minutes ago, [DE]Megan said:

While not currently applicable, we felt it important to note that we’ve made improvements towards Drone pathing in Plague Star that resulted in the Drone becoming stuck, or stopping short of the Infested Boil. While this logic does carry over to the normal Drone escort mission in the Plains of Eidolon, there are some distinct differences due to the specific path it takes in each scenario

Plague Star coming back? :shocked:

 

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23 minutes ago, [DE]Megan said:

While we continue to review Sister fight feedback, a frequent comment both externally and internally was the amount of teleporting occurring during the fight. While not wanting to turn the fight into a one spot slaughter by removing the teleport outright, we’ve increased the Sister teleport cooldown from 10s to 18s. 

Now the only thing needed would be consistent murmur gain by defeating hounds. Right now if you start a new sister, the range filling the first murmur cycle is like 6-8 hounds, depending on your luck it seems. Sometimes it varies drastically in the first mission already and you think to yourself :"wait a minute.. this feels like I'd be filling 3rd circle already"

Overall, thanks to Oull and the possibility to force lich or sister spawn, it goes way faster now to get this stuff done. But since many first sister encounters are happening in 3rd mission already, it would be very convenient to have one of the needed mods revealed by then.. which is the case sometimes, if you only need 6 hounds for the first circle- which you can defeat in 2 missions.

Edited by kulow
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vor 9 Minuten schrieb [DE]Megan:

Fixed Grustrag Three enemy models being wildly discolored.

That was a bug? I thought they were just rocking a sick fashion sense. Darn... Now them mocking Clem for wearing his scarf is a lot less funny...

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1 minute ago, _junguler said:

this nightwave intermission is very disappointing, please add nightwave landing craft so we can be motivated to do it ...

I really like it. I don't need big storylines in Nightwave. Much better to have a constant flow of creds for the NW shop. And the mix of new and old is great too, particularly since we now get NW creds for duplicate uniques.

It makes it a) easier for newer players to catch up to all that the shop offers, and b) supplies veterans with a steady trickle of Orokin Reactor/Catalyst blueprints.

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Just now, Aeoni said:

I really like it. I don't need big storylines in Nightwave. Much better to have a constant flow of creds for the NW shop. And the mix of new and old is great too, particularly since we now get NW creds for duplicate uniques.

It makes it a) easier for newer players to catch up to all that the shop offers, and b) supplies veterans with a steady trickle of Orokin Reactor/Catalyst blueprints.

i like the system itself, but the rewards are lackluster, nothing interesting made an appearance imo.

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Galvanized Aptitude/Shot/Savvy still doesn't work with DoT's most notably Hunter Munition on Launchers (And many other weapons).

Bleed procs doesn't get any damage boost that Galvanized Aptitude should give even if the enemy got alot of status applied on them.

You fixed it half-way through. please just complete the mod.🥰  

Edit: I forgot to mention about Galvanized Scope/Crosshair + Deadhead Arcanes timer being completely gone after losing a stack. It should be the same as the other Galvanized mods and Gun arcanes though, losing one stack at a time.

Edited by jeenza1
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6 minutes ago, W4RF4M3 said:

AXIO,VORAC,ORM ENGINEERs - no longer spawn, instead always spawn TARO type

these corpus fighters no longer spawn:
ORM BASILISK 
ORM HARPI
ORM WEAVER
instead spawn ever theire ELITE type

DEIMOS SWARM MUTALIST MOA - do not exist, please delete it
DEIMOS SWARM MUTALIST MOA EXIMUS - do not exist, please dele it

VAPOS CONDOR ELITE DROPSHIP - please let raise a lot the probability of its spawning
dozens of runs on Ananke, I've never seen one

JACKAL EXIMUS (ORB VALLIS) - please let raise a lot the probability of its spawning
hundreds of runs (thermia and not), I've never seen one

Let replayable SAND OF INAROS quest so we can scan unique enemyes there

VAPOS CONDOR ELITE DROPSHIP - It's there, i got it after lots of runs
JACKAL EXIMUS (ORB VALLIS) - You have to time it with the increased eximus spawn condition of the burps in thermia missions. I don't think it will spawn any other way

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17 minutes ago, [DE]Megan said:

While we continue to review Sister fight feedback, a frequent comment both externally and internally was the amount of teleporting occurring during the fight. While not wanting to turn the fight into a one spot slaughter by removing the teleport outright, we’ve increased the Sister teleport cooldown from 10s to 18s.

In my experience, the frequency of the teleport was less of an issue than the time it bought for shields to return.  If their shields had a longer delay before regenerating and/or a reduced rate of regeneration, either as a debuff post-teleport or generic change to them, then I think that would reduce the frustration of seeing them teleport off somewhere.

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Just now, _junguler said:

i like the system itself, but the rewards are lackluster, nothing interesting made an appearance imo.

Ah, then it's a matter of personal interest.

I am happy about the Transmission Palette, which I missed previously, and I do like the look of the Ephemera. And more Umbra Forma is nice as well. Together with the stuff from the shop this is enough for me, but I understand that we all have different expectations and needs. :3

(I'd be really bored with yet another landing craft / landing craft skin. I have so many already and you can only use one at a time anyway; I rarely ever switch them around.)

Hope the next bit of NW will have something that appeals to you too.

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11 minutes ago, kyori said:

You disabled Mag's Magnetize on Sisters but still unwilling to disable Banshee's Sonar on them??

Let us have both, instead.
Banshee was brought back to life because she's able to trash liches, let's not bring everyone else down just because a thing got nerfed.

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