Enderman20 Posted August 12, 2021 Share Posted August 12, 2021 Name : Lia Gender : Female Description : Although Lia is a warframe, she spent an infinite amount of time between libraries, studying time, until she was able to develop skills that gave her control over time so advanced that she is theoretically capable of revive entire dead armies. Stats Hp : 135 --> 270 Shields : 85 --> 170 Armor : 200 Energy : 175 --> 525 Speed : 1.10 Passive Continuously regenerates life, shields, energy and ammo. This effect also applies to nearby allies. Spoiler Health regeneration : 3 hp/s Shield regeneration : 5/s (cannot be interrupted by damage) Energy regeneration : 1/s Ammo regeneration : 2% max ammo/s + 5% magazine ammo /s Effect radius = affinity radius Ability 1 Launches a projectile that explodes on contact, blocking anyone involved in time. Enemies hit will be blocked, and all damage absorbed during the block period will be taken at the end of the ability and any negative effects will have the blocked duration. Affected allies will be immune to damage, and any positive effects will have their own locked duration. Spoiler Cost : 25 + 2 seconds cooldown Explosion radius : 7 meters Enemy block duration : 5 seconds Damage bonus recived by enemies at the end of the ability : +150% Ally invulnerability time : 2.5 seconds Ability 2 Tap : Create a time-speeding aura for everyone around you. Movement speed, positive effect action speed, reload and attack speed increased for allies. Each active damage over time effect on enemies will do damage more often. Spoiler Cost : 15/s Radius : 20 meters Movement speed : + 25% Positive effect action speed : +40% Reload speed : + 60% Attack speed : + 30% DOT action speed on enemies : +50% You will recive 15% more damage while this aura is active Hold : Create an aura that slows down time for anything close enough. Projectile flight speed, movement and attack decreased and the duration of negative effects will decay more slowly for enemies. Negative effects that deal damage over time will do damage slower, and melee and sniper weapon combo counters will decay slower for allies. Spoiler Cost : 15/s Radius : 20 meters Projectile flight speed : -50% Movement speed : -30% Attack speed : -35% Negative effect duration decay speed : - 65% DOT action speed : -50% Combo duration : +100% (based on total combo duration) You will be slowed by 15% while this aura is active P.s. : Both auras can be active at the same time. Ability 3 Create a time block wall. Whenever any enemy projectile tries to pass, it will be blocked on the wall, and it will hit any enemy that tries to cross the wall, which will be blocked in turn. If an allied bullet tries to cross the wall, it will succeed, but after 3 seconds it will go back to the point where it passed the wall, and make its way again. Spoiler Cost : 75 Wall height x width : 3 meters x 6 meters Duration : 15 seconds Wall limits : 2 (can be increased with ability strength) Is you or any ally pass trought the wall, abilities will be deactivated for 1.5 seconds. Ability 4 Activate the skill to emit a massive pulse, consuming energy every second. Reactivate to reset each stat of any ally involved in the impulse to the same values as when the ability was first activated. If an ally dies and self-revives when the ability is active, reactivating it will regenerate its revive. If an ally is permanently dead while the ability was active, it will come back to life when the ability is reactivated. The ability automatically reactivates if you die. If the energy runs out, the ability will automatically reactivate but will get a 12 second cooldown. Spoiler Cost : 40/s Expansion speed : 20 m/s (up to 300 meters) Thanks for reading. Tell me what you think in the comments. Have a nice day/afternoon/evening/night :D Link to comment Share on other sites More sharing options...
Quimoth Posted August 12, 2021 Share Posted August 12, 2021 passive seems totally balanced. Link to comment Share on other sites More sharing options...
Enderman20 Posted August 13, 2021 Author Share Posted August 13, 2021 21 hours ago, Quimoth said: passive seems totally balanced. I struggle to understand if you are sarcastic or serious. Link to comment Share on other sites More sharing options...
Quimoth Posted August 13, 2021 Share Posted August 13, 2021 6 minutes ago, Enderman20 said: I struggle to understand if you are sarcastic or serious. Name me one passive that has even 1% of the power you're describing here for a PASSIVE ability. Link to comment Share on other sites More sharing options...
Enderman20 Posted August 13, 2021 Author Share Posted August 13, 2021 4 hours ago, Quimoth said: Name me one passive that has even 1% of the power you're describing here for a PASSIVE ability. Limbo: in the rift you are invulnerable and regenerate 2 energy points every second. Nidus: You become invulnerable for 6 seconds when you take fatal damage with at least 15 stacks. Yareli: When on the move (i.e. always) the critical hit chance for secondaries increases by 200%. Ash: The slash effect is 25% more powerful and lasts 50% longer, and the slash status is among the most powerful in the game. Atlas: Total immunity to knockdown when on the ground. The knockdown wastes you precious time and exposes you to certain death at a high level. There are several powerful passives, and I find nothing unbalanced with mine. The regeneration of the vikta is imperceptible except with long periods of time, but there are much faster and more efficient methods that allow you to regenerate hundreds of times greater quantities of life. The regeneration of energy is less than that of two people who have an energy syphon equipped. Shield regeneration is almost nullified with the ongoing damage you receive, plus shields aren't the most effective way to absorb damage. Remember that shield gating only resets when shields are fully re-ignited. Ammo regeneration is 50% for beauty, and 50% for free exilus slot. The ammunition is dropped in considerable quantity, there is carrier, which allows you to always have them at the maximum, or the mods of the ammo mutation series. Link to comment Share on other sites More sharing options...
(XBOX)Big Roy 324 Posted August 13, 2021 Share Posted August 13, 2021 All together sounds a little too abusable and a little too strong. (passive) It needs more negatives. In another discussion I suggested an energy regenerating passive. But it was tied to equipped weapons. Perhaps tying negatives that force you to build her differently or making the player choose between the 4 would be better. Link to comment Share on other sites More sharing options...
Enderman20 Posted August 13, 2021 Author Share Posted August 13, 2021 3 hours ago, (XBOX)Big Roy 324 said: All together sounds a little too abusable and a little too strong. (passive) Any advice on possible negative effects to add? Link to comment Share on other sites More sharing options...
(XBOX)Big Roy 324 Posted August 13, 2021 Share Posted August 13, 2021 6 minutes ago, Enderman20 said: Any advice on possible negative effects to add? Make it an either or choice. energy and shields based on one set. ammo and health on another. Then it could be changed either based on equipped weaponry or movement conditions. In the case of this frame lets for example go While sprinting toggled on Health and Ammo. While sprinting toggled off energy and shields. Then you can say she is slow and methodical in defensive situations. But fast and explosive in offensive roles. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.