(PSN)Madurai-Prime Posted August 15, 2021 Share Posted August 15, 2021 Just now, _junguler said: options are bad according to you. Actively playing the game is bad according to you. Link to comment Share on other sites More sharing options...
_junguler Posted August 15, 2021 Author Share Posted August 15, 2021 1 minute ago, (PSN)Madurai-Prime said: Actively playing the game is bad according to you. lets agree to disagree because we are going in circles and nobody is going to change the other person's mind about this. Link to comment Share on other sites More sharing options...
Uhkretor Posted August 15, 2021 Share Posted August 15, 2021 I do not oppose this option... if it reloads exactly 1 bullet and destroys the rest of the ammo stock while removing all ammo drops from the map. Link to comment Share on other sites More sharing options...
(PSN)haphazardlynamed Posted August 16, 2021 Share Posted August 16, 2021 This kind of feature is pretty easy to program into a CronusMax/TitanOne, I'd imagine PC people have software options to script it. Had the thought that it would be convenient, when I was playing with a Strun Wraith recently with that particular shotgun and its 1-by-1 shell reloading, it's best to keep it topped off constantly. "Fire one, load one." and since the reload is interruptable there's no downside. script would just be something like, on Fire button release event, activate Reload button. Could even do something smarter like monitor your thumbstick motions, and do a reload whenever you've stopped running... or anytime you backup (to find cover) Only real problem is you'd need to toggle the script on and off for when you're in combat, vs when you're in Orbiter or Menus.... actually, if the context detection is specific enough, it might not accidentally trigger menu issues... say: after pressing Fire button in the last 2seconds while also holding stick forward. if thumbstick is released, activate reload. that's a combo of inputs that would commonly occur in combat, but not in menus. Link to comment Share on other sites More sharing options...
_junguler Posted August 16, 2021 Author Share Posted August 16, 2021 3 hours ago, (PSN)haphazardlynamed said: This kind of feature is pretty easy to program into a CronusMax/TitanOne, I'd imagine PC people have software options to script it. Had the thought that it would be convenient, when I was playing with a Strun Wraith recently with that particular shotgun and its 1-by-1 shell reloading, it's best to keep it topped off constantly. "Fire one, load one." and since the reload is interruptable there's no downside. script would just be something like, on Fire button release event, activate Reload button. Could even do something smarter like monitor your thumbstick motions, and do a reload whenever you've stopped running... or anytime you backup (to find cover) Only real problem is you'd need to toggle the script on and off for when you're in combat, vs when you're in Orbiter or Menus.... actually, if the context detection is specific enough, it might not accidentally trigger menu issues... say: after pressing Fire button in the last 2seconds while also holding stick forward. if thumbstick is released, activate reload. that's a combo of inputs that would commonly occur in combat, but not in menus. thanks for the interesting and informative reply, yeah i'm pretty sure something like a script or macro can be used but i'm not sure how safe it is anti-cheat wise, i have put 1.5k hours into my account and don't want to be locked out of it. if an official option was to be implemented this worry is going away and i can comfortably use such a feature. Link to comment Share on other sites More sharing options...
(PSN)haphazardlynamed Posted August 16, 2021 Share Posted August 16, 2021 4 hours ago, _junguler said: thanks for the interesting and informative reply, yeah i'm pretty sure something like a script or macro can be used but i'm not sure how safe it is anti-cheat wise, i have put 1.5k hours into my account and don't want to be locked out of it. if an official option was to be implemented this worry is going away and i can comfortably use such a feature. This is why a TitanOne is so nice. its a hardware solution, just emulates a Controller and is an intermediary between the controller and console (or PC, in your case). There's no software present on the main platform. Controller I/O passes to the device, then device passes reinterpreted I/O to the platform. It basically converts any controller into a Mod Controller. Most people use it for Turbo Triggers, or to remap controls when in-game doesn't have a setting. But you can do more complex stuff like I described. Uses a C-like programming language. Link to comment Share on other sites More sharing options...
_junguler Posted August 17, 2021 Author Share Posted August 17, 2021 25 minutes ago, (PSN)haphazardlynamed said: This is why a TitanOne is so nice. its a hardware solution, just emulates a Controller and is an intermediary between the controller and console (or PC, in your case). There's no software present on the main platform. Controller I/O passes to the device, then device passes reinterpreted I/O to the platform. It basically converts any controller into a Mod Controller. Most people use it for Turbo Triggers, or to remap controls when in-game doesn't have a setting. But you can do more complex stuff like I described. Uses a C-like programming language. i see, i knew these things existed but didn't know they were untraceable, still it's like bringing a tank to a knife fight in my case. i like to have the option but it's not make or break for me. Link to comment Share on other sites More sharing options...
-EPECb- Posted August 17, 2021 Share Posted August 17, 2021 ...I want my weapon to automatically fired into enemies when I look at them. Link to comment Share on other sites More sharing options...
_junguler Posted August 17, 2021 Author Share Posted August 17, 2021 9 minutes ago, (XBOX)TyeGoo said: After reading the title I checked how I play, and how it would affect me. And yh, I'd actually kinda want that as an option. (Though, even more unpopular, I'd like a way where rolling doesn't disrupt reloading, mostly because I roll more than bullet jump) [please miss me with "wouldn't make sense" when my frames can, literally, take their hands off the weapon with certain movements and or other actions, yet it still reloads] I found myself traversing more than anything with notable gaps where auto reload would make sense, so yh, I'm all for it. But I'd accept a bandaid as well, in a form of either a mod or a new primary/secondary arcane which functions like the kitgun one. (Battery) yes, exactly, thank you. i don't know why is a simple idea like this gets so much push back, in a PVE game no less. Link to comment Share on other sites More sharing options...
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