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Limbo Rework


dajdara1100
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Limbo Ability (Rework):

- Every ability should be void damage instead of blast damage.
- Limbo shouldn’t get damaged by the enemies when in the rift even when those are bosses or stalkers. (Though I’m not sure wherever this is intentional or a bug).

Banish
  -Pressing the ability button will banish one enemy or ally that is targeted.
  -Holding the ability button will cast a radial banishment around Limbo (base 20 m).
  -Banish should be effected by range, damage, efficiency and duration mods.

Stasis 
-Toggle ability (base 1 energy per second).
-Effected by duration and efficiency mods.

Rift surge
-holding the ability button consumes energy gaining rift shield (similar to ‘Warding Halo’).
-In base 5 rift shield per energy.
-In base the rift shield caps out 2000 rift shield.
-It has it own UI showing the amount of rift shield it has.
-When stasis active become immune to status effect.
-When the rift shield runs out it will send Limbo into the rift and knock down the enemies.
-The rift shield can be recharged any time. 
-Warframe armor applies on rift shield
-Effected by shield, efficiency and armor mods.

Cataclysm
-Pressing the ability button will still cast ‘Cataclysm’

Rift Shockwave 
-Holding the ability button casts an AOE burst (Just like the ‘Eximus Seismic Shockwave’)
-The ‘Rift Shockwave’ when casted consumes the rift shield. The damage scaling will depend on the amount of shield consumed.
-When stasis is active the enemies will be suspended in mid-air for a few second. (Similar to the ‘Rhino Stomp’ except that the duration mods would not effect the duration of suspension here.)
- Casting inside the ‘Cataclysm’ bubble consume the bubble and based on the amount of time left on the bubble you keep the amount of rift shield (for example if 50 second left of the bubble you will keep 500 rift shield)
-The Rift Shockwave will effect enemies inside and outside the rift.
- Casting Rift Shockwave inside the rift will force Limbo out the rift and cannot go back for 5 seconds
- Effected by strength, range and efficiency mods.

Limbo’s Augment Mods (Rework):

Banish Augment Mod
-You can cast banish on enemies or allies that are on the opposite side of the rift. 
-There is a 10 second cooldown when casting on a target that is on the opposite side of the rift.

Rift Torrent
-When casting rift surge it gives allies over shield.

Cataclysmic Continuum
-Cataclysm is the same.
-Rift Shockwave enemies will be suspended longer.

Side Note – They should implement the augment mods into the helmint that you can apply 1 mods to the Warframe without using up mod slot and also corrupted augment mods that changes a Warframe base stats. (For example increase the base armor but decrease the base health).


The rework will make limbo more versatile because right now Limbo way too squashy and slow not to mention more or less one build exist which is max range/duration.
Higher level Limbo only can survive if he is in the rift constantly and casting Cataclysm/stasis this making it slow game not to mention when there is nullifiers or stalkers etc. the abilities are useless and instantly dies. Not to mention because of this Limbo always have energy nothing to use for, I think it is a waste. With this you can build it either a supporter defense-frame, AOE damage dealer or tank (the numbers here just random guessing, it can be adjusted.)

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He's able to invalidate almost every enemy in the game, and his dash actually lets him completely avoid most threats. It would make sense he's "squishy", not that "squishy" today means much of anything when Shieldgate blocks a lot of damage.

Some of the durable Warframes don't do as much as Limbo and their contribution just comes from weapon damage.

Your issue seems to come from assuming you have to use max range Limbo, when the only thing max range Limbo is really useful for is spamming Cataclysm with Natural Talent to mass open crates to find medallions. For defending a spot, shorter range is better. He also works well with in some team compositions with the safety he provides to everyone in the group in most situations.

Some "bosses" invalidating his abilities isn't a unique issue to him, and has to do with DE thinking "difficulty" means having easy enemies that just have immunities and disabling abilities.

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1 hour ago, Yamazuki said:

He's able to invalidate almost every enemy in the game, and his dash actually lets him completely avoid most threats. It would make sense he's "squishy", not that "squishy" today means much of anything when Shieldgate blocks a lot of damage.

Some of the durable Warframes don't do as much as Limbo and their contribution just comes from weapon damage.

Your issue seems to come from assuming you have to use max range Limbo, when the only thing max range Limbo is really useful for is spamming Cataclysm with Natural Talent to mass open crates to find medallions. For defending a spot, shorter range is better. He also works well with in some team compositions with the safety he provides to everyone in the group in most situations.

Some "bosses" invalidating his abilities isn't a unique issue to him, and has to do with DE thinking "difficulty" means having easy enemies that just have immunities and disabling abilities.

Limbo's real issue is his overspecialisation.

Like you say, he can invalidate almost every enemy in the game, and completely avoid most threats. However, he has nothing to offer outside of that. That means when he is useful (i.e. any time where combat is some kind of obstacle, not itself the objective, such as mobile defence), then he's valuable to the point of invalidating game design that isn't specifically immune to him. When he isn't, or if you were to remove his access to Stasis to prevent the aforementioned 'invalidating game design' problem at the source, he adds no value at all.

 

Of course, part of that is the broader design, such as Warframe's overall design trending towards horde killing without distinction between enemies. There's little room for nuance in the game's meta these days.

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