Kit.Prime Posted August 19, 2021 Share Posted August 19, 2021 Here are some issues I've found: 1. 'Multishot' Mods do not work properly, more likely have no effect on Secondary Vermisplicer. The Mods won't increase the damage output, since Vermisplicer is a Continuous weapon; and won't add any numbers of projectiles/ tendrils/ beams. Although I use many Multishot Mods on Vermisplicer, but the Maximum number of tendrils are always be 5, and the damage stay the same. 2. VS single target issues. When shooting a single target, the animation shows 5 tendrils are latching on, but actually only 1 of them is dealing the damage, and the total damage output is just as same as weapon pannel. Maybe it is supposed to be like this, not as I expect all the 5 tendrils are damaging - actually 5x damage on single target. By the way, when shooting a target in a close range (like around 5m), the tendrils are not latching. 3. Status Chance issue. Since there are 5 tendrils, the base status chance is cut into 5. I'm using 'Gibber' grip, which have a 17% status chance in total, but in fact it only have 3.4% on single target. Even grips that have higher status chance, the actual status performance is still terrible. And most importantly, the status chance does not work like a continuous weapon, since 'Multishot' have no effect. In conclusion, Secondary Kitgun Vermisplicer attacks like a continuous weapon, but there are no beams on damage calculation. It works like a shotgun with bullet, but maximum only 5 projectiles, despite any 'Multishot'. Link to comment Share on other sites More sharing options...
NinjaZeku Posted August 19, 2021 Share Posted August 19, 2021 4 hours ago, Kit.Prime said: 1. 'Multishot' Mods do not work properly [...] the damage stay the same There most certainly is an effect on my end, are you not looking at the Multishot / "Total" damage entries? Or are you talking purely about performance in missions? 4 hours ago, Kit.Prime said: 3. Status Chance issue. Since there are 5 tendrils, the base status chance is cut into 5. Urgh, I hate when weapons do that / the Arsenal lies to us like that, either make that not happen or have the "actual" Status Chance per hit listed there. 4 hours ago, Kit.Prime said: the status chance does not work like a continuous weapon, since 'Multishot' have no effect. Regular Continuous weapons don't gain multiple hits from Multishot, it's simply a damage boost that you get X% of the time. 4 hours ago, Kit.Prime said: attacks like a continuous weapon, but there are no beams on damage calculation Not sure what you mean by that. 1 Link to comment Share on other sites More sharing options...
Tiberris Posted September 19, 2021 Share Posted September 19, 2021 I don't like how it constantly targets the enemies you are not aiming at when firing at a group. When you have an enemy between you and who the weapon actually targets it deals less damage overall. The weapon looks fine if there is only 1 target but that's probably because the AI doesn't actively target enemies you are not aiming at. Link to comment Share on other sites More sharing options...
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