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A easy buff to help Atlas alot


Drophys

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Make his passive Rubble scaling with strenght.
Increasing the amount of rubble dropped by mobs, that will prevent spamming and with that the preventing waste of extra energy.
Atlas will benefit greatly from it, will help him on fast paced and endurance missions and will activate Rumble Heap faster, so we can take all use from it from the beginning.
On my opinion this buff can be made quickly without a need of a hard rework (That he needs alot).
All feedback is welcome


Warframe】當Atlas Prime預告片用JOJO重新配音- YouTube

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4 hours ago, Liljeman said:

So less rubble with negative str?

If Negative Str is due to Overextended, then its pretty fair.   You get a lot more statues with your Petrify, and can smash more of them with your Slide.....so less rubble is somewhat ok.

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I think this is more down to trying to build him for that maximum Strength, when you really don't need to.

The thing with these Passives that work on incremental values, it can be more important to mod in better Efficiency, and maybe drop a little Duration. Sure you lose the longer CC from the CC casts, but you can cast more often.

In the case of CC casts, it really does balance out either way, because you can CC a specific group for a long time with a single cast, or you can keep catching more and more in multiple casts that don't last as long.

With Atlas relying on the repeat casts of his 1 to buff up that damage, it's actually really conducive to an Efficiency laden build, where you can drop a little Duration or a little Strength, rely on your Stat Stick melee for raw damage and your CC casts are not actually in-effective at the shorter Duration.

Petrify's 'freeze' state was updated so you can use Status primers on it too, so combining the CC and Landslide with the right Statuses on a good weapon like the Epitaph or Cedo will boost your damage even further.

Basically Rubble will generate at a pretty decent speed because, even though you're not killing an individual enemy as fast as you would with a max-Strength build, overall you're killing more enemies for that same energy cost.

It's like realising Baruuk can almost completely ditch Duration for Efficiency and Strength, because his Passive charges based on numbers of enemies you affect, not based on any other Stat. So being able to cast his 2 and 3 way more often, and maintain his 1 at minimum drain, makes it incredibly easy to max out his Passive and maintain his 4.

So I do think that, rather than expecting Rubble to drop more with Strength, modding for a little less Strength and slapping in the Efficiency needed to maintain his casting is by far and away the best way to get the most Rubble overall.

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On 2021-08-19 at 3:49 AM, Drophys said:

Make his passive Rubble scaling with strenght.
Increasing the amount of rubble dropped by mobs, that will prevent spamming and with that the preventing waste of extra energy.
Atlas will benefit greatly from it, will help him on fast paced and endurance missions and will activate Rumble Heap faster, so we can take all use from it from the beginning.
On my opinion this buff can be made quickly without a need of a hard rework (That he needs alot).
All feedback is welcome


Warframe】當Atlas Prime預告片用JOJO重新配音- YouTube

Atlas Prime, Nyx Prime and few other frames look really awesome and well designed but their abilities don’t seem to match what they should be. These frames all need buffs. 

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