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Console Update 30.7 (Status: LIVE!)


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Update 20.7: Nidus Prime & Plague Star is LIVE! 

Patch notes are available here: 

PlayStation: https://forums.warframe.com/topic/1279857-psn-update-307-nidus-prime-plague-star/

Xbox: https://forums.warframe.com/topic/1279862-xbox-update-307-nidus-prime-plague-star/

Nintendo Switch: https://forums.warframe.com/topic/1279848-nsw-update-307-nidus-prime-plague-star/

 

As announced on Devstream 156, Update 30.7 is slated to launch simultaneously September 8th on PlayStation 4 & 5, Xbox One, Xbox Series X|S, and Nintendo Switch! 

Update 30.7 will include: 

  • Operation: Plague Star's return! 
  • Grineer Ghoulsaw 
  • Revenant Mephisto Collection
  • Corrupted Holokey Changes
  • Grineer Thrall Spawn Improvements
  • Ambassador Drop Changes
  • Harrow System and Neuroptics Drop Changes
  • Yareli Changes 
  • Changes and fixes from Hotfix 30.5.1 - 30.6.1:
    • The limit of players you can choose to /ignore is now capped at 100. When adding a new ignored user, the older ignored user will be prompted for removal if already at 100. The count and cap has been added to the ‘Manage Ignore List’ screen for ease of use. This decision was made after a performance issue was revealed and a cap must now be added to avoid further issues.
      • Upon login, those with 100+ ignored players on their list will be culled down to 100 most-recently-added entries.
    • Improvements towards Drone pathing in Plague Star that resulted in the Drone becoming stuck, or stopping short of the Infested Boil. While this logic does carry over to the normal Drone escort mission in the Plains of Eidolon, there are some distinct differences due to the specific path it takes in each scenario. 
    • Fixed a crash that could occur if you died on a K-Drive.
    • Fixed a script error occurring when viewing the Lich screen under poor network conditions. 
    • Fixed a crash that could occur when firing the Tenet Envoy and dying at the same time.
    • Fixed a variety of crashes that would occur on shutdown.
    • Fixed Host player being able to pop Client Yareli Sea Snare bubbles and vice versa.
    • Fixed issues with some Helminth Invigorations not being applicable.
    • Prevented exiting Galleons/Capital Ships while performing a Finisher to alleviate potential issues.  
    • Fixed a rare crash that could occur when warping out of a Railjack mission.
    • Fixed a crash that could occur when using the Enhanced Renderer.
    • Fixed not receiving Vanquished Sister rewards if a Client Vanquishes their Sister before a Host migration and becomes the new Host.
    • Fixed Rivens not being generated for the Cadus.
      • After looking into this issue we saw that some Bo Rivens out in the wild can be equipped on the Cadus. This fixes both the missing Cadus Riven generation AND that some Rivens were generated that could be equipped to both the Bo and Cadus. Please be advised that this fix will correct any existing Bo Riven Mods so that they cannot be equipped on your Cadus.
    • Fixed issues with some Helminth Invigorations not being applicable.
    • Fixed the Synth Mod Set bonus not functioning while on a K-Drive/Merulina.
    • Fixed Headshots dealing double damage if it bleeds over from Shields to Health.
    • Fixed Hounds giving only 100 Mastery per level instead of 200 Mastery per level. 
    • Fixed a Traded Sister (therefore Converted) not starting at the expecting Star Chart node. 
    • Fixed cases of Pistol projectiles going the wrong way when fired on a K-Drive.
    • Fixed Lavos and Hildryn being able to roll Energy-based Helminth Invigorations.
    • For non-endless missions, most notably Sabotage, a max of 3 Acolytes will spawn and their levels will incrementally increase with every new Acolyte spawn.
      • This change addresses and fixes the AFK Acolyte spawning exploit within Steel Path Sabotage missions.
    • Fixed very rare case of an inability to use a Helminth Invigoration.
    • Fixed Helminth Kubrow puppy not correctly appearing as a Helminth puppy. 
    • Fixed numerous abilities not functioning while Yareli is on Merulina.  
      • Ash Smoke Shadow Augment
      • Baruuk Desolate Hands
      • Ivara Cloak Arrow
      • Mesa Shooting Gallery
      • Oberon Hallowed Ground
      • Octavia Metronome
      • Protea Shield grenades
      • Titania Tribute
      • Wisp Reservoirs 
    • Fixed a crash occurring when dying while in Voidrig Guard Mode.
    • Fixed End of Mission screen only starts to count the Mission Time when the End of Mission screen appears.
    • You can now use Transference while on a K-Drive or when Yareli is using Merulina. 
    • Fixed Galvanized Mods offering increased damage from Status on target not reliably working on numerous weapons.
    • Fixed Galvanized Mods not properly functioning with the Catchmoon’s guaranteed Impact proc.
    • Fixed the ability to reach locations where enemies cannot not damage you by using Hydroid’s Undertow. 
    • Fixed Bindings used for K-Drive tricks may be displayed incorrectly in the Waverider Quest.
    • Fixed another case of having a Helminth Invigoration fail.
    • Fixed loss of functionality from using Transference while mounting a K-Drive.
    • Fixed Buzlok Alt Fire homing causing most shots to deal no damage.
  • And everything else planned for Update 30.7! 

We’ll be sharing status updates here as they come (build sizes, additional content, etc.). Chek chek console Tenno! 

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"You can now use Transference while on a K-Drive or when Yareli is using Merulina. "

 

I wonder how this will affect Excalibur Umbra...

 

Also, a bit off-topic, I have an idea to have a room aboard the orbiter for your companions (Kubrow/Kavat/Helminth/Vulpaphyla/Predasite) to roam around in and when you interact with them have a multiple choice like pet, bring on missions

Edited by (PSN)lonewolf00708
Came up with an idea after submitting.
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8 minutes ago, Perfectly_Framed_Waifu said:

I was not being rude in my statement. I was merely stating that it would be best to reiterate, as DE will more likely see it the more it is on the forums. Also, while there are some good ideas in there, there are also bad, it would be wise to catalogue then reiterate the good ones, for ease.

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3 minutes ago, (PSN)Boomstickman98 said:

I was not being rude in my statement. I was merely stating that it would be best to reiterate, as DE will more likely see it the more it is on the forums. Also, while there are some good ideas in there, there are also bad, it would be wise to catalogue then reiterate the good ones, for ease.

Ah, gotcha. Still, unless DE's going about their job blindfolded, they should've seen some good feedback by now. But just in case, I left an improvement tip on something that should've been obvious for any Warframe-creating dev.

42 minutes ago, Perfectly_Framed_Waifu said:

75% damage reduction is too low

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3 hours ago, [DE]Danielle said:

Harrow System and Neuroptics Drop Changes

Anybody know the specifics of these changes and whether they'll help or harm the grind? Unsure if I should try to farm these out for my helminth copy or wait and hope for it to be a good thing

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1 minute ago, Perfectly_Framed_Waifu said:

Ah, gotcha. Still, unless DE's going about their job blindfolded, they should've seen some good feedback by now. But just in case, I left an improvement tip on something that should've been obvious for any Warframe-creating dev.

Well, how high do you think it should be? They could make it like Rhino Iron skin calculations for Merulina and just also give it damage immunity while it is up. The would probably be ideal.

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