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Console Update 30.7 (Status: LIVE!)


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2 minutes ago, (PSN)Sesrin said:

Anybody know the specifics of these changes and whether they'll help or harm the grind? Unsure if I should try to farm these out for my helminth copy or wait and hope for it to be a good thing

Systems is being added to survivals, and neuros is being switched to rotation A vault.

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Just now, (PSN)DaWaiChen said:

Did anyone else lose their Shotgun Riven Mod after completing the alert for it? Not just the alert not showing up; like, the entire alert being played out and NO Riven being awarded.

 

DE owes me a Riven for that, thanks.

Or how I got my riven mod, but it turned into a Gaze riven?

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3 minutes ago, (PSN)Boomstickman98 said:

Well, how high do you think it should be? They could make it like Rhino Iron skin calculations for Merulina and just also give it damage immunity while it is up. The would probably be ideal.

to clarify, it just works like Rhino Iron skin, but is mobile.

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13 minutes ago, (PSN)Boomstickman98 said:

Well, how high do you think it should be? They could make it like Rhino Iron skin calculations for Merulina and just also give it damage immunity while it is up. The would probably be ideal.

Yeah, either that or 90-95% damage reduction, plus a damage absorption period similar to Warding Halo, Iron Skin, or Snow Globe. Without those two changes, Merulina won't cut it as a defense ability.

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I already went through the hell of farming Ambassador from RJ survivals...    where are the details of where its being moved to???  I think on Devstream you said something about a type of spider in orb vallis ????    Those nasty max alarm spiders with the purple shields ??? 

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2 hours ago, (PSN)Sesrin said:

Anybody know the specifics of these changes and whether they'll help or harm the grind? Unsure if I should try to farm these out for my helminth copy or wait and hope for it to be a good thing

Condemn is a cool ability to have if you mix  shields + adaptation + arcane barrier.  If you dont got those mods/arcanes yet I'd wait for the new spots.  Theres a reason they are being changed lol.  

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Not really sure where else to put this or if this is the right place - but, is it possible that we could get the tradable Syndicate Armour's to accumulate/be stockpiled? The last time I tried to purchase some, I couldn't because I already owned it... which makes sense for a lot of cosmetics generally, except maybe the tradeable ones? Well specifically the tradeable ones you can only get from mutually exclusive Syndicates? I have a few friends that would like to get the armour sets from Arbiters of Hexis, but its going to be a hassle, since we take breaks, I have to trade them the one set I do have (removing it from all the Frames I equipped it on) then purchase another set trade, re-earn etc

At the moment I kind of feel like I am held hostage by my Syndicate Rep, since I am setting at Max and not earning anything for like... 2 weeks, because friends can't get on, (which I get is a me problem... ) just it would be nice if I could have brought those Syndicate armour sets and kept at the ready. 

Just a suggestion. Thank you! Looking forward to upcoming update!  

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36 minutes ago, (PSN)AbBaNdOn_ said:
3 hours ago, (PSN)Sesrin said:

 

Condemn is a cool ability to have if you mix  shields + adaptation + arcane barrier.  If you dont got those mods/arcanes yet I'd wait for the new spots.  Theres a reason they are being changed lol.  

You mean farm location or rotation of Harrow's parts?

4 hours ago, (PSN)lonewolf00708 said:

"You can now use Transference while on a K-Drive or when Yareli is using Merulina. "

 

I wonder how this will affect Excalibur Umbra...

On PC when you go into operator-mode you dismount Merulina. Similar stuffs when you go from Scaner to operator-mode -> game will change into a gun.

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DE, thanks for updates thats great but can we please get the missing codex factions fixed so we can finish our codex.. I hate mine missing the last few remaining scans .. Also when is another Double Resource weekend coming we have had way too many credit and affinity weekend.. and this new one which goes for what 2 months is all the same credits and affinity.. we havent seen a Double Resource weekend in a longggg time....

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Ok, I actually wrote this up in reply to Brozime's recap, but I think it might be more useful to be said here.

I'm not sure if moving Harrow systems from Defection to Survival is going to matter much. Back when Harrow was released, there was no way to speed up that mission, so it took too long. Right now, we have Wisp. Wisp's reservoirs work on defectors. All 3 abilities of it. Which means, if you have fused reservoir, you can just keep dropping it along the route during escort and you don't have to worry about the infested a whole lot. Electricity stuns + fire rate + healing is a perfect combo. And with high power strength, 50% speed boost is realistic, meaning they can move along almost as fast as your frame. I can escort 16 teams, that's 8 rotations, on Caracol in about 30 minutes. 8 rotations of survival is, of course, 40 minutes. So if survival drop rates for Harrow systems will be the same as defection, just do defection with Wisp. Of course, if they also up the drop chance on survival, that's a different discussion.

The odds also don't look as horrible as I feel they used to. I don't know if this was adjusted or not, but it's 2% on B and 11.3% on C. That means, running 8 rotations gives you 24% cumulative chance of at least one Harrow systems drop. You can obviously get rather unlucky, but average farming time is 2 hours. Bad but not the worst by a long shot. If you have fast Loki for spy, or better yet, get good at cracking Spy with Wukong or Titania, this still gives you better average farming time on Harrow than, say, Nidus. It's really mostly the fact that we didn't have a lot of these new tools back when we farmed Harrow for the first time that a lot of us have PTSD flashbacks, myself included. Like, for Pago, even just having Perspicasity (auto-hack) and Untraceable (invis on hack) on your spy frame of choice makes a difference. You can then just focus on mobility and brute-force the consoles. Wukong move from console to console before invis expires and completely ignoring security beams, making him, probably, the best frame for running Pago.

As for changing rotation of neuros, I don't think moving them to A is helpful. The problem is that it drops from Pago in the first place. You still have to hit all 3 terminals, and the problem with Pago is the time it takes to get to all 3 terminals. The actual difficulty of terminals is easily bypassed with the right build. Again, it was worse when Harrow was first released, as you almost had to bring Loki to farm it efficiently, but it's way, way faster today.

It's still a thurible grind (sory), but none of the fixes address it. Adding systems to rewards list on another mode is fine, but to really improve the farm on it, they need a higher drop chance or faster mission. Survival is currently slower than defection rotation-for-rotation. Likewise, for neuroptics, it should be added to another spy - something with smaller tileset. Current changes do NOT improve time it takes you to farm Harrow.

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