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Console Update 30.7 (Status: LIVE!)


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Please add more riven slots ....again your adding new weapons to the game ...you have even made them all more viable and fun to use again. Im not done experimenting and I hate getting rid of potentially good items. I also shouldnt have to make a 2nd account just for that. I mean how hard can it be.

 

 

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On 2021-08-27 at 9:39 PM, (PSN)sergant-hd said:

any news on the udp port bug? 

I wanna know this as well. Steve has been silent since he last tweeted about it being fixed for pc, but players in Egypt and some other areas are still affected by it on Playstation. I hope it gets fixed soon. Its been months since I’ve been able to play multiplayer

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  • For non-endless missions, most notably Sabotage, a max of 3 Acolytes will spawn and their levels will incrementally increase with every new Acolyte spawn.
    • This change addresses and fixes the AFK Acolyte spawning exploit within Steel Path Sabotage missions.

there goes our easy way to farm acolytes 😒

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But I wonder if they fixed the indefinitely holding the clip of the ambassador bug.  Drives me nuts and makes me never want to use the gun. If you get interrupted or cancel the reload on ambassador the clip from the reload animation stays in your hand for the rest of the mission or until you die.  Even when switching weapons.  Well at least on Xbox one.  Don’t know about other systems.  But since it’s not game breaking I bet it won’t get fixed anytime soon 😢….

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On 2021-08-27 at 12:38 PM, [DE]Danielle said:

5b5a6c24badf60acc68595098c24f1f7.png

As announced on Devstream 156, Update 30.7 is slated to launch simultaneously September 8th on PlayStation 4 & 5, Xbox One, Xbox Series X|S, and Nintendo Switch! 

Update 30.7 will include: 

  • Operation: Plague Star's return! 
  • Grineer Ghoulsaw 
  • Revenant Mephisto Collection
  • Corrupted Holokey Changes
  • Grineer Thrall Spawn Improvements
  • Ambassador Drop Changes
  • Harrow System and Neuroptics Drop Changes
  • Yareli Changes 
  • Changes and fixes from Hotfix 30.5.1 - 30.6.1:
    • The limit of players you can choose to /ignore is now capped at 100. When adding a new ignored user, the older ignored user will be prompted for removal if already at 100. The count and cap has been added to the ‘Manage Ignore List’ screen for ease of use. This decision was made after a performance issue was revealed and a cap must now be added to avoid further issues.
      • Upon login, those with 100+ ignored players on their list will be culled down to 100 most-recently-added entries.
    • Improvements towards Drone pathing in Plague Star that resulted in the Drone becoming stuck, or stopping short of the Infested Boil. While this logic does carry over to the normal Drone escort mission in the Plains of Eidolon, there are some distinct differences due to the specific path it takes in each scenario. 
    • Fixed a crash that could occur if you died on a K-Drive.
    • Fixed a script error occurring when viewing the Lich screen under poor network conditions. 
    • Fixed a crash that could occur when firing the Tenet Envoy and dying at the same time.
    • Fixed a variety of crashes that would occur on shutdown.
    • Fixed Host player being able to pop Client Yareli Sea Snare bubbles and vice versa.
    • Fixed issues with some Helminth Invigorations not being applicable.
    • Prevented exiting Galleons/Capital Ships while performing a Finisher to alleviate potential issues.  
    • Fixed a rare crash that could occur when warping out of a Railjack mission.
    • Fixed a crash that could occur when using the Enhanced Renderer.
    • Fixed not receiving Vanquished Sister rewards if a Client Vanquishes their Sister before a Host migration and becomes the new Host.
    • Fixed Rivens not being generated for the Cadus.
      • After looking into this issue we saw that some Bo Rivens out in the wild can be equipped on the Cadus. This fixes both the missing Cadus Riven generation AND that some Rivens were generated that could be equipped to both the Bo and Cadus. Please be advised that this fix will correct any existing Bo Riven Mods so that they cannot be equipped on your Cadus.
    • Fixed issues with some Helminth Invigorations not being applicable.
    • Fixed the Synth Mod Set bonus not functioning while on a K-Drive/Merulina.
    • Fixed Headshots dealing double damage if it bleeds over from Shields to Health.
    • Fixed Hounds giving only 100 Mastery per level instead of 200 Mastery per level. 
    • Fixed a Traded Sister (therefore Converted) not starting at the expecting Star Chart node. 
    • Fixed cases of Pistol projectiles going the wrong way when fired on a K-Drive.
    • Fixed Lavos and Hildryn being able to roll Energy-based Helminth Invigorations.
    • For non-endless missions, most notably Sabotage, a max of 3 Acolytes will spawn and their levels will incrementally increase with every new Acolyte spawn.
      • This change addresses and fixes the AFK Acolyte spawning exploit within Steel Path Sabotage missions.
    • Fixed very rare case of an inability to use a Helminth Invigoration.
    • Fixed Helminth Kubrow puppy not correctly appearing as a Helminth puppy. 
    • Fixed numerous abilities not functioning while Yareli is on Merulina.  
      • Ash Smoke Shadow Augment
      • Baruuk Desolate Hands
      • Ivara Cloak Arrow
      • Mesa Shooting Gallery
      • Oberon Hallowed Ground
      • Octavia Metronome
      • Protea Shield grenades
      • Titania Tribute
      • Wisp Reservoirs 
    • Fixed a crash occurring when dying while in Voidrig Guard Mode.
    • Fixed End of Mission screen only starts to count the Mission Time when the End of Mission screen appears.
    • You can now use Transference while on a K-Drive or when Yareli is using Merulina. 
    • Fixed Galvanized Mods offering increased damage from Status on target not reliably working on numerous weapons.
    • Fixed Galvanized Mods not properly functioning with the Catchmoon’s guaranteed Impact proc.
    • Fixed the ability to reach locations where enemies cannot not damage you by using Hydroid’s Undertow. 
    • Fixed Bindings used for K-Drive tricks may be displayed incorrectly in the Waverider Quest.
    • Fixed another case of having a Helminth Invigoration fail.
    • Fixed loss of functionality from using Transference while mounting a K-Drive.
    • Fixed Buzlok Alt Fire homing causing most shots to deal no damage.
  • And everything else planned for Update 30.7! 

We’ll be sharing status updates here as they come (build sizes, additional content, etc.). Chek chek console Tenno! 

Cool awesomeness

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The Galvanized status mods is the only left need to repair yet they reach until this update....

and when the patch is done, some comment say the mods is not working again,

then until next patch again....And so on and so on....until they reach december then next year...

HAYST..

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On 2021-08-27 at 6:38 PM, [DE]Danielle said:

5b5a6c24badf60acc68595098c24f1f7.png

As announced on Devstream 156, Update 30.7 is slated to launch simultaneously September 8th on PlayStation 4 & 5, Xbox One, Xbox Series X|S, and Nintendo Switch! 

Update 30.7 will include: 

  • Operation: Plague Star's return! 
  • Grineer Ghoulsaw 
  • Revenant Mephisto Collection
  • Corrupted Holokey Changes
  • Grineer Thrall Spawn Improvements
  • Ambassador Drop Changes
  • Harrow System and Neuroptics Drop Changes
  • Yareli Changes 
  • Changes and fixes from Hotfix 30.5.1 - 30.6.1:
    • The limit of players you can choose to /ignore is now capped at 100. When adding a new ignored user, the older ignored user will be prompted for removal if already at 100. The count and cap has been added to the ‘Manage Ignore List’ screen for ease of use. This decision was made after a performance issue was revealed and a cap must now be added to avoid further issues.
      • Upon login, those with 100+ ignored players on their list will be culled down to 100 most-recently-added entries.
    • Improvements towards Drone pathing in Plague Star that resulted in the Drone becoming stuck, or stopping short of the Infested Boil. While this logic does carry over to the normal Drone escort mission in the Plains of Eidolon, there are some distinct differences due to the specific path it takes in each scenario. 
    • Fixed a crash that could occur if you died on a K-Drive.
    • Fixed a script error occurring when viewing the Lich screen under poor network conditions. 
    • Fixed a crash that could occur when firing the Tenet Envoy and dying at the same time.
    • Fixed a variety of crashes that would occur on shutdown.
    • Fixed Host player being able to pop Client Yareli Sea Snare bubbles and vice versa.
    • Fixed issues with some Helminth Invigorations not being applicable.
    • Prevented exiting Galleons/Capital Ships while performing a Finisher to alleviate potential issues.  
    • Fixed a rare crash that could occur when warping out of a Railjack mission.
    • Fixed a crash that could occur when using the Enhanced Renderer.
    • Fixed not receiving Vanquished Sister rewards if a Client Vanquishes their Sister before a Host migration and becomes the new Host.
    • Fixed Rivens not being generated for the Cadus.
      • After looking into this issue we saw that some Bo Rivens out in the wild can be equipped on the Cadus. This fixes both the missing Cadus Riven generation AND that some Rivens were generated that could be equipped to both the Bo and Cadus. Please be advised that this fix will correct any existing Bo Riven Mods so that they cannot be equipped on your Cadus.
    • Fixed issues with some Helminth Invigorations not being applicable.
    • Fixed the Synth Mod Set bonus not functioning while on a K-Drive/Merulina.
    • Fixed Headshots dealing double damage if it bleeds over from Shields to Health.
    • Fixed Hounds giving only 100 Mastery per level instead of 200 Mastery per level. 
    • Fixed a Traded Sister (therefore Converted) not starting at the expecting Star Chart node. 
    • Fixed cases of Pistol projectiles going the wrong way when fired on a K-Drive.
    • Fixed Lavos and Hildryn being able to roll Energy-based Helminth Invigorations.
    • For non-endless missions, most notably Sabotage, a max of 3 Acolytes will spawn and their levels will incrementally increase with every new Acolyte spawn.
      • This change addresses and fixes the AFK Acolyte spawning exploit within Steel Path Sabotage missions.
    • Fixed very rare case of an inability to use a Helminth Invigoration.
    • Fixed Helminth Kubrow puppy not correctly appearing as a Helminth puppy. 
    • Fixed numerous abilities not functioning while Yareli is on Merulina.  
      • Ash Smoke Shadow Augment
      • Baruuk Desolate Hands
      • Ivara Cloak Arrow
      • Mesa Shooting Gallery
      • Oberon Hallowed Ground
      • Octavia Metronome
      • Protea Shield grenades
      • Titania Tribute
      • Wisp Reservoirs 
    • Fixed a crash occurring when dying while in Voidrig Guard Mode.
    • Fixed End of Mission screen only starts to count the Mission Time when the End of Mission screen appears.
    • You can now use Transference while on a K-Drive or when Yareli is using Merulina. 
    • Fixed Galvanized Mods offering increased damage from Status on target not reliably working on numerous weapons.
    • Fixed Galvanized Mods not properly functioning with the Catchmoon’s guaranteed Impact proc.
    • Fixed the ability to reach locations where enemies cannot not damage you by using Hydroid’s Undertow. 
    • Fixed Bindings used for K-Drive tricks may be displayed incorrectly in the Waverider Quest.
    • Fixed another case of having a Helminth Invigoration fail.
    • Fixed loss of functionality from using Transference while mounting a K-Drive.
    • Fixed Buzlok Alt Fire homing causing most shots to deal no damage.
  • And everything else planned for Update 30.7! 

We’ll be sharing status updates here as they come (build sizes, additional content, etc.). Chek chek console Tenno! 

So no fix regarding not being able to decorate the left side of my orbiter?.. . wanted to swap a display and some other stuff like a new petbed and just couldn't place it in the same spot as previous decoration...   

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On 2021-08-27 at 1:52 PM, Kosizam said:

Finally, my Revenant will look cool like all my other frames. Overall a good update

I just hope they don't do to his feet, what they did to Ember in her deluxe.  What crack head thinks the tooth pick legs look good?  Ember didn't deserve that kind of disrespect...a ruined deluxe.

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On 2021-08-27 at 6:17 PM, (PSN)slightconfuzzled said:

Not really sure where else to put this or if this is the right place - but, is it possible that we could get the tradable Syndicate Armour's to accumulate/be stockpiled? The last time I tried to purchase some, I couldn't because I already owned it... which makes sense for a lot of cosmetics generally, except maybe the tradeable ones? Well specifically the tradeable ones you can only get from mutually exclusive Syndicates? I have a few friends that would like to get the armour sets from Arbiters of Hexis, but its going to be a hassle, since we take breaks, I have to trade them the one set I do have (removing it from all the Frames I equipped it on) then purchase another set trade, re-earn etc

At the moment I kind of feel like I am held hostage by my Syndicate Rep, since I am setting at Max and not earning anything for like... 2 weeks, because friends can't get on, (which I get is a me problem... ) just it would be nice if I could have brought those Syndicate armour sets and kept at the ready. 

Just a suggestion. Thank you! Looking forward to upcoming update!  

fully agreed, originally we was allowed to own more than 1 of a cosmetic so with this new system would be best to bring that back only add a system that tags a icon to it if its equiped to a frame. the taging bit well also help immensely if applyed to mods to help eliviate issues were trades break builds.

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On 2021-08-28 at 5:47 PM, (XBOX)PSYCH0Statik said:

Please add more riven slots ....again your adding new weapons to the game ...you have even made them all more viable and fun to use again. Im not done experimenting and I hate getting rid of potentially good items. I also shouldnt have to make a 2nd account just for that. I mean how hard can it be.

 

 

better yet just take out the cap limitation theres realy no point to a cap, we can buy as many slots to frames, weapons, pets exctra but not revins ? also needs fixd so we can buy 1 slot 20p at a time not 3 at 60p.

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rather than auto choose who gets unignored let us have the chance to choose. personaly the limitation is a poor idea vs actually fixing the bug/issue especially as this well promote toxic behavior. my list has well over 100, likely over 500 and they are there do to reson i prefer not geting hurrased or gangd up on by a clan just because a player wanted a vaulted frame under 30p and was told no, or do to a group acting toxic by holding Xrated discussions or similar in missions or relays or the bazaar. dont let the game turn into what the psn comunity page did were devs allowed unchecked hostility to run rampant.

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On 2021-08-27 at 3:51 PM, (PSN)W8N_2_CARRY_U said:

No fix for the image problems with kubrows?

 

There is. It is about two-thirds down the list.   FINALLY!!! My  Heiminth Charger pup is going to return to it's ugly little self.

Edited by (PSN)TinCannEd
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On 2021-08-27 at 6:34 PM, (PSN)AbBaNdOn_ said:

I already went through the hell of farming Ambassador from RJ survivals...    where are the details of where its being moved to???  I think on Devstream you said something about a type of spider in orb vallis ????    Those nasty max alarm spiders with the purple shields ??? 

Ambassador Component Blueprints are being moved to the Aurax Atloc Raknoids, yup! 

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