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Console Update 30.7 (Status: LIVE!)


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47 minutes ago, (PSN)Sherif_sheikoo said:

Anything yet about the limited online functionality in Egypt on ps4,it has been over two months now and i would love to play plague star with my friends.

wasn't that fixed a few patches ago

edit: here it is 

it should be bundled in with this Update for Consoles

Edited by Petroklos
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1 hour ago, [DE]Danielle said:

Ambassador Component Blueprints are being moved to the Aurax Atloc Raknoids, yup! 

Moved? It'll no longer be part of the survival rewards? I guess that's nice for people farming ash or whatever is in that survival.

 

@(PSN)AbBaNdOn_ Not in orb vallis, they're raknoids in corpus RJ interiors, they're about as tall as you and don't have overshields. https://warframe.fandom.com/wiki/Aurax_Atloc_Raknoid

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Just now, (XBOX)ghostblitzkrieg said:

 

Missed 2 that need fixed when possible a glitch when viewing profile in match causing group 2 be kicked from mission and yareli getting meshed through floor when get on board at times alsocan we have summer event ball in dojo got a soccer field wanna use ?

 

 

 

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On 2021-08-27 at 11:38 AM, [DE]Danielle said:

5b5a6c24badf60acc68595098c24f1f7.png

As announced on Devstream 156, Update 30.7 is slated to launch simultaneously September 8th on PlayStation 4 & 5, Xbox One, Xbox Series X|S, and Nintendo Switch! 

Update 30.7 will include: 

  • Operation: Plague Star's return! 
  • Grineer Ghoulsaw 
  • Revenant Mephisto Collection
  • Corrupted Holokey Changes
  • Grineer Thrall Spawn Improvements
  • Ambassador Drop Changes
  • Harrow System and Neuroptics Drop Changes
  • Yareli Changes 
  • Changes and fixes from Hotfix 30.5.1 - 30.6.1:
    • The limit of players you can choose to /ignore is now capped at 100. When adding a new ignored user, the older ignored user will be prompted for removal if already at 100. The count and cap has been added to the ‘Manage Ignore List’ screen for ease of use. This decision was made after a performance issue was revealed and a cap must now be added to avoid further issues.
      • Upon login, those with 100+ ignored players on their list will be culled down to 100 most-recently-added entries.
    • Improvements towards Drone pathing in Plague Star that resulted in the Drone becoming stuck, or stopping short of the Infested Boil. While this logic does carry over to the normal Drone escort mission in the Plains of Eidolon, there are some distinct differences due to the specific path it takes in each scenario. 
    • Fixed a crash that could occur if you died on a K-Drive.
    • Fixed a script error occurring when viewing the Lich screen under poor network conditions. 
    • Fixed a crash that could occur when firing the Tenet Envoy and dying at the same time.
    • Fixed a variety of crashes that would occur on shutdown.
    • Fixed Host player being able to pop Client Yareli Sea Snare bubbles and vice versa.
    • Fixed issues with some Helminth Invigorations not being applicable.
    • Prevented exiting Galleons/Capital Ships while performing a Finisher to alleviate potential issues.  
    • Fixed a rare crash that could occur when warping out of a Railjack mission.
    • Fixed a crash that could occur when using the Enhanced Renderer.
    • Fixed not receiving Vanquished Sister rewards if a Client Vanquishes their Sister before a Host migration and becomes the new Host.
    • Fixed Rivens not being generated for the Cadus.
      • After looking into this issue we saw that some Bo Rivens out in the wild can be equipped on the Cadus. This fixes both the missing Cadus Riven generation AND that some Rivens were generated that could be equipped to both the Bo and Cadus. Please be advised that this fix will correct any existing Bo Riven Mods so that they cannot be equipped on your Cadus.
    • Fixed issues with some Helminth Invigorations not being applicable.
    • Fixed the Synth Mod Set bonus not functioning while on a K-Drive/Merulina.
    • Fixed Headshots dealing double damage if it bleeds over from Shields to Health.
    • Fixed Hounds giving only 100 Mastery per level instead of 200 Mastery per level. 
    • Fixed a Traded Sister (therefore Converted) not starting at the expecting Star Chart node. 
    • Fixed cases of Pistol projectiles going the wrong way when fired on a K-Drive.
    • Fixed Lavos and Hildryn being able to roll Energy-based Helminth Invigorations.
    • For non-endless missions, most notably Sabotage, a max of 3 Acolytes will spawn and their levels will incrementally increase with every new Acolyte spawn.
      • This change addresses and fixes the AFK Acolyte spawning exploit within Steel Path Sabotage missions.
    • Fixed very rare case of an inability to use a Helminth Invigoration.
    • Fixed Helminth Kubrow puppy not correctly appearing as a Helminth puppy. 
    • Fixed numerous abilities not functioning while Yareli is on Merulina.  
      • Ash Smoke Shadow Augment
      • Baruuk Desolate Hands
      • Ivara Cloak Arrow
      • Mesa Shooting Gallery
      • Oberon Hallowed Ground
      • Octavia Metronome
      • Protea Shield grenades
      • Titania Tribute
      • Wisp Reservoirs 
    • Fixed a crash occurring when dying while in Voidrig Guard Mode.
    • Fixed End of Mission screen only starts to count the Mission Time when the End of Mission screen appears.
    • You can now use Transference while on a K-Drive or when Yareli is using Merulina. 
    • Fixed Galvanized Mods offering increased damage from Status on target not reliably working on numerous weapons.
    • Fixed Galvanized Mods not properly functioning with the Catchmoon’s guaranteed Impact proc.
    • Fixed the ability to reach locations where enemies cannot not damage you by using Hydroid’s Undertow. 
    • Fixed Bindings used for K-Drive tricks may be displayed incorrectly in the Waverider Quest.
    • Fixed another case of having a Helminth Invigoration fail.
    • Fixed loss of functionality from using Transference while mounting a K-Drive.
    • Fixed Buzlok Alt Fire homing causing most shots to deal no damage.
  • And everything else planned for Update 30.7! 

We’ll be sharing status updates here as they come (build sizes, additional content, etc.). Chek chek console Tenno! 

lol glitchy and broken content begins and ends with the people who create it.  how many times does this need to be listed?  are you padding your post, or is this sloppy oversight and general lack of care regarding content simply par for the course.   should i post this two more times?  do you need it in triplicate?

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On 2021-08-28 at 10:20 AM, K-Squared said:

I'm not sure if moving Harrow systems from Defection to Survival is going to matter much. Back when Harrow was released, there was no way to speed up that mission, so it took too long. Right now, we have Wisp. Wisp's reservoirs work on defectors. All 3 abilities of it. Which means, if you have fused reservoir, you can just keep dropping it along the route during escort and you don't have to worry about the infested a whole lot. Electricity stuns + fire rate + healing is a perfect combo. And with high power strength, 50% speed boost is realistic, meaning they can move along almost as fast as your frame. I can escort 16 teams, that's 8 rotations, on Caracol in about 30 minutes. 8 rotations of survival is, of course, 40 minutes. So if survival drop rates for Harrow systems will be the same as defection, just do defection with Wisp. Of course, if they also up the drop chance on survival, that's a different discussion.

It's not moving but adding another source. I like that there are few ways to acquire some goods. It's horrible experience if you don't like some node but you have to do it because there is no another way (not counting plat).

You can farm some kuva as well so it's good alternative for those who want Harrow & kuva.

On 2021-08-28 at 10:20 AM, K-Squared said:

Likewise, for neuroptics, it should be added to another spy - something with smaller tileset. Current changes do NOT improve time it takes you to farm Harrow.

I got similar thought about adding Neuro to Survival (linked your post because it's interesting):

https://forums.warframe.com/topic/1279074-should-harrows-neuroptic-move-to-survival-as-well/?tab=comments#comment-12275579

Edited by quxier
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On 2021-08-28 at 1:38 AM, [DE]Danielle said:

5b5a6c24badf60acc68595098c24f1f7.png

As announced on Devstream 156, Update 30.7 is slated to launch simultaneously September 8th on PlayStation 4 & 5, Xbox One, Xbox Series X|S, and Nintendo Switch! 

Update 30.7 will include: 

  • Operation: Plague Star's return! 
  • Grineer Ghoulsaw 
  • Revenant Mephisto Collection
  • Corrupted Holokey Changes
  • Grineer Thrall Spawn Improvements
  • Ambassador Drop Changes
  • Harrow System and Neuroptics Drop Changes
  • Yareli Changes 
  • Changes and fixes from Hotfix 30.5.1 - 30.6.1:
    • The limit of players you can choose to /ignore is now capped at 100. When adding a new ignored user, the older ignored user will be prompted for removal if already at 100. The count and cap has been added to the ‘Manage Ignore List’ screen for ease of use. This decision was made after a performance issue was revealed and a cap must now be added to avoid further issues.
      • Upon login, those with 100+ ignored players on their list will be culled down to 100 most-recently-added entries.
    • Improvements towards Drone pathing in Plague Star that resulted in the Drone becoming stuck, or stopping short of the Infested Boil. While this logic does carry over to the normal Drone escort mission in the Plains of Eidolon, there are some distinct differences due to the specific path it takes in each scenario. 
    • Fixed a crash that could occur if you died on a K-Drive.
    • Fixed a script error occurring when viewing the Lich screen under poor network conditions. 
    • Fixed a crash that could occur when firing the Tenet Envoy and dying at the same time.
    • Fixed a variety of crashes that would occur on shutdown.
    • Fixed Host player being able to pop Client Yareli Sea Snare bubbles and vice versa.
    • Fixed issues with some Helminth Invigorations not being applicable.
    • Prevented exiting Galleons/Capital Ships while performing a Finisher to alleviate potential issues.  
    • Fixed a rare crash that could occur when warping out of a Railjack mission.
    • Fixed a crash that could occur when using the Enhanced Renderer.
    • Fixed not receiving Vanquished Sister rewards if a Client Vanquishes their Sister before a Host migration and becomes the new Host.
    • Fixed Rivens not being generated for the Cadus.
      • After looking into this issue we saw that some Bo Rivens out in the wild can be equipped on the Cadus. This fixes both the missing Cadus Riven generation AND that some Rivens were generated that could be equipped to both the Bo and Cadus. Please be advised that this fix will correct any existing Bo Riven Mods so that they cannot be equipped on your Cadus.
    • Fixed issues with some Helminth Invigorations not being applicable.
    • Fixed the Synth Mod Set bonus not functioning while on a K-Drive/Merulina.
    • Fixed Headshots dealing double damage if it bleeds over from Shields to Health.
    • Fixed Hounds giving only 100 Mastery per level instead of 200 Mastery per level. 
    • Fixed a Traded Sister (therefore Converted) not starting at the expecting Star Chart node. 
    • Fixed cases of Pistol projectiles going the wrong way when fired on a K-Drive.
    • Fixed Lavos and Hildryn being able to roll Energy-based Helminth Invigorations.
    • For non-endless missions, most notably Sabotage, a max of 3 Acolytes will spawn and their levels will incrementally increase with every new Acolyte spawn.
      • This change addresses and fixes the AFK Acolyte spawning exploit within Steel Path Sabotage missions.
    • Fixed very rare case of an inability to use a Helminth Invigoration.
    • Fixed Helminth Kubrow puppy not correctly appearing as a Helminth puppy. 
    • Fixed numerous abilities not functioning while Yareli is on Merulina.  
      • Ash Smoke Shadow Augment
      • Baruuk Desolate Hands
      • Ivara Cloak Arrow
      • Mesa Shooting Gallery
      • Oberon Hallowed Ground
      • Octavia Metronome
      • Protea Shield grenades
      • Titania Tribute
      • Wisp Reservoirs 
    • Fixed a crash occurring when dying while in Voidrig Guard Mode.
    • Fixed End of Mission screen only starts to count the Mission Time when the End of Mission screen appears.
    • You can now use Transference while on a K-Drive or when Yareli is using Merulina. 
    • Fixed Galvanized Mods offering increased damage from Status on target not reliably working on numerous weapons.
    • Fixed Galvanized Mods not properly functioning with the Catchmoon’s guaranteed Impact proc.
    • Fixed the ability to reach locations where enemies cannot not damage you by using Hydroid’s Undertow. 
    • Fixed Bindings used for K-Drive tricks may be displayed incorrectly in the Waverider Quest.
    • Fixed another case of having a Helminth Invigoration fail.
    • Fixed loss of functionality from using Transference while mounting a K-Drive.
    • Fixed Buzlok Alt Fire homing causing most shots to deal no damage.
  • And everything else planned for Update 30.7! 

We’ll be sharing status updates here as they come (build sizes, additional content, etc.). Chek chek console Tenno! 

Yesss Im excited

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On 2021-08-29 at 10:36 AM, MorkiePrime said:

The Galvanized status mods is the only left need to repair yet they reach until this update....

and when the patch is done, some comment say the mods is not working again,

then until next patch again....And so on and so on....until they reach december then next year...

HAYST..

The crit mods also need to be fixed. They reset after the 1st time instead of dropping per stack

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