Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Necramechs feel like they are missing something


DefectiveMagus

Recommended Posts

I really love the feel of the Necramechs, from the chilling dubstep sounds that it makes to the feel of being a unstoppable object.

But it feels (at least for me) that their gameplay is missing something. Sure its fun walking around not caring what the enemies are doing and just mowing them down... but that's kinda all you are gonna do. And you are gonna keep doing that with the most boring weapons in the game, the archguns.

Dont get me wrong, the movement options are great, and having a "stamina" bar also makes sense, as its fuel, but it just feels like you have a lot more options and potentially more damage when using your frame. There isnt much variety to the things you can do with them. Sure there are melee and the ground slams, but there is no reason to use them.

And all of this is excluding Arquebex, cause that is just meme level strong.

I personally would love to see more stuff added for necramechs and the concept expanded further beyond just a extra set of legs for you to walk in and use your archgun.

Maybe make it so you can also equip a kitgun like a shoulder mounted weapon? and add arcanes to the necramech, so you could use those theorem arcanes in conjunction with the kitgun arcanes?

Maybe have your sentinel or moa mount you and become invulnerable and be able to use their abilities? 

Like some way to further expand on the things you can do and change with them, a way for you to mod for different synergies between things, a bit more complexity beyond "add damage on gun, add armor/hp on necramech"

...Maybe add arch-melee?

Maybe in the future we could configure our own necramech like a kitgun? and every part would give a different ability, so you would have the core/engine, arms, legs, and head.

Im afraid that the necramechs are gonna end up just being a gimmich like k-drives...

Link to comment
Share on other sites

now that i am thinking about this a bit more...i do realize that this would sorta add more power to them, and they already feel OP cause of their 4th ability, but i feel they need more flexibility and utility, beyond just being able to make big numbers pop on screen and tank a lot of damage...

Link to comment
Share on other sites

Just now, (XBOX)YoungGunn82 said:

I don’t like leaving my frame behind when I enter my mech. Wish I could pick my frame up and put it on my Necramech back or something. 

Why is that a problem? you just exit to operator and press 5 again and you are back in your frame, so i dont see a reason for this

Link to comment
Share on other sites

4 minutes ago, DefectiveMagus said:

Why is that a problem? you just exit to operator and press 5 again and you are back in your frame, so i dont see a reason for this

I never understood why the enemies don't just, destroy the inactive Warframe. And why is the inactive Warframe invulnerable? Could at least, add a "void shimmer" over the inactive Warframe or something to show that, it has a shield or has been temporarily transported to the Void or something (like Limbo and enemies in the rift) to explain the invulnerability.

I could see picking up the Warframe and carrying it around if, in universe, inactive Warframes weren't magically invulnerable 

Link to comment
Share on other sites

8 minutes ago, DefectiveMagus said:

.Maybe add arch-melee?

this alone would be enough for me. Arch-Melee desperately needs better mods and a base stat buff in order to be viable, but I've always liked the idea of being able to due an Arch-Melee instead of an Archgun if you want, or better yet, just dual wield an Archgun with an Archmelee since Mechs use them one handed anyway. 

I'm not worried about mechs becoming irrelevant as they are good at tanking once built properly and Orphixes will no doubt be present in New War and beyond. I just wish DE would decide whether or not to nerf Arquebex: clearly they feel it's too powerful because they keep making things immune to it, so I question why not just nerf it instead of making enemeis unnecessarily spongey? and if you're not gonna nerf it, let us use it against more meaningful opponents than trash mobs. 

I want to see what Arquebex can do against Hemocyte in the upcoming Plague Star, but I'd bet my bottom plat that Hemocyte will be highly resistant to Arquebex specifically, if not outright immune..

Link to comment
Share on other sites

Just now, (XBOX)CaligulaTwily said:

I never understood why the enemies don't just, destroy the inactive Warframe. And why is the inactive Warframe invulnerable? Could at least, add a "void shimmer" over the inactive Warframe or something to show that, it has a shield or has been temporarily transported to the Void or something (like Limbo and enemies in the rift) to explain the invulnerability.

I could see picking up the Warframe and carrying it around if, in universe, inactive Warframes weren't magically invulnerable 

If you have any active abilities on your frame its not invulnerable, and the reason why it is, is cause you dont want it to get destroyed by random enemy AoE or gas proc or whatnot... cause DE also knows how bad their AI is.

Link to comment
Share on other sites

I hope/wonder whether they will add a Deimos equivalent of Eidolon's and Orb Mothers, and if they do, having Necramech's be specialised for the task. Like I think Necramech's work best when fighting Infested. You get the contrast of solid and heavy metal vs  a mass of fleshy organics, you get to move them down with fire power as they attempt to swarm you (as opposed to other factions which aren't as fast or numerous so can't really swarm you). Also when fighting other Necramechs. 

Some large boss threat could add a new interesting dynamic to how we use Necramechs. If possible, maybe some grab or grapple animation attacks. Meathook is pretty satisfying, si anything where our Necramech could pick up, slam, throttle or crunch enemies, and let us feel the weight and heaviness of them and out attacks could be fun. Maybe an Archgun which is slower, charges and has some resistance as it charges, but really powerful as well, so we can get a rumble feel (well I mean I play on PS4, so controller vibrations can often increase the joy of certain weapons, but this might matter less on mouse/keyboard). 

Something with arch-melee would be fun too. I think Necramech's are more popular and used more than K-Drives. They have a niche in Eidolon hunts, and can be pretty fun when Torid farming, I get your concern though. 

Link to comment
Share on other sites

Just now, DefectiveMagus said:

If you have any active abilities on your frame its not invulnerable, and the reason why it is, is cause you dont want it to get destroyed by random enemy AoE or gas proc or whatnot... cause DE also knows how bad their AI is.

Well, yeah. That's for gameplay reasons.

But what's the in universe explanation I wonder? If Warframes are even invulnerable or not while inactive or whatever. Like inna cutscene or comic or something 

Link to comment
Share on other sites

3 minutes ago, (PSN)slightconfuzzled said:

I hope/wonder whether they will add a Deimos equivalent of Eidolon's and Orb Mothers, and if they do, having Necramech's be specialised for the task. Like I think Necramech's work best when fighting Infested. You get the contrast of solid and heavy metal vs  a mass of fleshy organics, you get to move them down with fire power as they attempt to swarm you (as opposed to other factions which aren't as fast or numerous so can't really swarm you). Also when fighting other Necramechs. 

Some large boss threat could add a new interesting dynamic to how we use Necramechs. If possible, maybe some grab or grapple animation attacks. Meathook is pretty satisfying, si anything where our Necramech could pick up, slam, throttle or crunch enemies, and let us feel the weight and heaviness of them and out attacks could be fun. Maybe an Archgun which is slower, charges and has some resistance as it charges, but really powerful as well, so we can get a rumble feel (well I mean I play on PS4, so controller vibrations can often increase the joy of certain weapons, but this might matter less on mouse/keyboard). 

Something with arch-melee would be fun too. I think Necramech's are more popular and used more than K-Drives. They have a niche in Eidolon hunts, and can be pretty fun when Torid farming, I get your concern though. 

it would be nice to have more usability for the necramechs, but what i want more than that is having a more interesting gameplay with then beyond walking and shooting.
And they are definitely more popular then k-drives (not like thats hard to do), but they feel to be made in a similar vain as k-drives, just another gimmick/vehicle to have players excited.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...