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DLSS 2.0/FidelityFX/Ray Tracing implementation?


FLacon_BIonique
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1 minute ago, gabriouchka said:

you already can with nvidia dsr or the super res of amd. I've done that for a long time now

I know, but UI is pure garbo on DSR 4.0x, so DE could provide better support for it in-game than those useless UI scale options

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Will probably happen, when Warframe dies.

Jokes aside, those implementations are way too high for DE. They even struggled with Nvidia's PhysX logics for more than 4 years. Today it is still melting GPUs due to stupidly unoptimized and exaggerated particle effects on some weapons and abilities (e.g. Bubonico, Zephyr's Tornados, and so on) and they seem to never have updated that ever since.

They couldn't even implement a SBS option to the game (no true VR, just a 3D effect while using a VR headset for instance), which is way easier to realise and render than implementing an entirely new system to the source code.

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You can try forcing AMD's FSR using WINE_FULLSCREEN_FSR=1 WINE_FULLSCREEN_FSR_STRENGTH=2 %command%, it's not an option on Windows though.

53 minutes ago, iHeuksal said:

They even struggled with Nvidia's PhysX logics for more than 4 years. Today it is still melting GPUs due to stupidly unoptimized and exaggerated particle effects on some weapons and abilities (e.g. Bubonico, Zephyr's Tornados, and so on) and they seem to never have updated that ever since.

PhysX has been replaced by an in-house solution in Update 22.20

Edited by localhost
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2 hours ago, gabriouchka said:

Did the developer ever talked about adding those functionality to the game? Especially DLSS and FSR, they are really good way to get more performance out of your game. 

There was a comment from DESteve a few years ago about not wanting to commit to techniques locked to a given vendor. FSR fits the bill, but DLSS is still locked to a vendor. They could do both but that also means maintaining both. More over, FSR looks like it'll work with consoles, where again DLSS cannot.

2 hours ago, Olaf_Silvermane said:

they are trying (I HOPE SO) to fix their "awesome" netcode (strict NAT is a joke for anyone with basic knowledge of how connections work) for, like, 6 years now. Are you thinking that they will be able to?

If you knew how connections worked, then it would be a non-issue as you could remedy it yourself with a workaround on your network, assuming you even could. Sometime issues are due to how ISP's operate their network in their given country (and this requires some dev work to actually work around) - The in-game message warframe pop's up is to tell the player they are ineligible to host, which is useful if you are inviting friends and trying to create a party etc. 

55 minutes ago, iHeuksal said:

Jokes aside, those implementations are way too high for DE. They even struggled with Nvidia's PhysX logics for more than 4 years. Today it is still melting GPUs due to stupidly unoptimized and exaggerated particle effects on some weapons and abilities (e.g. Bubonico, Zephyr's Tornados, and so on) and they seem to never have updated that ever since.

The GPU accelerated particles used in Warframe haven't been powered by PhysX for years.

Edited by MillbrookWest
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