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Is it just me or is Valkyr in a saddest of states.


(XBOX)Architect Prime

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15 hours ago, (PSN)Madurai-Prime said:

It's just you. Valkyr is an acolyte killer with no effort, thanks to that ultimate you said can't be built. 

It depends on the individual player and what they want to do.

So is Sevagoth, and his 4 is a better version of Valkyr and the rest of his kit is highly effective against large groups of enemies, unlike Valkyr.

Having a single use does not make a frame good. Especially when that same use is covered by other frames while they also have other uses on top of that.

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Valkyr is objectively bad. Nothing she does isn't out-classed by another frame. She is the 'melee frame' and she is worse at melee than any other frame using a normal melee weapon. Volt and Gauss both have better melee buffs and use normal melee weapons instead of a bad exalted weapon.

Her 1 has been pointless since 2015. She has all of that survivability built in but half the frames are functionally immortal and the other half have adaptation.

Valkyr is the most out-dated warframe by a mile.

Obviously she is viable and people find her fun but objectively she brings absolutely nothing to the table.

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I think it's difficult to argue that she's bad. Immortality + wicked damage is never a bad thing. Playing her just... Sucks, to put it bluntly? 

Like you're doing one of two things: Either you're playing for Hysteria, which absolutely removes any remaining vestige of difficulty left in the game, gives you no abilities to use besides Warcry (which already lasts forever), and you have to spend your entire build accounting for the really annoyingly (but justifiably) high energy drain, just to have a gameplay loop that consists of mostly slide attacking like it's the Maiming Strike days...

...Or you stubbornly avoid using Hysteria like I do, building for Warcry and Prolonged Paralysis, and end up with a Warframe that has some decent CC I guess? But not nearly as good as subsuming Ensnare, and then you have an alright (but far from unique) attack speed buff, no other real DPS boosts, and you don't really have the durability to stand toe to toe with Steel Path enemies. 

The Hysteria build is undeniably strong, but it's not particularly interesting, and the only real alternative in her kit is playing a really subpar Warframe. She doesn't really have anything interesting or unique, and doesn't even have especially strong synergy within her kit. 

So yeah her design is pretty sad. 

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46 minutes ago, Gurpgork said:

I think it's difficult to argue that she's bad. Immortality + wicked damage is never a bad thing. Playing her just... Sucks, to put it bluntly? 

Like you're doing one of two things: Either you're playing for Hysteria, which absolutely removes any remaining vestige of difficulty left in the game, gives you no abilities to use besides Warcry (which already lasts forever), and you have to spend your entire build accounting for the really annoyingly (but justifiably) high energy drain, just to have a gameplay loop that consists of mostly slide attacking like it's the Maiming Strike days...

...Or you stubbornly avoid using Hysteria like I do, building for Warcry and Prolonged Paralysis, and end up with a Warframe that has some decent CC I guess? But not nearly as good as subsuming Ensnare, and then you have an alright (but far from unique) attack speed buff, no other real DPS boosts, and you don't really have the durability to stand toe to toe with Steel Path enemies. 

The Hysteria build is undeniably strong, but it's not particularly interesting, and the only real alternative in her kit is playing a really subpar Warframe. She doesn't really have anything interesting or unique, and doesn't even have especially strong synergy within her kit. 

So yeah her design is pretty sad. 

Just to clear something up quick:

How would one of the few frames with a ridiculously high base armor not be able to stand toe to toe with steel path enemies? 

Did you know there's plenty of video evidence of Valkyr at level cap?

Trying to call Valkyr of all frames squishy against steel path is quite inaccurate. 

 

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13 hours ago, (XBOX)GearsMatrix301 said:

So is Sevagoth, and his 4 is a better version of Valkyr and the rest of his kit is highly effective against large groups of enemies, unlike Valkyr.

Having a single use does not make a frame good. Especially when that same use is covered by other frames while they also have other uses on top of that.

What example would you use if Sevagoth wasn't released yet? That's a new frame...

We also aren't building frames to out do each other fyi. Or we would all be modeling frames after revenant and saryn and the game would be done.

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10 hours ago, (PSN)Madurai-Prime said:

What example would you use if Sevagoth wasn't released yet? That's a new frame...

We also aren't building frames to out do each other fyi. Or we would all be modeling frames after revenant and saryn and the game would be done.

Baruuk. His 4’s slide attack takes chunks out of Wolf.

I’m not saying every frame is designed to just replace another. I’m just saying Sevagoth himself literally just replaces Valkyr in terms of gameplay because his 4 is literally just a better version of her.

Why would you be modeling frames after Revenant?

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10 hours ago, (PSN)Madurai-Prime said:

Just to clear something up quick:

How would one of the few frames with a ridiculously high base armor not be able to stand toe to toe with steel path enemies? 

Did you know there's plenty of video evidence of Valkyr at level cap?

Trying to call Valkyr of all frames squishy against steel path is quite inaccurate. 

 

She is squishy-ish in SP though. Enemies eat armor up in there unless you're fighting infested.

I will say having life strike or a healing return melee makes this way less of an issue but, Ive got an umbral build on with fire blast heal augment subsumed and I'm needing to cast it every other minute after 20 in a survival.

I feel like she was tankier back in the day and thats all people really have issue with she was unkillable like wukong was and now he is way more active and she is just old.

Still my second most played frame though i just hope for some touch ups, cant keep acting like she's great when ripline is dated af and paralysis is garbage cc.

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Valkyr is still my most used frame, from back in my early days when I lacked good mods and just relied on her armor for survival. She’s good for new players for this reason - she just has a bunch of damage reduction automatically even if you have no mods or abilities. Her passive knockdown recovery bonus is actually very good too. And she’s available pretty early in the game.

The only time I consider her now is for content where I won’t have energy or abilities available for some reason. For example, I did my first solo Prodman run with Valkyr since it can be a problem to keep abilities active in the Index. I later switched to Inaros for that though, since he has more EHP.

One interesting aspect of Valkyr is that adding armor mods is more effective than adding power strength mods to buff Warcry. The base ability gives a 50% bonus to armor, so increasing power strength will give half as much additional armor versus a straight armor mod for the same percentage. So, if you’re going for durability it’s actually better to ignore her abilities and just stack on a bunch of armor and health.

Edit: I think it’s fine if she’s just designed to be an “intro tank” for new players, and other frames make her obsolete later in the game. But at least fix her 1 and 3 so they actually work in a useful way. Paralysis literally doesn’t work half the time.

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1 hour ago, (PSN)Lord_Vahlon said:

She is squishy-ish in SP though. Enemies eat armor up in there unless you're fighting infested.

I will say having life strike or a healing return melee makes this way less of an issue but, Ive got an umbral build on with fire blast heal augment subsumed and I'm needing to cast it every other minute after 20 in a survival.

I feel like she was tankier back in the day and thats all people really have issue with she was unkillable like wukong was and now he is way more active and she is just old.

Still my second most played frame though i just hope for some touch ups, cant keep acting like she's great when ripline is dated af and paralysis is garbage cc.

You have the option to add more to your arsenal....you have mods, arcanes, specters, and even an Operator. Try to mix and match sometime lol.

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4 hours ago, (XBOX)GearsMatrix301 said:

Baruuk. His 4’s slide attack takes chunks out of Wolf.

I’m not saying every frame is designed to just replace another. I’m just saying Sevagoth himself literally just replaces Valkyr in terms of gameplay because his 4 is literally just a better version of her.

Why would you be modeling frames after Revenant?

People play for all kinds of reasons. Valkyr is more aesthetically pleasing to me theme wise and cosmetic wise. Sevagoth is fodder to me but that's just subjective likes and that's why there's gonna be 50+ frames later.

But yea paralysis could use some tweaks but that's about it in my opinion. 

And the reasons why a few frames are good is on the wiki. There are nerf happy Karens on the forums sorry. Rather not get into it lol.

 

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I like her.  But I purposely don't really run her abilities much.  Her two is cool.  But usually I forget to use it when it matters.

I helminth'd her 3 (eclipse but it will probably get changed again.)

Her 4 sounds so fun and OP... But why must the animations for it suck so hard. If they changed it so the standard combo had a good flow to it.  I would probably use it more. 

Her one I often use on accident and sometimes on purpose. It's kinda fun.

Other than that I just slap as many survivability mods as I want on her and just go to town. 

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I don't think there's anything they can do for Ripline to make it relevant,it's the most outdated ability in the game.I think they should replace it with something else entirely and put Ripline into the helminth for those who like it,Nora or Simaris could sell the augment.

 

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On 2021-09-07 at 7:05 PM, (XBOX)Architect Prime said:

Seriously. I never use her anymore. Never use zipline. Don't need warcry. There are weapons that do the same thing as the third ability. The ultimate can't be built for. 

Are there any builds that actually set Valkyr apart as a good frame. 

The problem with Valkyr is she is a Close Range Specialist in a game with large open spaces. 

There are maps she can be good in - but that also heavily limits her, especially with nullification bubbles . 

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On 2021-09-10 at 3:03 PM, xxswatelitexx said:

The problem with Valkyr is she is a Close Range Specialist in a game with large open spaces. 

There are maps she can be good in - but that also heavily limits her, especially with nullification bubbles . 

Void dash, bullet jump, magus anomaly etc. 

And nulli bubbles are popped by meleeing....the range is meters. With a riven and primed reach that's 6 to 7 meters ahead.

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On 2021-09-08 at 6:05 AM, (XBOX)Architect Prime said:

Seriously. I never use her anymore. Never use zipline. Don't need warcry. There are weapons that do the same thing as the third ability. The ultimate can't be built for. 

Are there any builds that actually set Valkyr apart as a good frame. 

i use zipline in open world, corpus maps mostly cause they're big, and some grineer map. its a good ability in a large open space and I am addicted to grappling hook. I swear every "valkyr main" want to remove zipline. Everyone post like an ability with 10 lines, 2 mini games and a gigantic damage bonus to replace her 1 lmao. Nah. Her 1 is good. The coding/inertia with it is just wack as hell cause she's from warframe many years ago.  Just rework the coding and leave it at that

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On 2021-09-09 at 11:52 PM, (XBOX)Big Roy 324 said:

Her 4 sounds so fun and OP... But why must the animations for it suck so hard. If they changed it so the standard combo had a good flow to it.  I would probably use it more. 

Her one I often use on accident and sometimes on purpose. It's kinda fun.

ye thats true. the slide attack alone is op as hell tho. 

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I think about it like this. What type of mission does a frame come into and other players think or say "man, I'm glad there's this frame here." If there are none, then they probably nred some tweaking because the game has evolved past their playstyles usefulness. If you like an outdated playstyle that's fine. But it doesn't mean that the vast majority who prefer not to use her are wrong. 

She hasn't fit one of those roles in a long time other than being angry cat girl. 

What would be cool on valkyr is if increasing you ripline combo boosted your melee range. Or using a paralysis finisher with hysteria made her faster. Attack speed and armor are pretty much what she brings to the table. How many frames have attack speed and armor? And if not armor, some form of survivability?

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  • 2 weeks later...

Valkyr is white bread. She does one thing and does it well, tanking without dependence on abilities. She have incredibly high armor and emergancy ability that allows you to nope out of death and even heal up. You dont want hysteria to keep running all the time or you run into nullifier with 12k damage stored up, it is emergency ability you use to avoid spending revive. Valkyr dosent needs offensive abilities, none of frames needs one we dont carry 3 weapons just to look badass. Unless you have ability that nukes half of map, chances are you wont use abilities to attack. Rework would be nice, but she isnt as bad as people say, just whitebread, cute armored whitebread, doing armor stuff

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