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Update 30.7: Nidus Prime & Plague Star


[DE]Rebecca

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vor 23 Minuten schrieb [DE]Rebecca:

Removed the ability to collect duplicate Ephemeras. 

  • Ephemeras now abide by the “one per person” rule that other cosmetic items follow. And thus clearing out the unnecessary inventory clutter.

Would it be possible to get a similar treatment for sigils? I still have like a dozen Teralyst sigils that i can´t delete :/ The Zenith and Azima and that other login-in-a-number-of-days weapons can´t be sold either even though they are reobtainable through Simaris.

Thx for the changes to getting the Ambassador parts :)

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28 минут назад, [DE]Rebecca сказал:

Fixed an issue where if a player completed a mission and then waited in their Orbiter for the next mission then the time spent waiting was counted into the mission time.

Timer is still broken

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Please fix loading in to a railjack when going into a dojo. Newbies have a real hard time with this when joining for trades. Especially if there is a language barrier. Or allow trade requests to teach RJ. (or make an Auction House that would be best but with all the dev work going in this year thats a high doubt on possibilities) 

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38 minutes ago, [DE]Rebecca said:

Yareli Stat Changes:
We’ve made some Stat changes to Yareli’s abilities as well. These are buffs across the board, and details are as follows: 

Sea Snares:

  • Increase seek speed by about 60% and slightly increase bubble visibility to better register your casts. 

Aquablades:

  • Increase range by just about 25%

  • Increase damage and duration by 50%

RipTide:

Bigger is better. The bigger we Rip, the more enemies, the better scaling, and so on!

  • Increase radius by 25%

Ok, but when is Yareli gonna get some actual changes, that address her actual issues? Like 90% damage reduction and damage absorption on Merulina to make it a proper tanking skill. At the moment, she's taking 2.5 times the damage a frame with 90% DR takes, and 5 times what a frame with 95% takes. It's not even remotely balanced.

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51 minutes ago, [DE]Rebecca said:

Corrupted Holokey Changes: 

  • In the final Railjack Showdown node for a Sister of Parvos, each Sister will give each squad member 1 Corrupted Holokey at End-of-Mission whether you Vanquish or Convert them! This means a Squad of 4 can leave with 4 Corrupted Holokeys each on Showdown mission complete! 

  • Corrupted Holokey drop amounts have been increased in Void Storms! Void Storms in the Veil Proxima will now drop 10 (vs 6) to make the hardest content the most rewarding. The rest have all had their amounts increased by 1. 

Honestly kinda disappointed that... over a month? after the announcement of these changes and no effort/change was made to make the holokeys a better system, and instead go with the worst "fix" possible for the issue at hand.

It doesn't fix the frustrations with the Void Storm rewards, it doesn't fix that Revenant parts are a terrible reward to have on a rotation (after obtaining each part once/twice it's nothing but a credits cache, the same goes for EVERY warframe that drops on a rotation including bounties), and the holokeys as a currency will end up being yet another useless currency in the long run once you extinguish the rewards, leading to void storms losing all value from 1 reward tier.

There's a currency, there's a shop, it shouldn't be hard to move Sevagoth parts to the shop, add some more evergreen rewards and make the Holokey drop chance higher (because Sevagoth wouldn't drop anymore), boom, you'd have a solid mission reward system in place that could easily be updated, but nope! We get the worst fix possible and all feedback on that thread was wasted. It was good to know about the change early, but boy it feels bad to hear about a mediocre change so early on and see no effort to make solid content instead. By the end of the day, it's no wonder every game mode is a wasteland if you refuse to make better reward systems.

 

Ambassador drop changes seem decent, but sadly the gun continues to be a mess and alt fire mode changing is beyond terrible and it ruins the weapon's versatility.

 

No fixes for Galvanized Scope/Crosshairs either, not sure why this mod hasn't got any fixes while the others ones did.

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hace 38 minutos, [DE]Rebecca dijo:

REVENANT MEPHISTO SKIN AND COLLECTION

RevenantDeluxe_1920x1080.png

Embrace Revenant’s hybrid nature with a bold new form and dwell in the eternal twilight between realms.

 

*Similar to the Ember Pyraxis Attachments, the Revenant Mephisto Skin has a removable Syandana (more so a cape in this scenario) that can be equipped on either normal Revenant or Revenant Mephisto Skin. This Syandana is Exclusive to Revenant just as other Deluxe Skins attachments are exclusive to them. Please note that the “energy beard” on the original Revenant Helmet gets removed when the Mephisto Syandana is equipped due to excessive clipping. One could say we had to clip the beard. 

 

ORISON TWO-HANDED NIKANA SKIN

Take up a sacred duty and defend the treasures of the Void with this weapon skin.

 

REVENANT MEPHISTO OPERATOR COLLECTION

Take on a touch of the devil with these Revenant Mephisto Operator accessories.

 

Includes the Revenant Mephisto Diadem, and Revenant Mephisto Mask.

 

**Please note this is in the Market as a separate Collection as not to spoil things for those who want Mephisto who do not yet have The Second Dream or War Within complete. This follows the precedent from other Deluxe bundles (Zephyr Harrier, etc). 

 

REVENANT MEPHISTO COLLECTION

Dwell in the eternal twilight with Revenant’s haunting Mephisto collection.

 

Includes Revenant Mephisto Skin, Revenant Mephisto Helmet, and Orison Two-Handed Nikana Skin.

It would be nice if mephisto syandana and Ember deluxes accesories can be equipped in other warframes. Please DE, take note of this!
Every other deluxe pack has this option.

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34 minutes ago, [DE]Rebecca said:

Enemies typically only drop Weapon Blueprints or component Blueprints which is why the Ambassador components were given individual Blueprints 

Yet the Symbilysts drop actual built parts of the Shedu? A little inconsistent there. Aurax Atloc Raknoids aren't that common either.

It would help if the Ambassador parts also drop in the Veil Freightlinker Caches, while replacing the Carmine Penta drops there. This is because the Carmine Penta drops from the Pluto Freightlinker Caches, so the change suggested is to allievate some redundancy.

36 minutes ago, [DE]Rebecca said:

Corrupted Holokey Changes: 

  • In the final Railjack Showdown node for a Sister of Parvos, each Sister will give each squad member 1 Corrupted Holokey at End-of-Mission whether you Vanquish or Convert them! This means a Squad of 4 can leave with 4 Corrupted Holokeys each on Showdown mission complete! 

  • Corrupted Holokey drop amounts have been increased in Void Storms! Void Storms in the Veil Proxima will now drop 10 (vs 6) to make the hardest content the most rewarding. The rest have all had their amounts increased by 1. 

This doesn't fix the consistency of the Holokey drops nor its usage after all Tenet Melee weapons have been acquired.

Finishing a Void Storm should reward some (3-5 depending on the Proxima) Holokeys separate from the droptable. Think of how Arbitrations rewards a Vitus Essence for each successful rotation. Having some of the Corrupted to drop some similar to Harrow's Chassis can help too.

Finally, Holokeys will become dead drops once all the Tenet Melee weapons are either fully acquired and/or maxed in their bonus damage, the former more likely. Adding some rotating evergreen in Ergo Glast's shop would be a start, but adding an interesting mechanic to them such as allowing you to gain multiple Cache drops from the "loot dungeons" can be something else.

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43 minutes ago, [DE]Rebecca said:

*Similar to the Ember Pyraxis Attachments, the Revenant Mephisto Skin has a removable Syandana (more so a cape in this scenario) that can be equipped on either normal Revenant or Revenant Mephisto Skin. This Syandana is Exclusive to Revenant just as other Deluxe Skins attachments are exclusive to them.

Oh come on DE, come on!! I was so looking forward to having that syandana equipable on my other frames and you do this... So much of new fashion frame possible with a whole different kind of syandana and this happens... At least give us some different kind of cape that you can equip on other frames... such a missed opportunity.

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42 minutes ago, [DE]Rebecca said:

 

  • Removed the ability to collect duplicate Ephemeras. 

    • Ephemeras now abide by the “one per person” rule that other cosmetic items follow. And thus clearing out the unnecessary inventory clutter.

    • A script will run upon first login after updating to remove existing duplicates.

So, all the seeding step ephemeras worth millions of credits in my inventory are not going to be refunded I guess. You should run a script to refund credits for all the ephemera blueprints you're removing.

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hace 34 minutos, Pancoar dijo:

Why though... You get the part once, twice in the case of helminth, then it's just another dead drop polluting the loot table.

Well, glad to see you are having a good time. I got friends who have been farming the systems for months and they still have 0 of them, at least now they will have another option to get them other than defections, that can be frustrating ngl.

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47 minutes ago, [DE]Rebecca said:

Corrupted Holokey Changes: 

  • In the final Railjack Showdown node for a Sister of Parvos, each Sister will give each squad member 1 Corrupted Holokey at End-of-Mission whether you Vanquish or Convert them! This means a Squad of 4 can leave with 4 Corrupted Holokeys each on Showdown mission complete! 

 

Are you guys planning to run a script to give holokeys to everyone who already maxed out their sister weapons and ephemeras ?
It was already highly requested in the original dev workshop post but we didn't received any answers.

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