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Update 30.7: Nidus Prime & Plague Star


[DE]Rebecca

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1 minute ago, Servalyst said:

Can this be elaborated on? The way this is phrased makes it *seem* as if it can drop relics. Based on the wording, and I stress I could be wrong, in-world drops are different from bounty drops? Is that the case, or does in-world simply mean Bounties? So far, after roughly 6~8 runs, I have yet to experience a single relic drop from Hemocyte and all the relics obtained were via bounty rewards.

If there is clarification on whether: (1) Hemocyte can physically drop relics, and (2) If Hemocyte can drop relics, what are the %'s for the drops?

https://n8k6e2y6.ssl.hwcdn.net/repos/hnfvc0o3jnfvc873njb03enrf56.html

Look for Plague star bounty. 
The chances are very... VERY low. So it will take some time to get a drop.

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5 hours ago, [DE]Rebecca said:

Fixed Reload Speed Mods affecting the Shedu's ammo regeneration delay.

  • Battery cannot begin regenerating if the weapon is between shots.

Thank you, for taking away more and more possible good ways to make use of this weapon, beside all its flaws and boken "arm-canons" in general.
Can we get at least some riven changes ? Can't imagine it being one of top10 used weapons anymore.. not after all the downgrade, you did to it.. and mentioned broken arm canons in general

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18 minutes ago, Cerikus said:

https://n8k6e2y6.ssl.hwcdn.net/repos/hnfvc0o3jnfvc873njb03enrf56.html

Look for Plague star bounty. 
The chances are very... VERY low. So it will take some time to get a drop.

That's not what they're saying. They're saying the way the post is worded implies that the relics drop directly from the Hemocyte as well as potentially from the bounties. The fact that the Hemocyte's entire drop table only consists of the Hunter mods dispels this belief some, however.

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5 hours ago, [DE]Rebecca said:

Corrupted Holokey Changes: 

  • In the final Railjack Showdown node for a Sister of Parvos, each Sister will give each squad member 1 Corrupted Holokey at End-of-Mission whether you Vanquish or Convert them! This means a Squad of 4 can leave with 4 Corrupted Holokeys each on Showdown mission complete! 

  • Corrupted Holokey drop amounts have been increased in Void Storms! Void Storms in the Veil Proxima will now drop 10 (vs 6) to make the hardest content the most rewarding. The rest have all had their amounts increased by 1. 

 

Can we please cut the amount in three, but make it a guaranteed drop? I was ok with getting 5-6 Holokeys per run, when they ******* drop! Most of the time my issue is that things just don't drop.

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9 minutes ago, spudster888. said:

So yareli has received more buffs and having played her, they are not noticeable in any way outside of the movement changes which don't really help her. I guess she is destined to be awful

Every frame has a certain niche. Yareli is no different in this matter. She got buffed a few times already and if you can't see a niche for her.. maybe it's time to move on ?

Would be great to imagine her as the one and only K-drive specialist. If Merulina would be modable and certain mods would double dip. But since this is not the case.. wait until then maybe ? And if it never happens, she's just some MR fodder, like many other things in game..

Cheer up, we're about to get another frame soon, when the new war arrives =)

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6 minutes ago, kulow said:

Every frame has a certain niche. Yareli is no different in this matter. She got buffed a few times already and if you can't see a niche for her.. maybe it's time to move on ?

Would be great to imagine her as the one and only K-drive specialist. If Merulina would be modable and certain mods would double dip. But since this is not the case.. wait until then maybe ? And if it never happens, she's just some MR fodder, like many other things in game..

Cheer up, we're about to get another frame soon, when the new war arrives =)

I fundamentally disagree with you, not every frame has their niche, there is several useless garbage in the game at current, yareli being one of them. We should not be okay with a frame that has 3 useless abilities and 1 mediocre one. 

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5 hours ago, [DE]Rebecca said:

The main Blueprint can now be attained as a Rotation C reward from any Corpus Railjack Survival mission.

as great as rot c rewards are....its annoying as hek to have to spend anywhere from 5-10 minutes to jsut get INTO the survival mission.....then having to spend a full 20 minutes to have a CHANCE at getting the BP.

I LOVE survivals....but i hate having to spend so much time before getting to the good reward(s)

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5 hours ago, FuriousRat32 said:

So, all the seeding step ephemeras worth millions of credits in my inventory are not going to be refunded I guess. You should run a script to refund credits for all the ephemera blueprints you're removing.

I stand corrected, it seems that the limit applies to crafted ephemeras only, so blueprints are still present in the inventory

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2 hours ago, disrawtomato said:

New font feels out of place and a step backwards. Almost like it's a temporary font in game under development, which is especially noticeable with the bold text in Foundry i.e. - simply horrendous. 

A classic example of don't "fix" what isn't broken.

Agreed, too cramped compared to the old one.   Why was it changed?  Please DE, either revert it to the old one, or give us the option to select which we want.

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15 minutes ago, kulow said:

Every frame has a certain niche. Yareli is no different in this matter. She got buffed a few times already and if you can't see a niche for her.. maybe it's time to move on ?

Would be great to imagine her as the one and only K-drive specialist. If Merulina would be modable and certain mods would double dip. But since this is not the case.. wait until then maybe ? And if it never happens, she's just some MR fodder, like many other things in game..

Cheer up, we're about to get another frame soon, when the new war arrives =)

Yeah, forcing Yareli out of her Niche to be something else is... yikes. I also hate he exaggeration that her abilities suck or "she gets 1 shot" which simply isn't true and just makes feedback feel dishonest and... useless.  She does have issues with enemies that have armor, but that's also an issue present in every frame until they add bandaid armor removal/adaptive damage instead of fixing the actual issue.

The whole "her 1 sucks" just feels so untrue when it's one of the best "1" abilities in the game. Sure it has a hard cap on CC, but it also has a higher damage potential than most 1 abilities which are meant to deal damage, and most "1" abilities that deal CC have such small ranges that they rarely affect more than a handful of enemies in a single cast anyway. "It doesn't fit the kit" is an argument without actual argument, because no one can make the pipedream of "always press W and kill things" be a good reality without making it akin to cookie clicker, which has been doing better than Warframe on it's steam launch. Her "1" is an useful ability, but sadly thanks to DE disregard for balance for so long led to vocal people thinking "no insta kill = bad".

I'd say that her worst ability is Aquablades, it's mostly a defensive anti melee ability, akin to Mesa's 2 execpt it trades the damage buff for damage to enemies, but it's hard to justify using it when there's Merulina and you don't want to sit still with Yareli, and IMO passive damage abilities that reward you for existing shouldn't be a thing.

But people will complain regardless. Now they complain Merulina can't be modded, if she could be modded they would complain they need to play K-drive more than just the quest to get the mods and they hate it. It's the usual game of whack a mole, but I hope DE doesn't play that game, because more often than not they tend to ruin the content to please a vocal minority instead of making it better. Sadly some of her actual issues (I like her 4 for being instant, but it does lack something to spice it up instead of making it cookie clicker nuke, or a cost decrease) get drowned in the sea of "Yareli sucks" and "Aquablades don't deal enough damage when I AFK next to the enemy, therefore not effectively playing the game and using, IE, guns".

I wish other areas that need attention got as many complaints as Yareli does, but you can't just beat the "content creator said bad, must follow what they say".

 

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For Yarelli changes

The speed on bubbles feels nice now 

The range on aqua blades doesn't seem to have been increased at all in fact it feels smaller

 

Would like to see some synergy added to her bubbles and blades where popping them does some crazy damage

 

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9 hours ago, [DE]Rebecca said:

Octavia’s Mandachord option has been moved into the top Arsenal menu, under the Parazon option.

  • The Mandachord is a very important piece of equipment for Octavia’s abilities - having it buried and not as readily accessible was not ideal considering that it is key to her performance. It is now much easier to find it and create a tune of destruction! 

That's an interesting change.  Is it too much to hope this is in preparation for allowing Mandachord customization on other frames that have Resonator injected with Helminth?

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Yall REALLY put a revenant part in the drop pools for plaguestar?

Knowing full well people hate getting warframe parts for frames they already have when they're trying to farm for other stuff. No one doing this wants that drop.

Literally the only reason that's there is to dilute the pool and give people a useless drop. There is no other possible reason for that to be there.

Real sick of seeing stuff like this.

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51 minutes ago, PollexMessier said:

Yall REALLY put a revenant part in the drop pools for plaguestar?

Knowing full well people hate getting warframe parts for frames they already have when they're trying to farm for other stuff. No one doing this wants that drop.

Literally the only reason that's there is to dilute the pool and give people a useless drop. There is no other possible reason for that to be there.

Real sick of seeing stuff like this.

It's even more annoying that they edited the drop tables but still haven't "fixed" the fact that only Naramon lens drop and it doesn't rotate.

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Now that I've had time to play with the Yareli changes:

  • Sea Snares are more "aggressive" feeling with the faster seek speed, which is good, but if there isn't a target for them to seek they still sit around and do nothing. Enemies have to pretty much touch them to trigger them again, which is basically never. Sea Snares ought to seek targets that get near them. The wiki says it's currently a 3.5m detection radius, and it really ought to be more like 10m.
  • Aquablades feels like it does good damage now with a little Strength. I still think it ought to have the old radius and scale with Range up to a cap, though. Let people mod it how they want. The Duration feels good.
  • I'm not able to tell much of a difference with Riptide's changes. It's still a poor source of damage, and a poor CC.
  • Sea Snares and Riptide deal Cold damage, but do not inflict Cold procs. They should inflict Cold procs.
  • There is still no synergy between these three abilities.
    • Riptide should be a placed CC ability that drags enemies in over time like Khora's Strangledome or Vauban's Vortex, with a cast-then-detonate feature like Nezha's Divine Spears. Tap to place the Riptide, tap again to detonate it when enough enemies are grabbed.
    • Sea Snares should drag grabbed enemies towards the nearest Riptide. Now Yareli can place a Riptide and ride around spamming Sea Snares to collect enemies, then tap to blow them all up.
    • Aquablades should deal extra damage to enemies trapped by Sea Snares or "charge" the Cold damage over time Sea Snares deals or pop the Sea Snares for a burst of damage or basically any interaction between the two.

And a whole section just for Merulina and K-Drives:

  • Merulina's dash looks and feels like a bullet jump, and really ought to be activated like one. It'd also be cool if it behaved more like one, with directional aiming instead of just horizontal.
  • I wasn't able to tell a difference with the minimum jump height on Merulina. Supposedly it can now make shorter hops, but I'm not sure if that's working.
  • Merulina remains incredibly squishy. Applying Yareli's damage resistance (Armor, Adaptation, etc) to the damage Merulina takes would immediately resolve this.
  • Both Merulina's and K-Drives' handling in indoor areas remains poor, with the largest issue still being how easy it is to lose your momentum.
  • Both Merulina and K-Drives need to support primaries.
  • Merulina needs to be moddable like regular K-Drives. It makes no sense that the K-Drive frames Exalted K-Drive is slower and less useful than regular K-Drives.
  • Regular K-Drives need to be usable anywhere Merulina is.
  • Regular K-Drives need to get the board dash like Merulina.
  • Regular K-Drives need to lose the stupid ragdoll mechanic like Merulina. It's not even funny the first time.

Ultimately, neither Merulina nor K-Drives are good.

Instead of giving half of the good things to one, and half of the good things to the other.

Elevate both.

It makes absolutely no sense to give Merulina fixes that all other K-Drives need, and then withhold features from Merulina that all other K-Drives have.

Overall, the Yareli changes put her numbers where they should be. But the mechanics are still poor, and were/still are the thing you needed to work on the most.

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17 часов назад, [DE]Rebecca сказал:

Removed the ability to collect duplicate Ephemeras. 

  • Ephemeras now abide by the “one per person” rule that other cosmetic items follow. And thus clearing out the unnecessary inventory clutter.

  • A script will run upon first login after updating to remove existing duplicates

so did the script run? and if so, I have bad news for you: it didn't work

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13 hours ago, Ravin1337 said:

Cephalon Suda and Arbiters of Hexis had their R5 requirements moved away from Atlas Prime parts but The Perrin Sequence hasn't?

Is this intended @[DE]Rebecca?

I noticed this as well -- it's most likely a bug.  If you are not ready to Rank up Perrin to R5 right now, then I wouldn't build the Atlas Prime Chassis just yet.

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