Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Nidus Prime & Plague Star: Hotfix 30.7.2  


[DE]Rebecca

Recommended Posts

Just now, NovaTheGriffon said:

"Fixed a precise Loki Switch Teleport on the Plague Star Escort Drone resulting in ability to skip most of the third Bounty stage. "

Seriously? Screw that holy crap
Then make that third part take less time.
Give it a maximum spawn range of like 500m so we don't have to escort what moves slower than a crouchwalking Tenno upwards of 1200m while dealing with it's nonexistant, incredibly broken pathfinding while it's under constant fire
There's a reason nobody likes escort missions, take a hint

Fam, read the thread again. Rebecca clarified herself: "Fixed an extremely precise Loki Switch Teleport on the Plague Star Escort Drone resulting in ability to skip most of the third Bounty stage wherein players were sending the Drone off-navigation into a Sniper Tower as an exploit."

Link to comment
Share on other sites

13 minutes ago, [DE]Rebecca said:

Fixed an extremely precise Loki Switch Teleport on the Plague Star Escort Drone resulting in ability to skip most of the third Bounty stage wherein players were sending the Drone off-navigation into a Sniper Tower as an exploit.

This isn't really like how Nova used to destroy all of Exploiter Orb's Vents with a single Antimatter Drop. While we can appreciate the goodness of the rewards of Plague Star, slowing down the time needed to finish the Bounty isn't appreciated (like Isolation Vaults).

Link to comment
Share on other sites

2 minutes ago, -A-N-T- said:

Fam, read the thread again. Rebecca clarified herself: "Fixed an extremely precise Loki Switch Teleport on the Plague Star Escort Drone resulting in ability to skip most of the third Bounty stage wherein players were sending the Drone off-navigation into a Sniper Tower as an exploit."

Yeah let's call off the cavalry (this time) it was actually an exploit that got fixed 😄

Link to comment
Share on other sites

36 minutes ago, [DE]Rebecca said:

Sister Hound / Weapon / Lich Weapon Foundry “Selling” Functionality:

If you’ve engaged in the Adversary hunts with Kuva Liches and Sisters of Parvos, your Foundry might be suffering from some unavoidable clutter. The amount of Hounds and weapons sitting in your Foundry have grown to not only take up room in your list but also within the database itself!

 

To alleviate this clutter, you can now Sell a Hound and/or Adversary weapon directly from your Foundry without having to claim the item and use a Slot, granting yourself some Credits! Get cleaning up your (H)Foundry. Ordis’ orders!

Sure... you add that after I messed up and sold a fully ranked 60% Kuva Grattler instead of the 25% I forgot to pull out of my Foundry.  It is a good change though so I won't make that mistake again. 

Link to comment
Share on other sites

19 minutes ago, BlackAvian said:

Wait a sec. Maybe OP witing about this failure when loki tried to swich with drone and drone is not "replaced" with loki but just TP to loki? lest try it.

Like i said. Still worked on bounty with a drone. Don't worry.

Link to comment
Share on other sites

41 minutes ago, [DE]Rebecca said:

Fixed an extremely precise Loki Switch Teleport on the Plague Star Escort Drone resulting in ability to skip most of the third Bounty stage wherein players were sending the Drone off-navigation into a Sniper Tower as an exploit.

thakns God, they didn't nerf loki, just fixed the drone

Link to comment
Share on other sites

49 minutes ago, [DE]Rebecca said:
  • Fixed an extremely precise Loki Switch Teleport on the Plague Star Escort Drone resulting in ability to skip most of the third Bounty stage wherein players were sending the Drone off-navigation into a Sniper Tower as an exploit.

  •  

You can't really bear the users using warframe's own features can you? Sometimes, if it's op, it's op. You just need better game design, not just blocking everything like Mr.Xi in China. Like: Making 3rd bountry stage shorter. Or make that long way funnier.

 

BTW when would DE make Plague Star mission like Mutalist Alad V - you need keys and stuffs to join. I'm sick of donating 2-3 stuffs even when it's a 4 players team. #Warframe has the best community 

Link to comment
Share on other sites

 

36 minutes ago, --BIG--Doug-Desu said:

Even if it had 90% DR I would find it useless, I think it hinders more than it helps, the movement is weird, you're limited to secondary (by normal means). I chose to switch to airburst because of the augment and have more CC.

Not to mention you get stuck on doors, get yeeted off the map occasionally, and if you don't like k-drive it's not fun to use(granted kdrive is subjective) I think yareli will be the last frame I bother to build.

Link to comment
Share on other sites

23 minutes ago, [DE]Rebecca said:

Added clarification here 

This is a reasonable change but the dev team really needs to stop leaning so hard on Mobile Defense / bounties that are really obviously just Mobile Defense wearing a Scooby-Doo villain mask.

Modes where player performance -- where things you do in the mission -- have no impact on how well or how quickly you're rewarded are awful. Warframe has this absolutely incredible movement system, it has solid shooter mechanics, all these things with tremendous depth and potential for player mastery, but then like 75% of Warframe gameplay is just a thinly veiled skinner box where you wait five minutes and then get your treat, no matter what you did in the mean time. Mobdef is the absolute worst offender in this category, and yet it's also the model most frequently applied to events or new content.

I'm not even saying "don't touch the game's pacing" -- it's fine if missions or boss fights take 5 minutes, 10 minutes, even 15 minutes or longer... as long as there is always something the player can do to actively advance the game state. Preferably something connected to one of the two systems I alluded to earlier (moving or shooting).

The worst part is I know DE is capable of doing better -- Disruption is a fantastic game mode that embodies nearly everything I'm asking for. (Demolyst health scaling is a little frustrating due to inconsistencies in what does or doesn't get reduced, but that's a separate and much more esoteric issue). So do boss fights like the Eidolons and Profit-Taker -- the latter, especially. They're not perfect -- they have issues with visual readability and player onboarding, they're kind of inaccessible and PT leans a little too hard on anti-player CC if you don't have Primed Sure Footed -- but they're deep and rewarding fights to do over and over because there's so much room to get better at them, in a way that simply isn't true of, say, the old Star Chart bosses.

Players aren't stupid. They know when they're being given a glorified loading screen instead of, well, a game. And I really wish DE would consider that just a little bit more.

Link to comment
Share on other sites

49 minutes ago, [DE]Rebecca said:

To alleviate this clutter, you can now Sell a Hound and/or Adversary weapon directly from your Foundry without having to claim the item and use a Slot, granting yourself some Credits! Get cleaning up your (H)Foundry. Ordis’ orders!

I love this!!

Only other request I have - can we be allowed to give Legs unleveled hounds for Solaris rep as well? (obviously we have to pick them up to do so, not from foundry) I like the flavor of flooding the solaris with robot attack dogs, and it feels a bit better flavor wise than just yeeting em out the airlock for credits, 

Link to comment
Share on other sites

48 minutes ago, Harkonnenn said:

Also foundry, mb add option to set number of times you want the item to craft. Like, to set 100 times queue for 1-minute blueprint.

This right here. I hate building a melee weapon that needs 2 blades and 2 gauntlets and having to manually claim them because I don't always have time to log in or even check my app to claim and start building stuff.

Link to comment
Share on other sites

Great update so far! Very interested in what new approach upcoming sentients change will bring from the gameplay perspective. I love the deluxe skin, Nidus Prime is truly worthy this title and the return of Plague Star is fantastic. Up five DE!

Can't wait for New War... THE ANTICIPATION!

Link to comment
Share on other sites

33 minutes ago, [DE]Rebecca said:
56 minutes ago, [DE]Rebecca said:

Fixed an extremely precise Loki Switch Teleport on the Plague Star Escort Drone resulting in ability to skip most of the third Bounty stage wherein players were sending the Drone off-navigation into a Sniper Tower as an exploit.

Added here 

ty for the added clarification. please add these "detalis" in the future. it sounded like you "nerfed" loki 

Link to comment
Share on other sites

47 minutes ago, Joezone619 said:
1 hour ago, [DE]Rebecca said:

Sister Hound / Weapon / Lich Weapon Foundry “Selling” Functionality:

If you’ve engaged in the Adversary hunts with Kuva Liches and Sisters of Parvos, your Foundry might be suffering from some unavoidable clutter. The amount of Hounds and weapons sitting in your Foundry have grown to not only take up room in your list but also within the database itself!

This is just hilarious to me, they've ignored a problem people have been screaming at them since the first release of lichs, that now they're suffering from it too and now magically, because its inconvenient for them, something suddenly must be done.

You've officially convinced me to not empty my houndry 😂

Link to comment
Share on other sites

32 minutes ago, gagthefifth said:

Loki can still teleport the drone... they fixed an exploit that sent the drone across the entire map

Yes and most of complaining users are aware of that. The core of the problem is - it's unnecessarily long

 

19 minutes ago, TuxedoCatfish said:

This is a reasonable change but the dev team really needs to stop leaning so hard on Mobile Defense / bounties that are really obviously just Mobile Defense wearing a Scooby-Doo villain mask.

Modes where player performance -- where things you do in the mission -- have no impact on how well or how quickly you're rewarded are awful. Warframe has this absolutely incredible movement system, it has solid shooter mechanics, all these things with tremendous depth and potential for player mastery, but then like 75% of Warframe gameplay is just a thinly veiled skinner box where you wait five minutes and then get your treat, no matter what you did in the mean time. Mobdef is the absolute worst offender in this category, and yet it's also the model most frequently applied to events or new content.

I'm not even saying "don't touch the game's pacing" -- it's fine if missions or boss fights take 5 minutes, 10 minutes, even 15 minutes or longer... as long as there is always something the player can do to actively advance the game state. Preferably something connected to one of the two systems I alluded to earlier (moving or shooting).

The worst part is I know DE is capable of doing better -- Disruption is a fantastic game mode that embodies nearly everything I'm asking for. (Demolyst health scaling is a little frustrating due to inconsistencies in what does or doesn't get reduced, but that's a separate and much more esoteric issue). So do boss fights like the Eidolons and Profit-Taker -- the latter, especially. They're not perfect -- they have issues with visual readability and player onboarding, they're kind of inaccessible and PT leans a little too hard on anti-player CC if you don't have Primed Sure Footed -- but they're deep and rewarding fights to do over and over because there's so much room to get better at them, in a way that simply isn't true of, say, the old Star Chart bosses.

Players aren't stupid. They know when they're being given a glorified loading screen instead of, well, a game. And I really wish DE would consider that just a little bit more.

They don't focus on why users using bugs but just block it if anyone state them on the forum. Bug's fixed. But what about the crappy mission?

Link to comment
Share on other sites

 

1 minute ago, PlanBonly said:

Yes and most of complaining users are aware of that. The core of the problem is - it's unnessesarily long

 

They don't focus on why users using bugs but just block it if anyone state them on the forum. Bug's fixed. But what about the crappy mission?

That's exactly what I'm saying. Yeah, this was an exploit, I can't be that mad or surprised about DE fixing it. But the real problem, and the reason players are so sensitive about it, is because the exploit let them fix something that was (and still is) wrong with the game.

Link to comment
Share on other sites

1 hour ago, Perfectly_Framed_Waifu said:

Any chance Yareli could get 90% damage reduction on Merulina, like Nezha's Warding Halo? Ideally with a damage absorption period as well.

Edit to clarify why 75% isn't enough:
If Yareli and Nezha both take 100 damage, with their respective defense active, Yareli takes 25 while Nezha takes 10. (With their respective defense ability taking the rest.) Through this, we can see that Yareli takes 2.5 times the damage Nezha takes, which is a lot. Versus a frame with 95% damage reduction, she takes 5 times the amount, which is A LOT. As is obvious, Merulina needs at least 90% damage reduction to be on par with your average tanking skill.

What about Merulina dash acts as roll? While rolling it gets another 75% damage reduction and you can equip Rolling guard that gives you 3 second of immortality.

Link to comment
Share on other sites

25 minutes ago, PlanBonly said:

You can't really bear the users using warframe's own features can you? Sometimes, if it's op, it's op. You just need better game design, not just blocking everything like Mr.Xi in China. Like: Making 3rd bountry stage shorter. Or make that long way funnier.

 

BTW when would DE make Plague Star mission like Mutalist Alad V - you need keys and stuffs to join. I'm sick of donating 2-3 stuffs even when it's a 4 players team. #Warframe has the best community 

Im going to give it to them this time , this was an unintended bug , switch tping drone to a watchtower shouldnt tp the drone directly to the boil. However , hemocyte speedva seems to be bugged currently not doing any attacks so i dont know what they touched there.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...