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PSN Nidus Prime & Plague Star: Hotfix #2


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PSN Nidus Prime & Plague Star: Hotfix #2

Changes:

  • Added the ability for Yareli to perform Merulina’s new Dashing movement when using a Controller (default: tap L1).
    • Crouch/Slide/Roll binding on L1
      • Hold = grind/twist
      • Tap = dash
    • Sprint/Roll on LB
      • Hold = Sprint
      • Tap = dash
  • Excavation missions will now timeout like many other game modes if Excavation progress is not being made. This addresses an exploit within the Steel Path, and Excavation itself for AFK gain.

Fixes:

  • Fixed Infested enemy spawns in Plague Star fleaing to Cetus when attempting to play the Bounty back to back. 
  • Fixed an extremely precise Loki Switch Teleport on the Plague Star Escort Drone resulting in the ability to skip most of the third Bounty stage wherein players were sending the Drone off-navigation into a Sniper Tower as an exploit.
  • Fixed missing Helminth Invigoration pips. This was purely a UI bug and did not remove any Invigoration progress. 
  • Fixed Valkyr’s Rip Line animation being broken. 
  • Fixed some accounts that did not receive the Ember Pyraxis Armor. As reported here: https://forums.warframe.com/topic/1279960-ember-pyraxis-skin-still-broken/?tab=comments#comment-12283097 
     

 

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2 minutes ago, (PSN)gogu123exo said:

What about fixing nidus prime when using tennogen skins with prime parts enabled all of the dynamic parts get deleted and he looks deformed pls fix it!

Known issue that will require a cert build to be fixed!

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* Fixed an extremely precise Loki Switch Teleport on the Plague Star Escort Drone resulting in the ability to skip most of the third Bounty stage wherein players were sending the Drone off-navigation into a Sniper Tower as an exploit.

Fixed missing Helminth Invigoration pips. This was purely a UI bug and did not remove any Invigoration progress. *

 

I swear to God I never seen anything happen like this to me I didn't even know that was an exploit.

 

  

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Can we get a fix to stop having multiple squad chats even if the squad has been disbanded. I keep coming across multiple instances where I will have 2-3 squad chats with different player that I have played with in each chat or by myself.  Video of what I’m referring to. 

Edited by (PSN)BigBeardBear93
Added more info and added gif for example.
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4 hours ago, (PSN)BigBeardBear93 said:

Can we get a fix to stop having multiple squad chats even if the squad has been disbanded. I keep coming across multiple instances where I will have 2-3 squad chats with different player that I have played with in each chat or by myself.  Video of what I’m referring to. 

Seconded, I've noticed this new behavior recently as well

dialog from previous squad chats are persisting as separate tabs

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The second round for plague still cant be finished unless someone leaves squad.

The is a new bug that in one squad chat there are more than 5 people, or multiple squad chats.

navigation pins to guide you in caves will instead lead you back and forth and doesnt guide.

Infested spawners in plague will apear during second phase and come in forth phase with 4 min delay

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So they fixed the enemies running to cetus, but didnt fix the actual problem where the spawn pods stop dropping after 50% and make the fight entirely undoable. Atleast when they all ran to cetus we had a reliable place to go to find the infested to progress the step, now we have to either scour the entire plains or just give up half way through the fight

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