xcrimsonlegendx Posted September 11, 2021 Share Posted September 11, 2021 These are some visual bugs I've discovered with Nidus prime's abilities since I bought the $150 Nidus Prime access pack this morning, compiled into one list because I didn't want to post 10 different topics for one Warframe. I read the General Bug Report Guidelines but didn't want to spam the forum with excessive threads since they are all closely related to Nidus Prime's abilities. Ravenous Maggots don't use your chosen colors unless you are the host. If you are not host they appear as the default white/blue/gold colors. Larva textures don't use your chosen colors. (always uses default white/black/gold/blue) Fixed in Hotfix 30.7.5 Larva's secondary and tertiary color channels are reversed since the last hotfix. [Image] Some of the tendrils within the center of the primed Larva use purple base Nidus' textures. [Image] [Image2] The Larva projectile before it lands uses base Nidus' textures and the energy trail it leaves behind is also default Nidus purple. [Image] [Image2] [Image3] Virulence fungal growth spikes don't use your chosen colors as they should. (always uses default colors) [Image] Parasitic link/Larva don't use chosen colors or emissive on the overlay applied to Nidus and his target, uses red energy color. [Image] [Image2] Ravenous maggot nests and maggots release default orange infested particles instead of your chosen colors like other maggots do. [Image] [Image2] Ravenous carpet infested meshes have red texture bleeding through chosen energy color. [Image] [Image2] [Image3] Energy effects that cover your warframe such as Parasitic link, a healing aura, ephemera or invisibility (causes torso to vanish as well), highlight the fully mutated tendrils even when they are invisible leaving a ghosting effect. (also applies to Phryke skin) [Image] [Image2] [Image3] [Image4] [Image5] [Image6] Link to comment Share on other sites More sharing options...
Sevenus. Posted September 12, 2021 Share Posted September 12, 2021 Im so happy im not thr only one who wrote about this, even though you clearly wrote the post better and more detailed than me ^^ i really hope DE will fix this. Link to comment Share on other sites More sharing options...
xcrimsonlegendx Posted September 12, 2021 Author Share Posted September 12, 2021 23 minutes ago, sonyseva6055 said: Im so happy im not thr only one who wrote about this, even though you clearly wrote the post better and more detailed than me ^^ i really hope DE will fix this. Ah, sorry didn't see your post beforehand. I should have checked more thoroughly. Link to comment Share on other sites More sharing options...
Retroz0mbie Posted September 12, 2021 Share Posted September 12, 2021 I hope De Fix this as soon as possible it's annoying to see my maggots color blue while the rest of my abilities are red Link to comment Share on other sites More sharing options...
Sevenus. Posted September 12, 2021 Share Posted September 12, 2021 6 hours ago, xcrimsonlegendx said: Ah, sorry didn't see your post beforehand. I should have checked more thoroughly. No no its fine, rather im glad you wrote one too maybe it will help spread it, also you wrote it really well detailed compared to mine :D Link to comment Share on other sites More sharing options...
Teletric Posted September 13, 2021 Share Posted September 13, 2021 On 2021-09-11 at 7:30 PM, xcrimsonlegendx said: Virulence fungal growth spikes don't use your chosen colors as they should. (always uses default white/black/gold/blue) Screenshot of this bug in action: (Nidus' colors are the same as the gun's) Link to comment Share on other sites More sharing options...
xcrimsonlegendx Posted September 14, 2021 Author Share Posted September 14, 2021 On 2021-09-12 at 8:03 PM, Teletric said: Screenshot of this bug in action: (Nidus' colors are the same as the gun's) Thanks, I added a few links to images in my OP. Going to take some more examples and link them. Link to comment Share on other sites More sharing options...
xcrimsonlegendx Posted September 16, 2021 Author Share Posted September 16, 2021 With the most recent PC hotfix one of these issues has been fixed. Link to comment Share on other sites More sharing options...
TuxedoCatfish Posted September 16, 2021 Share Posted September 16, 2021 i report this stuff as a bug about once a year, i think i'm on my third thread even at that very slow pace lol i guess some of it might be related to Nidus predating several engine optimization passes and some of his ability effects using weird legacy textures, but i was really hoping that Nidus Prime, at least, would be enough of an occasion to revisit them Link to comment Share on other sites More sharing options...
Equino.x Posted September 17, 2021 Share Posted September 17, 2021 i’m actually hoping DE doesnt fix the tendrils bug because i kinda like the look of it Link to comment Share on other sites More sharing options...
Sevenus. Posted September 17, 2021 Share Posted September 17, 2021 9 hours ago, xcrimsonlegendx said: With the most recent PC hotfix one of these issues has been fixed. Aye only the Larva has been fixed, the spikes from his first ability still use the default colors , third ability uses red emmisive color instead of my own , and the maggots on his 4th do not pick the right color(they are white for some reason, shouldn't they pick the energy/emmisive color ? mine is blue but the maggots are white) Link to comment Share on other sites More sharing options...
Sevenus. Posted September 17, 2021 Share Posted September 17, 2021 Hey is it possible to add a picture of Nidus's 3rd ability not changing energy and remains red? ive tried to convert a pic to url but im new to this. Edit : ive linked this post on the recent hotfix hopefully DE will notice it. Link to comment Share on other sites More sharing options...
NightmareT12 Posted September 17, 2021 Share Posted September 17, 2021 52 minutes ago, sonyseva6055 said: Hey is it possible to add a picture of Nidus's 3rd ability not changing energy and remains red? ive tried to convert a pic to url but im new to this. Edit : ive linked this post on the recent hotfix hopefully DE will notice it. That ability would benefit from Prime treatment directly, it's using base VFX still Link to comment Share on other sites More sharing options...
Sevenus. Posted September 17, 2021 Share Posted September 17, 2021 Yes. I wonder why they havent changed it in the first place it happens with nidus too. Then again it took a Gara Prime for her to toggle shattered glass which was highly requested for years. Link to comment Share on other sites More sharing options...
xcrimsonlegendx Posted September 18, 2021 Author Share Posted September 18, 2021 On 2021-09-17 at 9:35 AM, NightmareT12 said: That ability would benefit from Prime treatment directly, it's using base VFX still Yeah, some type of upgrade would have been nice. But I'd settle for fixing the color issues. Link to comment Share on other sites More sharing options...
xcrimsonlegendx Posted September 22, 2021 Author Share Posted September 22, 2021 Updated with more images Link to comment Share on other sites More sharing options...
xcrimsonlegendx Posted September 22, 2021 Author Share Posted September 22, 2021 On 2021-09-17 at 8:42 AM, sonyseva6055 said: Hey is it possible to add a picture of Nidus's 3rd ability not changing energy and remains red? ive tried to convert a pic to url but im new to this. Edit : ive linked this post on the recent hotfix hopefully DE will notice it. Pictures added. Link to comment Share on other sites More sharing options...
(PSN)Slender-man-2001 Posted October 26, 2021 Share Posted October 26, 2021 Mine are still nidus default colors they aren’t even the same as the prime they are all pink with the energy and they don’t have the gold accents or anything they’re the same as the original one. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.